With the Toy-Con Blaster, I fought off an alien invasion as I walked down a city street. It works like a shotgun: First you have to pull the barrel back, then you can hit a button to take out an alien. Again, I didn't expect much, but the Switch still managed to let me accurately take down an army of aliens like I was a Nintendo-fied Master Chief.
On the more whimsical side of things, there's the Toy-Con Bird, which you literally stick your head in. And as if that's not silly enough, you put your hands through wings on the side and flap them around. Inside the VR Goggles, I was flying on the back of a bird on a gorgeous tropical island. Outside, I'm sure I looked like a complete goof. I didn't mind, though, because I was soaring through the sky.
The Toy-Con Wind Pedal is pretty self explanatory. It looks like a simple pedal made out of cardboard, but there's also a large piece of cardboard on the very end that blows air in your face when you press it down. That seemed odd until I jumped into the "Hop Dodge" experience, where I played a frog that's trying to avoid obstacles as it makes its way into space. With every jump, I felt like I was in the shoes of the virtual amphibian.
Finally, the Toy-Con Elephant let me draw in 3D space, like a stripped down version of Google's Tilt Brush. At first, I didn't understand why Nintendo went with such an elaborate Toy-Con design. But as I painted, I realized the elephant's trunk made for an ideal brush. It's flexible, but also keeps your hand near the Toy-Con Goggles, so they can accurately track your paint strokes.