GDC talk docket, as well as League of Legends proprietors, Riot Games. But hey, if you're not going to GDC, feel free to keep crying while you read the rest of this post.
Meier's talk, entitled "Interesting Decisions," will revolve around his viewpoint of gameplay as "a series of interesting decisions" and how developers can recognize and add these kinds of decisions, ultimately providing the player with a more fulfilling experience. Maybe he'll also talk a bit how that philosophy will play into XCOM: Enemy Unknown?
Inafune will aim to analyze the current state of the Japanese game industry in his sixty-minute talk, "The Future of Japanese Games." Along with his unnamed cohorts, he'll delve into the current problems facing the region and analyze the past success of Japanese game development. We imagine he'll also probably suffer through a lot of questions about Mega Man.
Finally, Riot Games offers a postmortem on its successful Dominion expansion for its runaway hit, League of Legends. Lead producer Travis George will offer insight into the expansion's genesis, all the way through production and launch.