Metrico is a platformer about bar graphs, pie charts, statistics and angles, asking players to repeat motions in order to shrink and grow their surroundings and advance through various vague landscapes. It's minimalistic and the presentation is concise – your character (a boy or girl) is a silhouette, and the surrounding objects are largely monotone.
The build we played in August was rough, but almost one year on, the game is starting to round out. The animations are smooth, the puzzles border on frustrating difficulty without actually becoming a chore, and the game takes advantage of all of the Vita's senses. A fingertip on the back touch pad aims a line to measure angles, the bumpers shoot a projectile, and you use the touchscreen to select the gender of your character.
Metrico feels like it's almost done, and Digital Dreams CEO Thijmen Bink says it might be ready for launch in a few months' time. The team has to polish the final levels and do one more, tiny thing: add a story.