Jade Raymond hopes to eventually have five triple-A projects going on at the studio. Speaking with Develop, she reiterated that the site is currently working on two projects, one of them the next Splinter Cell, and that the Toronto studio will eventually have five "major" projects in about ten years, when it beefs its staff roster up to 800.
Even with such a massive staff, it sounds unlikely all the development for any one game will take place in Toronto. Raymond expressed that triple-A development currently requires several Ubisoft studios working together, explaining that "once [a] team reaches over 200 people – even if they're in the same studio – you need complex management methods to make sure everything is held together; the feature development, the communication, and everything else." A year since its creation (thanks to hundreds of millions in tax breaks), Ubisoft Toronto is shaping up to be a beast -- whether local newspaper columnists like it or not.