Yes, but it's more than just, "We don't want rogues (or gold farmers stealing rogues) farming chests." The problem was that you couldn't put amazing loot in the chests, because it would give an immense advantage to those people that could farm them without killing things, like rogues. They would just sneak in and reap the epics. You had to put the good loot on mobs and bosses. And if the chests can't have any good loot in them, what's the point of having them? Players won't see a chest and get excited. They'll see a chest and go, "Oh, that's just junk." Is there a point to keeping the chests around then? Not really.
The only way they could get away with putting good loot in a chest is if they tied it to a boss or a pack of mobs, so you could only access what was in the chest when those things were dead. If you're going to do that, why not put the loot on the mobs/boss?
It was neat to have chests around, but when was the last time you opened a chest and found something really good in it? Sometimes RNG worked in your favor, but RNG also liked to give you nothing but two Silk Cloth, a piece of cheese and 17 Greater Mana Potions. In Outland.
What is the deal with worgen death knights? I read on WoWWiki that they're freed slaves of Arugal, but it was just a brief reference. Is there any actual information? And does the DK starting area still have Arthas commanding you in the beginning?
The actual information is that you are free slaves of Arugal. Really! If you've done the death knight quest chain, you probably remember the quest where you confront a member of your race that's supposed to be a former friend of yours from when you were alive. The Cataclysm beta now includes these stories for worgen and goblin characters. You and your living counterpart are worgen that escaped the grasp of Arugal, only to fall in with the Scourge.
The death knight starting area does still have Arthas commanding the Scourge, yes. The DK starting zone takes place in the past, chronologically. It always has. Time progressing in the rest of the world won't impact it, because it is essentially one big flashback.
I recently moved to Africa where I have to buy my internets per MB. Knowing this, I allowed my WoW account to expire and removed the client from my laptop. Of course, now I'm feeling the call of Azeroth in full effect and was wondering if you could help me with a little research. On average, say with a session doing mostly solo level grinding and maybe a few dungeons, do you have any idea what sort of bandwidth a player would use?
Assuming I've got all the game data installed, how much money would I be burning though to level some characters when I'm bored?
Personally, I don't know the answer to this question. However, our readers have given great advice to player struggling with bandwidth caps in the past, so I picked out your question to shine a spotlight on it and bring attention to it. Check the comments below; hopefully, our readers will have some solid advice for you!
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