Cornelius continues, "As per our CEO, our teams are being empowered to contribute to design rather than design being in its own silo. To add to this, we have a design coach to guide the teams on achieving this goal. Halfbrick's focus remains on creating new mobile games while expanding on its core brands (Fruit Ninja and Jetpack Joyride)."
Fruit Ninja was a massive success when it launched in 2010 and Jetpack Joyride kept Halfbrick's mobile mojo rolling when it hit iOS in 2011. The studio has released successful games since, though none have garnered the same fever pitch of popularity as Fruit Ninja or Jetpack Joyride.
One game, 2013's Fish Out of Water, demonstrated Halfbrick's experiments in monetization and gameplay mechanics in real-time. It started out as a $1 app, but within the final six months of 2014 alone, its price fluctuated between free and $2 (the free version featuring a fresh injection of ads and other interruptions, of course).
This week, Halfbrick CEO Shainiel Deo told Kotaku Australia that the studio's latest shake-up -- making games without designated designers -- doesn't mean the studio will lack design altogether.
"Halfbrick remains a design-focused company and this change will empower everyone in our teams to contribute to design rather than concentrate design control in the hands of a few. Great ideas can come from anywhere and we want to create an environment that fosters this notion."