the bathroom, expect chainmail bikinis to protect us, slaughter thousands without remorse, keep horses in our back pockets, defy every law of nature there is, and encounter dozens of animals that are all missing essential organs needed for a quest objective.
So as much as we've gotten used to the fantastical elements that pave the way to fun gameplay, I have to wonder: Does this mean that there is no place for realism in MMOs at all? If you look at older pen-and-paper RPGs, realistic elements such as pack weight, the need to eat, and persistent injuries all helped contribute to a relatable experience.
What do you think? Should devs reconsider realistic elements in MMOs? Are we getting so far away from a believable experience that we've lost something crucial to RPGs? Or are you just hunky-dory with things as they are?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!