Gamasutra reports the organization will spend $4-5 million on games production and $2-3 million on supporting business sustainability over the next year.
The organization cites the American-owned Firemonkeys, studio-killing LA Noire and Halfbrick (Fruit Ninja, Jetpack Joyride) as successful signs of Australian-developed games – hey, one legit shout-out to Halfbrick out of three ain't bad.
Australia has had to spend the past several years reinventing its place in the video game industry. Unfavorable exchange rates for foreign investors caused major publishers to pull console game development out of the country, causing severe job losses over a three-year period. The region has found success focusing on the mobile market.