The Daily Grind: What simple things endear a game to you?

Eliot Lefebvre
E. Lefebvre|01.25.13

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The Daily Grind: What simple things endear a game to you?
Having a heavily armored Charr houseguest is nice, but you probably shouldn't say simple to his face.  It might send the wrong message.
In the grand scheme of things, Guild Wars 2's guesting isn't a feature that will add new content or new ways to play the game. But it will allow you to play more easily with friends on other realms, and that's been welcomed by some players. Star Wars: The Old Republic's upcoming reputation system might just be adding titles, but more titles mean a lot to some players. Final Fantasy XIV allows you to jump, and if you played the game for a year beforehand, you'll be looking forward to that addition.

Sometimes, what matters isn't the big things that get you addicted to a game but the little elements that improve your overall experience. Cosmetic flourishes, nice-looking equipment, convenience and quality-of-life upgrades -- none of them makes the game good or bad, but sometimes they bring a bigger grin than actual content or systems. So what simple things have endeared a game to you, now or in the past?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

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