Brenda Holloway
Articles by Brenda Holloway
Archlord signs its 500,000th player
Codemasters Online, publishers of popular free-to-play MMORPG, Archlord, announced that it has signed over half a million players. The rising popularity of the game has seen the addition of a new server to handle the expected load as they ramp up to the next free content update, Episode 3. In Archlord, you fight not only monsters, but other players, to become the Archlord -- the supreme power in the land. "Raise an army, rule the world" is their motto. Though with so many players, what would happen if they all got together and voted in a benevolent, peaceful democracy?
Dark Age of Camelot double xp weekend!
EA Mythic has a holiday gift for their Dark Age of Camelot players. This weekend and through Tuesday, you'll be getting double experience in all classic zones and dungeons on classic/normal servers. Already max level or never set foot in the old zones? No problem, Mythic has you covered. While you're killing Hibs, Mids or Albs in the New Frontier, you'll be gaining double Bounty Points. If you're on a PvP server, then you'll be getting double Bounty Points in the old zones as well as the double experience. Playing it safe on a PvE server? Add double Bounty Points in all capital cities as well. Expect some very bloody battles this weekend.
How will Blizzard respond to Age of Conan's amazing launch?
It must seem a little like deja vu to the Blizzard bigwigs back in Irvine. A fantasy-based MMORPG with some good buzz in beta, a smooth launch, and a sudden rush of players several times more than were expected, requiring dozens of new servers? Wasn't that us, four years ago? But four years is forever in Internet time, and in that time, Blizzard has enjoyed popularity entirely unseen in the MMO genre, anywhere in the world. Now, though, a young upstart is looking a lot like the fresh-faced game that swept us all away all those years ago. What's Blizzard going to do to reassure its stockholders that it still has an iron grip on its 10.7 million players? How will they keep the kids on the farm when they've seen the big city?Kanthalos at MMOre Insight wonders if Age of Conan could ever have gotten enough breathing room to launch so well if Blizzard had just released more expansions, faster. Would so many people have flocked to AoC's world of Hyboria if they'd been busily carving up Northrend? Would they be rolling up Dark Templars if Blizzard had given them Death Knights by now? Tobold agrees, and wonders how many people AoC will retain once Warhammer Online and Wrath of the Lich King are released. Has World of Warcraft's slow release cycle had you looking for new games to try? Are you still excited about WotLK? If you did start playing another MMO, what would Blizzard have to do to win you back? Start talking about WoW 2? World of Diablo? A complete revamp of the low level game? Or should Blizzard just sit back and let things play out, confident that when the dust settles, they'll still be #1 and as strong as ever?
Talkin' smack to kids in online games
Anyone who has ever listened to a teenager on Xbox Live knows how it goes. He's saying WHAT? Racist, homophobic, bigoted language ... and that's just in their handles. Given easy voice chat, conversation heads straight to the lowest common denominator. But unfortunately perhaps, it's not possible to censor voice chat as easily as it is to censor text in order to make the chat safe for children.That's a pretty difficult design problem. Given you have written a game for children where chatting is possible, is it even remotely possible to make sure conversation stays friendly and helpful? This very question is the subject of this week's Game Career Guide Design Challenge. Now, this would be a hard enough challenge for text alone, and luckily, that's all the challenge covers. With the growing pervasiveness of voice chat, though, even the best text-based filtering solution will fail utterly. SOE has promised to integrate Vivox voice chat technology in its future games, including its "M"-rated The Agency and its "G"-rated Free Realms. This is a challenge SOE will face at launch. How would you guarantee a safe environment for a child, one where they could not give away any personal information, where they wouldn't be exposed to hateful speech or threats, but where they could speak freely with the friends they know?David Craddock at our sister site, Big Download, reports about a group of kids who are monitoring chat and reporting unhealthy chat or just tasking the game publishers themselves to monitor chat. Club Penguin's developers claim two-thirds of their staff is devoted to monitoring chat and customer service. Kids will always find a way around restrictions, and the only real solution is for parents to closely monitor their kids when they are online in any capacity. No other system can possibly take their place.[Via Gamasutra]
SmallWorlds announces open beta
There must be something in the (virtual) air. If this year doesn't see everyone moving en masse to Flash-based, personal virtual worlds cum social spaces, then it certainly isn't for lack of trying. SmallWorlds joins Whirled and Metaplace as virtual worlds you can embed in your own blog, forum, home page or what have you. Need a place to watch "The Guild" with your friends between rousing games of Chinese Checkers? You got it. SmallWorlds can bring YouTubes, Twitters, Flickrs, games and more into your little isometric 3D corner of the web. Avatars are fully customizable, and so are their pets (!!!). SmallWorlds is going into open beta June 2 after eighteen months of development. They'll be letting the first thousand people who sign up for the beta in a week early. If you're at all interested in seeing what you can build with their tools and how many friends you can crowd into your little virtual cabana, why not visit their site and sign up for the beta?%Gallery-23361%
Wonderland Online furniture review
Aspiring carpenters in IGG's Wonderland Online may wonder, rightly, if they are as clean and fresh as they possibly could be. Is the bathtub that they picked out when they first started their fight against nature's foes still relevant to their faster-paced lifestyle? Is the tent just getting a little small, needing perhaps a second floor or a larger garage? It is these sorts of questions that the Wonderland Online developers answer in their list of furniture improvements that will turn your old tent into one that will be the envy of your friends and the inevitable gathering place for your guild. Learn the benefits a bookcase will bring, or how to decide between an ancient bathtub or air conditioning.Wonderland Online is a free-to-play Asian import that combines standard RPG elements with interactive social spaces. In how many other games can you leave your rustic cabin in the middle of the forest primeval, climb into your robot and jet away into space? Darn few.
Vanguard's dead horses and phoenix ashes
A lot of hot topics come up again and again on the Vanguard forums. Will the rumored Vanguard free trial replace the existing racial homelands? Will Age of Conan and other upcoming games kill Vanguard? Is SOE going to make a "hardcore" server for the trufans, and what will that do to normal servers if they do? Ten Ton Hammer's Dalmarus says, enough with these dead horses. The free trial won't avoid the traditional starting areas. Players don't seem to be flocking to Age of Conan. There is no hardcore server in the works. All dead horses who have been beaten long enough, and deserve a rest.But there's better news, a sort of bright light coming from that heap of ashes over there. New players are coming to Vanguard; old players are returning. Server populations are increasing, and the game is finding its place in the world. Why focus on dead horses when there's live ones standing all around? Dalmarus makes excellent points. Vanguard has had troubles, but it's far from dead.
The Agency: UNITE vs PARAGON
Not everyone is cut out to be a spy. There's the code name -- are you more of a Falcon or a Wolf? Are those too urbane? Maybe DA FIXER is more your style? And then there's the outfit. Tuxedos -- rent or buy? Evening gowns -- daring or coy? Cars -- black sports cars or camo-painted APCs? You just can't walk into the business unprepared.SOE is here to help. Their upcoming spy-themed MMO, The Agency, lets you indulge your inner cloak and dagger -- how much of cloak and how much of dagger, well, that's up to you. Urbane and sophisticated, making risky plays in Baccarat and seducing the young, rich and beautiful? If you like your ID numbers short with a few zeros in front, well, the United Nations Intelligence and Tactical Experts -- UNITE -- is likely your sort of organization. If the authorities can follow the line of half-destroyed buildings and flaming car wrecks straight to your slightly-dented tank, you should think about talking to the Paramilitary Global Operations Network -- ParaGON.To make your task a little easier, SOE has tossed together a video that should make it easier for you to decide whether people should know you as "The Saint" or "BAMF". Creeping, sneaking, assassinating and blowing-up goodness after the break.
Smed speaks about RMT, Free Realms and The Agency
Who'd win in a cage match between SOE's upcoming MMOs, spy-themed The Agency and family-friendly Free Realms? On one side, you have all the guns, explosives, and "M"-ratings. On the other side, you have cartoon-inspired graphics, Real Money Trading, and loads of fun from-7-to-70 minigames. And right in the middle of them both, there'd be John "Smed" Smedley keeping score. These are the kinds of things that come to mind while reading the latest interview with Smed. He talks, again, about the new MMOs and the innovations they bring to the genre, in a pleasantly relaxed tone. Absent are mad, loud proclamations to Funcom, EA Mythic and Blizzard describing how, in great detail SOE MMOs will KICK THEIR MMO'S BUTT.He may not see his games in direct competition with the others, but players do. They want to know HOW the games will kick butt, WHERE they will do it, how PAINFUL it will be, and where they can get a front row seat. In this ION interview, Smed talks about how children who play Free Realms can be given an allowance in the game to limit the amount they spend on in-game goods. If you get your friends to try Free Realms, hey, you can find some shiny nickels in your account to perhaps buy that lovely outfit you've been eying. With The Agency, on the other hand, you want boom? They will have boom. You want bleed? Bleed will happen. SOE is committed to getting an "M" rating for the game, even if they need to have an NPC cuss to do it. We want passion and we get bullet points. We want butt-kicking and get fireside chats. Smed, please tell us how The Agency is going to slam Age of Conan to the ground. Tell us how Free Realms will make players around the world go "Maple What?". We want to believe!
More beta screenshots from Chronicles of Spellborn
The team at Spellborn NV continues to entice with its latest screenshots from its closed beta for The Chronicles of Spellborn. These depict various cities and other places on the Shards of Parliament and Quarterstone, as well as some of the creatures who will be more than glad to help you test your skill at bleeding. After looking at the new screenshots, forum regulars wondered if the landscapes are too empty and flat when compared to World of Warcraft's lush richness.Spellborn NV recently showed the game at the RPC Münster role-playing convention, where players reportedly loved the character creation system and combat systems best. Similarly to NCSoft's City of Heroes, the gear and outfits worn by Spellborn characters don't affect the gameplay -- you can look however you wish and still fight at your best. The Spellborn combat system is similar to first person shooters and Age of Conan in that you don't target anything specifically; if something is in range of your attacks, it will be hit. It also is uniquely based on a grid on which you arrange your possible attacks that moves to allow you to use different sets of all your abilities as the fight moves on, adding a "deck building" element to battle.No news on the identity of the publisher with whom they signed a letter of intent to publish the game in North America, or whether we will still see The Chronicles of Spellborn this year. In a year that has seen Age of Conan and will likely see Warhammer Online and the next World of Warcraft expansion, Spellborn will have to work doubly hard to get a share of gamers' time and money.%Gallery-23170%
Why "Need before Greed" doesn't work
The monster lays dead before you, and now the game is showing you all its treasure, asking you to choose -- Need or Greed? It sounds like such a simple choice. You either need it or you don't. But what if your friend needs it more ... you wouldn't want to take it from her? But what if she doesn't need it at all? Your alt sure could use that, it would be a huge upgrade. The Hunter will roll need for sure. He rolls need on everything! Nobody click anything! Let's talk this over!Taymar at MMORPG Info wonders if "Need for Greed" really can even work for ANYONE. What with rare crafting components, just plain greedy players, differing opinions of "need" or just wanting to be fair to everyone, "Need before Greed" raises exactly the sort of long discussions that it was supposed to solve, causing endless delays and frustrations. Taymar has some ideas that just might speed things up and cut down on the endless discussions about what is need, and what is just greed.
A Vanguard Retrospective
Genda of The Grouchy Gamer was a gamer with a dream; to hitch himself to Sigil's rising star. He created a one-stop shop for all news and information about Vanguard's crafting sphere, joined the Vanguard affiliate program, and gained a unique outsider's perspective to what would become one of the MMO world's most legendary disasters. It's a story of how lack of leadership and vision could turn EverQuest's spiritual successor and the hard work of dozens of talented designers, artists and programmers into tears in a parking lot in Carlsbad, California.The retrospective is in three parts. In the first, Genda tells about Brad McQuaid's departure from SOE and the first news about the game that would become Vanguard, his lunch with the late fantasy artist Keith Parkinson, and Brad's increasing absence from the Sigil offices. The second part tells how many of the best innovations in Vanguard died on the vine because the programmers were busy rewriting all the scripts from the Unreal 3 engine and the increasing trouble within Sigil. The last part brings Vanguard from its troubled beta, through its disastrous launch and acquisition by SOE.
Mythos Overworld delayed; more beta news leaks out
Flagship Studios sends their regrets, but the mega-update to Mythos that would turn their heavily instanced over world into one seamless land spattered, Oblivion-like, with dungeons has been delayed. Due yesterday, it now looks as if Mythos beta testers will have to wait until next week to run naked and free ... through Mythos' world of Uld, at any rate.To tide us over while we wait, player Kirent has compiled a list of all the interesting snippets of developer responses to questions about the delay. Characters won't be wiped when the Overworld goes live, but they likely will be wiped when the test server is folded into the live beta server, after which open beta will likely begin. Zones 2 and 3 (mid and high level areas) won't be enabled initially, but we knew that. The pressures of pushing the Overworld out the door means that new monsters, dungeons, and quests won't be in in any significant way. Most of the crafting changes will be on the test server, but the balancing of the heraldries (temporary buffs applied to crafted items) will not be. Special armor sets, a new class (!!!) , retirement (here you voluntarily retire a high level character to start a new character with some sort of advantage) and any sort of endgame are all taking a back seat to the Overworld. However, it sounds like Epic weapons will be in.Mythos is currently slated to release late this year. It will be free to play, but with an item store where you can buy items for real money, though you will be able to see and do everything in the game without paying a cent. Bored with waiting for the update? Kanthalos at MMOre Insight has been writing a series of articles about the best character builds for maximum wtfpwnage -- check it out!
The Daily Grind: What MMO would you buy as a single player game?
Sure, it's fun to hang out with the other players in your favorite MMO, but nothing you do really has a permanent effect in an online game. Wouldn't it be nice, for once, to kill Quarm and have him stay dead? To defeat Illidan, and have that event shake the world forever? To finally clear 0.0 of all the pirate corps, or to once and for all rid Paragon City of those vile gangs? Do you think MMOs should have an offline, single player mode that leads into the online MMO later? Would you want to go it alone, or hire some trusted NPCs to explore lost cities and forbidden dungeons with you -- for a share of the loot? If you walked into your local computer store tomorrow and you saw a new stand-up display filled with boxes of World of Warcraft: Single Player Edition (or insert your game of choice) -- would you buy it?
How would you design EverQuest 3?
At the ION '08 conference keynote, John Smedley hinted at another entry in SOE's long-running EverQuest franchise. Since EverQuest's 1999 release, the venerable fantasy game has been seen in such places as game consoles (EQ Online Adventures for the PS2), PDAs (The Pocket EverQuest trilogy for the Pocket PC), Real Time Strategy (Lords of EverQuest for the PC), online collectible card games (Legends of Norrath) and even versions for cell phones (EverQuest: Hero's Call). What could possibly be next for EverQuest?EverQuest on the PC has already split itself between the original game and its sequel, EverQuest II. Releasing a sequel to a still-viable game was a gutsy move, but it fragmented the player base substantially, to the point where neither game, by itself, can challenge newer games such as Lord of the Rings Online. It's this blogger's opinion that SOE won't make that mistake again -- any EverQuest 3 would not be for the PC. It's not a huge leap of faith to assume that the next version of EQ would run on the PlayStation 3. SOE recently shifted from Sony Pictures to Sony Computer Entertainment America, makers of the PS3 and publishers of its first-party software. Beyond that, when Smedley mentioned to the Seattle Times that the PS3 would be a strong platform for MMOs, he certainly very likely had this game (and others we don't know about) in mind.SOE has made some mistakes with EverQuest through the years, but has also had some huge successes and innovations. If you were an EQ3 designer, and all you had in front of you was a PS3 and a blank whiteboard, what features would you include to knock the socks off the players? Customizable quests and raids? A Steampunk theme? Faster, twitch-based gameplay? The ability to make your own cities? How would you make EQ a worthy competitor to today's great crop of MMOs?
EQ2 Game Update 45: A Bertoxxulous quest chain guide
Earlier this week, SOE pushed EverQuest II's Game Update 45 to the servers. Along with letting you take quests you had out-leveled and still give achievement experience for them, extra bank slots, and the complete revamp of the Coercer class, the update introduced Rodcet Nife, the god of healing. Quests to spread the good news throughout Norrath were offered but in the evil city of Gorowyn, darker forces prevail.There, the god of disease, Bertoxxulous, incites his minions to fight against the god of healing with pestilence, death and disease. Yes, it's not easy to sow evil in the fields of good, but worry not. We've been to Gorowyn and done all the nasty deeds so you don't have to. Follow along as we carry on Bert's evil work, infect relatives, assassinate healers, and in general, be real bastards. How to ruin someone's day in three easy lessons! %Gallery-22819%
MLG announces new PC Circuit featuring WoW
The arena battles in World of Warcraft may be challenging and fun to play, but can they also be fun to watch? Blizzard is hoping the answer is yes, and pro-gaming league Major League Gaming is hopping on for the ride. As the headliner for their new PC Circuit, they are betting big that the millions of people who play the game will want to tune in to watch the best of the best battle it out. $22,500 in prize money is set aside for the top competitors at each of the PC Circuit's three stops. One of the 32 competing teams will be walking away with some serious money for upgrades. 31 teams will be shaking their heads and wondering what happened.GotFrag eSports is giving the event the full coverage that sort of money demands. What nobody knows is how many spectators will tune in to watch what will likely be a competition nearly impossible to follow without a good understanding of PvP in WoW, or some commentators who really know their stuff. PC eSports fans were hoping for CounterStrike 1.6 and seemed disappointed with the selection of World of Warcraft as their initial gaming platform. But hey, we love WoW here. Bring it on! Just, please, be sure to get commentators who know what they're talking about.
FPS gamers build skyscrapers, MMO gamers fling poo, film at 11
It's a little disconcerting to be told that your game genre of choice, massively multiplayer online role-playing games, is the last refuge of people who more or less play games in their sleep, unable to hack the action of a REAL game. As played by REAL gamers. Who are not us. How does AT Wire's Alex Taldren come by this startling conclusion? Keen of Keen and Graev's posted recently that Age of Conan's combo-based melee system just replaces a single keystroke with five, and that gamers will soon automate combos with macros or smart keyboards back to one key only.This was the moment when Taldren threw up his hands and admitted something that should have been clear given his upright posture and relatively hairless body: He was not originally an MMO gamer. In fact, he had come from the realm of first person shooters, and looks in on us scratching his head and watching MMO gamers "wiping their asses with leaves". This is a man who loves his keystrokes with a fiery passion. And why aren't MMO gamers real gamers? Writes Taldren, "MMO gamers are people who generally don't enjoy playing their games."There it is. Real gamers play because they love playing games. We MMO gamers play MMOs because we don't ... like ... games? We have to admit to some confusion. Maybe Alex will stop by and clear this up.[Via MMO Gamers]
Scientists, we need your swords!
This past weekend, scientists gathered on World of Warcraft's Earthen Ring server to discuss how WoW changes and is changed by its ten million, hugely international player base. They might have held their "Convergence of the Real and Virtual" conference in a conference room near some airport somewhere, but that would have been dull. Airport hotels don't provide photo opportunities with Thrall -- and Thrall doesn't DO hotels. Any session notes that advise attendees to get the flight point AHEAD of time are sure to end up someplace fun.Sessions included the use of online games as laboratories to study human behavior; the interrelationship of virtual and real-world economies; the future of virtual worlds; and why Professor Abercrombie won't let elemental shamans on her Karazhan runs. Well, maybe not the last one. We have some questions of our own. If you could do your real world job in an MMO such as WoW -- would you? And if you did work in WoW, and your boss was dressed in blues and greens he picked up from the Murlocs in Southshore while you were fitted in epics from Black Temple, would you still respect him?[Via Virtual World News]
What's coming for Mythos
Mythos might have released as it is today -- a fairly small, but fun, MMO in the mold of Diablo 2, by the original creators of that legendary game. Overhead gameplay, point and click, talent trees, but more free form -- no plot aside from that given by the quests. You played Mythos a dungeon at a time. Mythos is almost entirely instanced. You'll hardly ever see another player outside of a city -- very rarely at one of the hubs in the countryside.They're changing all that. The countryside will no longer be randomized; it will become a static world as in World of Warcraft or EverQuest. In old Mythos, you got a quest for a dungeon, and that dungeon would suddenly appear on your map. You'd walk to it and have it entirely to yourself, finish the quest, and the dungeon would disappear. Now, that dungeon will remain a fixed part of the world. The random dungeons that you could previously buy maps for, will now be accessed through special runestones that will teleport you and your party straight to it.