To get around the Switch's current 32GB limit on game cards, Bethesda spilt Doom into two parts. The campaign is what shipped on the game card, and multiplayer was a separate download. It sounds like that might be the norm for a bit longer. The Wall Street Journal reports that Nintendo won't start supplying 64GB game cards until 2019, around six months later than the original mid-2018 target. The reason? Those pesky "technical issues" cropped up again, according to WSJ's sources, and Nintendo wants to ensure that product quality is up to snuff.