Samsung says the QLED tech, which has only been used on large-format TVs so far, "showcases games exactly as developers intended, dramatically improving picture quality and gameplay with crisper colors and sharper contrast." If you've got HDR content, you'll theoretically see better black levels, a wider color gamut and extra brightness compared to a regular screen.
Specifically, it offers an impressive 95 percent coverage of the DCI-P3 professional color space, a 144Hz refresh rate and four-channel scanning tech "to deter motion blur throughout the entire screen," Samsung writes. The monitors are also the first with next-gen Radeon FreeSync 2 support, making setup for games easier (there's no word on NVIDIA G-Sync support). The displays should be ideal for flight simulation, FPS and action-oriented games, Samsung says.
QLED tech uses LCD panels lit by LEDs, but unlike regular LED displays, Samsung uses "quantum dot" nanoparticles with more precise colors and lighting. While it doesn't have the same perfect contrast of OLED pixels that produce their own light, it has some other advantages. In theory, it can go brighter, as Samsung's latest QLED TVs produce between 1,500 and 2,000 nits, and display colors more accurately, with a 100 percent DCI-P3 color volume -- something Samsung called a "world first" at CES last year.
Samsung also worked with developers including EA studio Dice and Ghost Games to enable HDR tech for titles like Need for Speed and Star Wars Battlefront II.
All three monitors have identical specs, except that the 27- and 32-inch models are Quad HD (2,560 x 1,440) while the 49-inch model features an unusual widescreen UHD (3,840 x 1,080) display and has an extra mini-Display Port. The prices are not too bad, but you'll still have to suck it up some -- the new models run $599, $699 and $1,499 for the 27-inch, 32-inch and 49-inch models, respectively. We'll get a close look at the 32-inch model at E3, so stay tuned.
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