Trove and check out how far the game's come now that it's in a semi-launched state. So far I'm somewhat pleased as it's running well, intuitive to handle, fun to play, and not half bad on the eyes.
I don't think anyone, Trion included, is under the impression that Trove is going to be some sort of breakout blockbuster. However, it could be a possible sleeper hit, especially if it keeps generating good word of mouth and doesn't overreach with its business model.
My question for you today is, what do you think Trove needs to do in 2015 to succeed? Should Trion throw more advertising out there? Does it need to go bigger? Are there cross-promotional opportunities here? Is it missing a key system that could put it over the top? Or is it on the right track and should keep on going as is?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
The Daily Grind: What does Trove need to do to succeed?
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