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'Firewatch' team pauses its next game to work on Valve titles

'In the Valley of Gods' will have to wait for 'Half-Life' and others.
Jon Fingas, @jonfingas
December 3, 2019
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Campo Santo/Valve Software

Did you get nervous when multiple former Campo Santo developers pulled mentions of In the Valley of Gods from their Twitter profiles? Your trepidation might have been justified, although it's not as bad as it sounds. Studio co-founder Jake Rodkin has revealed that the team has placed In the Valley of Gods "on hold" while its various members work on other Valve projects, including Half-Life: Alyx, Dota Underlords and Steam. Rodkin characterized it as a voluntary shift -- Valve wasn't forcing the developers to work on its existing titles.

As Rodkin explained, Valve really does let developers work on the projects they like. Some of the ex-Campo crew started by "lending a hand" on Alyx, for example, and that switched to full-time work as the VR game edged closer to its March release. The Firewatch team's knowledge of first-person adventures is "pretty relevant" for the new Half-Life game, to no one's surprise.

This doesn't mean that Gods is dead. Rodkin said it was a game people "can and may return to." With that said, you might not want to hold your breath. Valve is notorious for letting games languish when it turns its attention elsewhere (just ask everyone waiting for it to resolve the drama from Half-Life 2: Episode Two), and it certainly has a lot on its plate at the moment.

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