MMOs do not work in the US. The only two that have ever been successful at all were EverQuest and World of Warcraft. This much come as a shock to the teams behind EVE Online, Star Wars: The Old Republic, The Secret World, Guild Wars 2, Star Trek Online, Lord of the Rings Online, Second Life, Defiance, EverQuest II, RIFT, Neverwinter, and countless other titles. Or the plethora of titles still running in maintenance mode.
You get the idea.
So today we're going to just plant our tongues firmly in our cheeks. Pick a game you like that is not one of the two MMOs that has been successful in the US, and explain why you like it. There's no need to say anything bad about the many other games that don't work in the US, just wax poetic about your favorite game that doesn't work.
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!