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The Daily Grind: What aspects of DIKU MMOs make you laugh?

Jef Reahard

So I'm blowing up Triroan in Aion's Theobomos Labs dungeon the other night. He's a big nasty that drops decent equipment for 50ish Daevas, and my six-man group was running the instance for the umpteenth time in the hopes of helping out some of our gear-poor compadres. Beating Triroan with a great tank in your party is one of the most boring things in the game if you're a Sorcerer, as all you have to do is stand in the back of the room and nuke the living hell out of the boss while the plate class holds aggro.

This got me to thinking how silly a lot of DIKU mechanics really are from an immersion standpoint. Sure you can argue that you suspend your disbelief simply by virtue of flinging fireballs or sprouting wings, but the fact that a giant monster ignores the people doing him the most harm to focus on the heavily armored guy who couldn't top a DPS chart if his life depended on it just makes me chuckle.

DIKU is clearly the language of MMOs, as just about every game that comes out nowadays is indebted to it in a big way. It's an old and incredibly flawed system, though, and so we ask you, Massively mobsters: What other DIKU holdovers seem silly, far-fetched, or otherwise cackle-worthy to you?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

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