Ultima Online first launched, OSI understood that if you really want to give players a fully featured world, you have to give them the option to fight one another. Of course, that also resulted in players having (and exercising) the option to sneak up on defenseless players and introduce them to the world of recreational amputation. The past decade has seen almost every subsequent game try to find some balance between the dynamic world of PvP and the need to keep Lord New Player away from Geoffrey, Slayer of All and Bane of People Just Trying to Finish a Quest in Peace.
But whether you're a dedicated duelist or a life-long carebear, there's got to be something you don't like about PvP. So what does it happen to be? Is it the chance for dramatically unbalanced matches? Is it the pressure of competing with another player without any sort of scripted AI to rely on? Or is it the simple fact that you can't solve all of your problems in Warhammer Online by slaughtering new characters on your Choppa?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!