The developers of Alan Wake and the upcoming Quantum Break now have an Oscar in their midst, further raising their new game's profile in Microsoft's big multimedia push on Xbox One. The third-person shooter, in which unforeseen anomalies fling bits of the world forward in time, will have a companion television show and visual effects work from some of the recognized talent behind Alfonso Cuarón's boundless space film, Gravity.
In a note on the official Remedy Games website, the staff congratulates Greg Louden for his work at London-based effects studio Framestore, which won an Academy Award last week for Best Visual Effects. According to Louden's resume, he oversaw shots of Gravity's computer-generated interiors, with a focus on the free-floating objects that surrounded Sandra Bullock's stranded character. The film was entirely pre-visualized and extensively animated, making it an even greater achievement in visual effects than it might first appear. Gravity was also given gongs for its director, cinematography, editing, musical score, sound mixing, sound editing.
At Remedy, Louden is working not only on visual effects for Quantum Break, but on scripting and designing events as part of level design. The environment for visual effects is arguably more challenging in games, which are expected to display high-quality graphics in real-time and in a way that responds well to the player. And even with top-notch effects, the approval of players may still be harder to earn than an Academy Award.