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The Secret World's progression system doesn't subscribe to labels, man

Though most other MMOs allow their players to use level ranking and class like some kind of shorthand calling card ("Oh, me? I'm a Lv. 43 Powermime!"), Funcom's The Secret World will ditch that system for a more versatile approach, according to a recent Rock, Paper, Shotgun preview. Instead of levels and classes, players will be able to pick and choose from 500 skills that they'll be able to swap between at certain points during a mission, making strategy and foresight far more powerful tools than patience and grinding.

Players will be able to specialize as one of the MMORPG genre's many archetypes, though this broad system won't lock them out of other job types should their interests shift. We appreciate any MMO that allows us to reenact our collegiate career, during which we double-majored in Animal Husbandry and Astronomy with a minor in Healthcare Management and another minor in Racquetball.

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