RIFT and Lord of the Rings Online -- both experienced rather lackluster events. In RIFT, the much-anticipated final phases of its first world event fizzled out so quickly that several players never saw it at all, and LotRO players have their ire up over the grind and mechanics associated with the fourth anniversary event.
In reading the forum comments and comments here on Massively, I started to wonder: Is it better for devs to try and fail than to have never tried at all? Obviously, it's best to try and succeed, but that's not always the case (or the question for today).
Are we as a community too harsh and unforgiving toward developers when we feel that a promised feature or event hasn't lived up to its potential? Are the flaws and failed attempts worth the experimentation? Would you rather have developers trying new things -- even if they don't always work out great -- than to just not do them at all?
Let us know what you think; there's a lot of meat to chew on this bone!
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!