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Black Desert downplaying trinity in favor of formations

Jef Reahard
03.27.14
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2P has translated an interview with Black Desert producer Kim Daeil that originally appeared on GameMeca.com. Among the more interesting nuggets is the fact that the fantasy sandbox won't feature traditional MMORPG dungeons. This is due largely to the Pearl Abyss team's feeling that "dungeons seem to isolate players from the outside open world" and subtract from "the charm of MMORPG[s]."

The piece also touches on something called "collaboration gameplay," which appears to omit traditional tank, DPS, and support roles in favor of formations. For example, a group of players that forms a circle will be rewarded with higher defense bonuses while a straight-line formation leads to high DPS from the front-line player.

The interview also touches on adventure nodes, mazes and hidden underground cities, and much more.

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