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Digital Foundry analyzes Darksiders post-patch

Justin McElroy

Removing screen tearing from a game requires plenty of work (probably!), so Digital Foundry was understandably skeptical when a patch to the 360 version of Darksiders, less than a month after its launch, claimed to help the game's image quality. But according to DF's analysis, Vigil and THQ were able to pull it off, reducing tearing by as much as 50 percent.

How'd they do it? It would appear that this feat was achieved by locking the frame rate at 30 per second rather than letting the game push out as many frames as it could at any given moment. That seems like good news for fans and great news for all those poor, torn screens.

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