Count nothing in the beta done until the beta is itself done. It's the modern equivalent of 'count no man happy before he is dead' (at least it when it comes to betas) and it's especially true for warriors this time around. Arms has seen huge changes, fury has seen a backlash over the loss of Heroic Strike, cats and dogs living together, mass hysteria. Now we get to see what the intended direction for warriors is, thanks to a forum post from Celestalon.
So what's the haps? I'm glad you asked. The usual caveats (it's all still subject to change, it's the beta, don't get too worked up) apply, of course.
Celestalon - Fury Feedback
So, we don't often share our thoughts on upcoming changes this early, as plans can change very rapidly. Please keep in mind that none of the following is set in stone – it hasn't even been developed yet – and there's any number of issues that could cause us to decide to take a different approach. That said, we definitely agree that Arms feels a bit empty at the moment, and want to fill it out a bit more, and we want to add some talent choices to both Arms and Fury that provide options for more involved gameplay. Here's what we're thinking:
- Rage generation increased by 25% for Arms.
- Rend returns for Arms. Costs 10 Rage, deals damage over 18sec, with a burst of bleed damage at the end. Total damage is similar to a Mortal Strike.
- Thunder Clap is usable in any stance. AoE damage and snares, 6sec cooldown. 30 Rage cost for Arms, free for Protection.
- We're replace the level 45 talent row (Staggering Shout / Piercing Howl / Disrupting Shout) with:
- Varies by spec:Arms –
- Taste for Blood: Passive. Rend ticks grant 3 Rage.
- Fury – Furious Strikes: Passive. Reduces the cost of Wild Strike by 10 Rage
- Protection – Heavy Repercussions: Passive. Shield Slam deals 50% additional damage while Shield Block is active.
- Sudden Death: Passive. Auto attacks have a chance to trigger Sudden Death, making your next Execute free and usable on targets above 20% health.
- Varies by spec:
- Arms – Slam: Active ability. Costs 10 Rage. Deals 100% weapon damage. Each consecutive use increases Slam's damage by 50% and Rage cost by 100%, stacking up to 5 times.
- Fury – Unquenchable Thirst: Passive. Bloodthirst has no cooldown.
- Protection – Unyielding Strikes: Passive. Devastate reduces the Rage cost of Heroic Strike by 6, stacking up to 5 times. Lasts 10 sec. No longer refreshes while at 5 stacks.
Again, this is all very much in the formative stages. Any or all of the above could end up changing in any number of ways. But we are listening, and are doing our best to make Warrior gameplay awesome in Warlords.
Some of this I don't expect to see last very long - Unquenchable Thirst in particular strikes me as an ability that will become wholly
abused if it goes live. No cooldown on Bloodthirst? So, what, you just hit Bloodthirst constantly in-between Colossus Smashes? Now, I personally like
that kind of rage generation option - it's very Barbarian from Diablo III
really, constantly filling up the rage bar. But I don't expect to see it actually get implemented. Still, it's very interesting to see Slam as a talent (even if it is an Arms only talent - frankly I'd like to see fury get a bite of that apple).
Still, arms really is desperately in need of some more attacks, so overall I'm curious and interested.