Kickstarter for Divinity: Original Sin met its $400,000 goal today, which means the Belgian studio has the funds to increase its dev team and the RPG's content. Nearly 9000 backers took Larian across the finish line, and with 17 days of the campaign left to go, eyes will turn now towards the Divine Divinity prequel's stretch goals.
There are outlined stretch goals from $500,000 to $1 million, with the lower goal bringing a new area to Original Sin, while seven figures introduces impactful day/night and weather systems. The Divinity dev currently divines a November 2013 release date, but access to the game's alpha version, unlocked by a $150 pledge or more, is expected this summer.
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