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The Daily Blues


Each day, will take you through all the blue posts and other Blizzard news from around the internet. From Ghostcrawler's latest posts to the lowdown on StarCraft II and Diablo III, we'll keep you informed.

In which Ghostcrawler (lead systems designer) says he'll regret something ... but in reality, he's laughing about it on his yacht.

Table of Contents


Ghostcrawler -- A day in the life of a Blizzard designer
Most of the day is spent in communication of some sort. We'll have formal meetings where we review a current talent tree. We have just tons and tons of discussions of "Hey, guys, I had an idea," or "Hey, I can't solve this problem. Any thoughts?" We do work quite closely with the programmers implementing things like the new talent UI or the new scaling spell model. We also work closely with the artists coming up with new spell visuals. Our QA department is constantly trying to sort through what the design of the moment is, and they do a great job of triaging the totally broken things from the "fix this before we ship" things. The community team brings us concerns that they have seen on the forums or from their interactions with players. This is particularly true for the non-English forums, because my non-English for one is sadly lacking. History geek that I am, I studied Ancient Greek in college, which serves me about as well in day to day life as you probably imagine.

GC's got friends in every town and village from here to the Sudan. He speaks a dozen languages, knows every local custom. He'll blend in -- disappear -- you'll never see him again. With any luck... he's got the Grail already.

GC: Does anyone here speak English? Or even Ancient Greek?

There aren't many typical days. Sometimes we will spend literally hours discussing one problem. The last few days it has been the paladin rotations. We'll throw things on white boards, send out some ideas to guys not actually in the office, try out some stuff in game to see how it feels, and get feedback from anyone who has recently run one of the new dungeons or tried a new BG. We interact a lot with the community outside of the building, visibly on forums like this one, but through email, IRC and even in game. There are a lot of excellent PvP and PvE players with whom I regularly correspond, and I want to call out any of you reading this and thank you publically.

Overall the environment is very collaborative. The team as a whole (by which I mean the artists, programmers, producers and everyone else) don't get enough credit for the design decisions that go into the game. In many cases, my guys are just the implementers, but the ideas and feedback come from everyone working on WoW.

Ghostcrawler -- Lightwell plan
In the current beta build (or possibly the next one), clicking Lightwell no longer switches your target to it. That was one of the changes we've been waiting for to reevaluate the talent. (Enemies can still target it normally.)

Ghostcrawler -- Paladin talent trees in Cataclysm
Imp Dev Aura is dead.

Reactive Judgements is also dead.

I'm going to regret saying this, but the paladin trees are the most changed in the game. There are only a few of the current beta talents that survived the, um, cleansing.


Daelo -- Cataclysm Blackrock Caverns entrance
You can walk back into Blackrock Caverns now, there is an entrance portal close to Blackrock Spire's.

Zarhym -- BlizzCon 2010 dinner ticket opt-in now open
On Thursday, October 21, the evening before BlizzCon, we're hosting a special dinner to benefit the CHOC Children's Foundation, where guests will have an opportunity to meet and chat with game developers, artists, executives and other folks from Blizzard Entertainment. If you'd like a chance to attend, visit our ticket-drawing page between now and July 17 at 11:59 p.m. Pacific to enter a drawing for a chance to purchase up to two tickets to the event. Tickets are priced at $500 each and include admission to this year's BlizzCon. For more information or to enter the drawing, visit the BlizzCon 2010 Charity Dinner website.


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