Mayo Clinic might have the cure for VR motion sickness

It's all about tricking your brain into thinking you're moving when sitting still.

Virtual reality systems are doing an awful lot to prevent nausea, but the fact still remains that some folks are going to get sick no matter how high the content's frame rate is or how low the latency. But Mayo Clinic might have a solution, Fast Company reports. The hospital has developed algorithms that, when paired with galvanic vestibular stimulation (GVS), can trick the brain into syncing what you're seeing in VR with physical stimulation within a tenth of a second.

It's achieved by placing electrodes behind each ear, on the forehead and at the base of the skull. From there, electrical impulses are sent to simulate the type of vestibular (inner ear) responses one would have for rotating left or right. Mayo Clinic has licensed it to vMocion, an LA-based entertainment outfit, however there haven't been any other takers so far from the likes of HTC, Sony or Oculus.

But implementing the tech into any of those three right now is pretty much impossible now that PlayStation VR pre-orders are open, the fact that the Rift's first consumer headset shipped this week and the Vive releases next month.