Breaking down the numbers
Above, I was speaking about the difference in damage compared to other melee; here is the breakdown by fight:
| ||Pre-Patch ||Post-patch |
|Boss ||Enhance damage ||Diff from top melee ||% Diff from top melee ||Enhance damage ||Diff from top melee ||% Diff from top melee |
|H-Lord M ||1,694,247 ||1,207,022 ||71.24% ||1,354,342 ||912,153 ||67.35% |
|H-LDW ||2,166,237 ||2,007,775 ||92.68% ||1,777,883 ||2,190,030 ||123.18% |
|H-DS ||2,935,839 ||506,884 ||17.27% ||2,403,901 ||660,713 ||27.49% |
|H-Fester ||2,865,681 ||650,329 ||22.69% ||2,358,686 ||1,099,880 ||46.63% |
|H-Rot ||2,618,336 ||516,424 ||19.72% ||2,416,002 ||746,005 ||30.88% |
|H-PP ||4,072,590 ||1,111,490 ||27.29% ||3,627,213 ||1,641,455 ||45.25% |
|H-BPC ||1,870,860 ||1,450,928 ||77.55% ||981,119 ||1,888,343 ||192.47% |
|H-Sindy ||3,402,771 ||2,705,110 ||79.50% ||2,853,807 ||2,312,656 ||81.04% |
|Total ||21,626,561 ||10,155,962 ||46.96% ||17,772,953 ||11,451,235 ||64.43% |
The first thing that jumps out at me is that I played that BPC fight very conservatively, which I tend to do when we're melee-heavy. Taking that out, I was far outdone by the top melee, with improved warriors and death knights widening an already wide gap. Even on every melee's favorite punching bag, Saurfang, I couldn't close the gap between me and the next highest melee. Pre-patch, the top melee was only doing about 18 percent more damage than me, compared to about 27 percent more damage post-patch.
Across the board, the total damage is lower, though that may be a function of time; with everyone doing more damage, the fights will be shorter, so let's take a look at the DPS differences:
|Boss ||Pre-Patch DPS ||Post-Patch DPS ||Difference |
|H-Lord M ||9,785 ||9,947 ||162 |
|H-LDW ||7,086 ||8,519 ||1,433 |
|H-DS ||15,224 ||15,405 ||181 |
|H-Fester ||13,419 ||13,348 ||-71 |
|H-Rot ||12,406 ||13,669 ||1,263 |
|H-PP ||9,802 ||9,262 ||-540 |
|H-BPC ||6,535 ||5,978 ||-557 |
|H-Sindy ||8,703 ||8,543 ||-160 |
|Average ||10,370 ||10,584 ||214 |
My DPS was mostly higher. I can attribute the higher LDW and Rotface numbers to spending some time on the boss for LDW to give threat-hogs a break, and on Rot, I probably didn't get a little ooze on me in the post-patch fight.
The two fights I like to use as benchmarks are Deathbringer Saurfang and Professor Putricide; DS is our punching bag, and for PP, I find the RNG evens out over the full length of the fight. Looking just at those two, my DPS was slightly higher for DS, though only marginally, and was lower for PP. I'm not really happy with the state of enhancement shaman DPS right now.
The next question I wanted to answer was, how do I compare to world top enhancement shaman? I started looking at top enhancement shaman DPS stats and realized that most of the top numbers come from guilds running a two- to three-healer setup and burning down bosses before they can pop off their big abilities. Have you ever done a 1:23 heroic Lord Marrowgar? Me, neither -- but we might start!
Regardless, life is tough right now for enhance. We're not quite buffed, we're far behind other melee, our buffs can be provided by any number of other classes, and our damage is still heavily reliant on procs. If you were leading a 10-man hard mode group, would you bring an enhance shaman or an unholy death knight? Well, I'd bring myself -- the advantage of being the GM, I suppose -- but even then, I'd know I was making the wrong decision for the good of the group.Calling for a buff to Maelstrom Weapon
I can think of a few things to help enhancement shaman really top out the numbers, but I think the key is in improving Maelstrom Weapon
. Make it either proc more often, or have it also give a boost to Lightning Bolt
. Alternatively, Blizzard could bring Lava Burst
back into Maelstrom Weapon. Yes, I've said how it doesn't "feel enhancement" and I still feel that way, but it would be a huge increase to our numbers. As for rotational complexity, we're used to it. We thrive on it. Bring it on!
Increases to Windfury Weapon
procs would be great, or bigger numbers from both that and Flametongue Weapon
. Improved Lava Lash
is already pretty strong when buffed with Searing Flames
, and I'm happy with the way that mechanic works and how fast the totem attacks. Buffing shocks will benefit our elemental brothers, but it's not really what makes or breaks us.
We'll have to see how Unleash Elements
and Spiritwalker's Grace
pans out. But I keep coming back to Maelstrom Weapon as the ability that will give us that an extra edge, making it the pinnacle enhancement ability used to crush our opponents. We need a killer hit, because right now, we're taking the hit.
Regardless, even if my numbers are low compared to what we're capable of doing, there's no denying that enhancement shaman got the short end of the buff stick this round. What do you think of the numbers? What do you think of your output so far since the patch?May all your hits be crits!
Show your totemic mastery by reading Totem Talk. Whether it's Sarah Nichol's elemental edition, Joe Perez's coverage of restoration or Rich Maloy's enhancement edition, WoW Insider's shaman experts have you covered.