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Spec and Talent design likely to remain unchanged in 6.0

You can't blame anyone for wondering, really, given that with Cataclysm and Mists, the talent system has changed substantially. But, Blizzard Lead Systems Designer Greg "Ghostcrawler" Street has tweeted, indicating that the system is unlikely to change:
It's definitely not set in stone, and there may be other peripheral changes, but I for one am pretty happy with the talent system. I have mentioned before that I would have loved for there to be more handed out every level, but that is mitigated by just how fast you go through the early levels, so it's hard to argue that that's a big deal.

The removal of the "boring" talents has gone pretty well, but the cookie cutter builds do rather remain. What that requires, though, is further work to make the talents themselves work for everyone, especially hybrids. The prevalence of cookie cutter builds doesn't mean the talent system needs another rework. Frankly, a lot has changed in Mists, both for the better and for the worse -- it's been an expansion of experimentation. I, for one, would really appreciate some consistency. What about you?

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