, a new survival horror shooter by Chris Eskins, shouldn't be scary. Outwardly simplistic, Noct
borrows the top down perspective of Devolver label-mate Hotline Miami
as well 360-degree style shooting but ditches the color and detail. Dark, drab, and obscure, the black and white action is filtered through the ambient light of satellite night vision. Your blob of a character so easily killed is glimpsed through snaky sharp brambles and wandering down empty streets and detail-less warehouses. Noct
should feel isolating but not scary. It's too distant, both in fidelity and in action. Yet it got me to yell, "Nope!" just like its characters do before they're run down by the blurry outline of a giant arachnid or wandering, ravenous, ill-defined bovine beast.