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If you think Super Meat Boy is hard, try developing it


You must excuse Team Meat for looking a little loony upon the completion of the duo's Game of the Year contender, Super Meat Boy. "I can't even count the amount of times I had breakdowns and my wife had to convince me that I need to finish the game and I'll be okay," co-CEO Edmund McMillen told Eurogamer of the development of the game (which eerily echoes our experience of playing it).

"We get five or six hours of sleep a day, max," McMillen recounted. "As time drags on and you get sleep-deprived things get really crazy" -- perhaps explaining some of Super Meat Boy's loopy brilliance.

Despite the grueling development process of the two-man team's first commercial release (currently available and on sale for Xbox Live Arcade), Team Meat has no plans to hire more staff nor seek a publishing deal (which "seems like the most awful thing ever") for the next game -- and it "won't be Meat Boy," McMillen insisted. "It'll be totally new."

"We'd be lying if we said we hadn't talked about the next game, because we very much have," a pooped out McMillen confessed. "But thinking about it right now makes me want to stab myself in the stomach as hard as I can. With a gun."

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