The great thing about the Massively staff and community is that we're all here for the same reason: We love MMOs. We can debate the merits of various games, business models, genres, and so on endlessly, but at the heart of it we love our games. DeadlyAccurate's comment regarding Glitch struck a chord with us last week, as he found himself enjoying one of the Massively team's latest obsessions:
It's surprisingly deep and clever. I would log in and intend to just spend a few minutes, then realize I'm still playing an hour later. I might not have given it a try if not for Massively, but I'm really glad I did.Threecubed
is having a similar experience:
I find myself playing Glitch a lot more often than I thought, and while there's "no point" to the game, I've spent more time playing this than any other F2P game I've tried. I think I'm at 70ish hours so far?
I really hope that this business model (which I love) will become more commonplace in both social gaming and F2P MMOs. Then again, most games (like Zynga's) don't have the quality that Glitch does.
We've been having quite a bit of fun on the Massively forums as well lately. Massively community member pcgneurotic started a conversation
about the most insulting things game developers charge money for, and our very own Jef threw in his two cents:
I'm going to have to go with the sparkle pony, simply because it opened the floodgates for cash-shop-only items in sub games.
You can see it's been a fun week here at Massively, but now we're ready for your thoughts! What game has sucked you in unexpectedly? What cash-shop items make you laugh out loud at the absurdity (or audacity)? Hit the comment button and let us know!Global Chat is the weekly feature that's all about you, our readers. Every Sunday we collect the best, funniest, and most thought-provoking comments from the Massively readers and round them up into Global Chat for discussion. Read over them for yourself, hit the comment button, and add your own thoughts!