At first blush, it's easy to dismiss a game based on its marketing bullet points: persistent choices; rougelike, online co-op. But sometimes it takes actually seeing it in motion for the cynicism to fall away. That's what happened to me with For the King, a gorgeous little game that hit Kickstarter recently and was almost entirely funded ($26,739 of a needed $30,210 as of this writing) in its first day. Roguelikes by definition are typically solo affairs, but For the King supports three-player online co-op and the developer promises the game's "unforgiving" in nature. So, expect a lot of death once the procedurally generated game launches next June.