'Star Wars: Battlefront' lacks a story mode thanks to some movie
'The Force Awakens' launch date meant that EA consciously decided to skip a dedicated one-player mode.
![](https://s.yimg.com/ny/api/res/1.2/SDpnO4vqUskQsrZ7fMZ3bg--/YXBwaWQ9aGlnaGxhbmRlcjt3PTk2MDtoPTU0MA--/https://o.aolcdn.com/hss/storage/midas/37c3e6a13c0fce40b32e451fad0e6e2d/203842313/battle-ed.jpg)
When Star Wars: Battlefront launched, barring a lightweight solo play arcade mode, it didn't have a true single-player campaign. During publisher EA's recent earnings call, executive VP Patrick Söderlund explained that it "was a conscious decision we made due to time and being able to launch the game side-by-side with the movie that came out to get the strongest possible impact." Star Wars movies are a big deal, in case you didn't know.
He added "We got criticized for the depth and breadth of [Battlefront], So as we look at why that was, we have to go back and course-correct that for another version." That makes a whole lot of (marketing) sense, but left players that prefer the solo experience with a game that was a bit lacking.
Perhaps some incoming Death Star adventures will keep them playing, at least until we get the campaign mode everyone wants.