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Does RIFT want to be a sandbox?


RIFT's launch was the biggest launch of an MMO in years, and unlike flash-in-the-pan MMOs, RIFT continues to innovate the MMO space. Recently, Trion Worlds hosted a massive event, the River of Souls. Granted, there were issues with server queues and players missing the entire event, but that does not negate its creative intentions. In an interview with Game Reactor, Design Director Simon Ffinch said that the team has learned its lesson from the event. "We made some drastic improvements to the way the servers handle large loads of players during that as we reacted to various things," he says.

But what is the next step for RIFT? Are the designers looking to add more sandbox elements to the themepark RPG? Ffinch says, "There are definitely some plans for [adding more sandbox elements]. That's actually a personal sort of favorite thing of mine, I'm the one who puts all the puzzles and stuff in and stuff for the explorers to find and stuff that is off the beaten path, that is absolutely my passion." In the same interview, he hints about other sandbox staples like housing. "We actually do talk about [player housing], that does come up quite a lot. Not only is there a lot of players that want that, but a lot of us here in design that want that as well."

Catch the latest weather report from Telara after the break, and skip over to Game Reactor to see the whole Simon Ffinch interview.

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