Hellblade will also find a home on PC.
"I think PC offers us a level of freedom that we haven't had before," Ninja Theory co-founder Tameem Antoniades told PC Gamer. "We're looking at everything we do on this project and figuring out better ways of doing things compared to how the traditional AAA console model works. And consoles are following suit with PC, but I think they're years behind what things like Steam are doing." Antoniades adds that the platform restrictions imposed by console manufacturers like Microsoft and Sony hinder Ninja Theory's ability to rapidly tweak and playtest Hellblade. Obviously, this isn't an issue in creating the PC game.
How the PC version will differentiate itself from the console game is currently unknown, though Antoniades notes that Ninja Theory is aiming to make Hellblade technologically open-ended, both to support player-made modifications and so that the developers can add to the game in the future. "I think we want to get to the point where we can invite players and fans to add to the game, and do things that are unexpected, and suggest ideas or add-ons that can make the game richer," Antoniades said.
[Image: Ninja Theory]