
Mike Suszek
Articles by Mike Suszek
GOG.com adds six Star Wars games, including KOTOR 2
GOG.com added a second helping of Lucasfilm games to its classic PC gaming catalog today, giving players the opportunity to download six Star Wars games on its platform, DRM-free. Three of the games are available digitally for the first time according to GOG.com: Star Wars: X-Wing vs. TIE Fighter ($10), Star Wars: X-Wing Alliance ($10) and Star Wars Galactic Battlegrounds Saga (Seen above, $6). The other three Star Wars games now available on GOG.com will be 20 percent off for the next three days: Star Wars Battlefront 2 ($8), Star Wars: Dark Forces ($4.79) and Star Wars Knights of the Old Republic 2: The Sith Lords ($8). Six other LucasArts games were introduced in late October, including The Secret of Monkey Island: Special Edition and Star Wars: Knights of the Old Republic. Those two games, in addition to Indiana Jones and the Fate of Atlantis, are also 20 percent off until Friday, January 30 at 8:59 a.m. ET (5:59 a.m. PT). [Image: Lucasfilm]
Steam Broadcasting grabs popcorn, exits beta
Valve added Steam Broadcasting to its PC distribution platform in an update this week, taking its livestreaming solution for games out of beta. Those that update Steam can now change their settings to determine whether to enable broadcasting and limit it to their friends list. Providing the streaming service is enabled, gameplay video will automatically broadcast when players start their games. Valve announced the Twitch alternative in December. According to Steam's support page, the service will only broadcast gameplay video by default, though players can opt to stream a video of other apps on their computers, allowing for broadcasts such as instructional videos. It also records the audio that plays through the default speakers on the broadcaster's computer, so those hoping to include audio from another source will have to find a work-around for the time being. Head to your Steam friends list and select "watch game" to check the broadcasting service out. [Image: Valve]
Destiny tops PS4 downloads in 2014
Bungie's Destiny topped the PlayStation Store's PS4 best-sellers list for all of 2014, Sony revealed today. The store's top sellers on the current-generation console don't include many surprises; Grand Theft Auto 5 took the second spot, followed by Call of Duty: Advanced Warfare, Minecraft and The Last of Us Remastered to round out the top five. GTA 5 was the most purchased PS4 game in the month of December. As for PS3 games, Minecraft led all purchases on the system in 2014 on the PS Store, followed by GTA 5, Call of Duty: Advanced Warfare, Destiny and Battlefield 4. Likewise, the list of top-selling PS4 and PS3 add-ons are a mix of Destiny, Call of Duty: Black Ops 2 and Call of Duty: Ghosts DLC for the most part; Battlefield 4 Premium and The Last of Us' Left Behind DLC swooped in to the third spot in the PS4 and PS3 lists, respectively. Sword Art Online: Hollow Fragment was the highest-selling game last year on the PlayStation Store for Vita. The Bandai Namco RPG was trailed on the handheld system by Minecraft, Killzone: Mercenary, Dragon Ball Z: Battle of Z and Final Fantasy X/X-2 HD Remaster. [Image: Activision]
Sony to close its Canadian stores
Sony will close all 14 of its Canadian retail locations, according to a press release issued on The Canadian Press. The company will shut down the stores "over the next six to eight weeks," resulting in 90 layoffs. The company has "been scaling back its business in Canada for the past year and has already shut several locations, including one at the Toronto Eaton Centre." As reported by CBC News, the locations of the soon-to-close stores are as follows: Alberta (3) The Greater Vancouver area (3) The Greater Toronto Area (5) Ottawa (1) Montreal (1) Quebec City (1) Sony announced plans to sell its Vaio PC business and restructure its TV division in February 2014, at which point it planned to lay off 5,000 employees over the next year. It also shut down 20 stores in the United States while restructuring the Sony Electronics division. The Sony-owned developer Sucker Punch laid off some of its staff in August as well. [Image: Sony]
Nintendo: Amiibo sales outpace Smash Bros. Wii U
Mario Kart 8 sold 1.7 million copies in 2014 both digitally and at retail in the United States according to the NPD Group, Nintendo revealed in a press release. The publisher also noted that Super Smash Bros. for Wii U sold 1.3 million copies during the year, though sales of the company's amiibo figurines were "nearly twice" that of Nintendo's Mario brawler on Wii U. Nintendo said that total hardware and software sales increased "by more than 29 percent and more than 75 percent, respectively, over sales in 2013." As of December, the publisher said that amiibo sales were "approximately equal" to that of Super Smash Bros. for Wii U. On the handheld side of Nintendo's lineup, Super Smash Bros. for 3DS eclipsed 2 million copies sold since the game launched this past fall. Pokemon Alpha Sapphire and Omega Ruby also combined to sell 2.6 million copies in the remastered games' first six weeks. Nintendo recently offered a worldwide launch date for the company's new 3DS system during this week's Nintendo Direct presentation; the C-Stick-sporting console will arrive on February 13 for $200. The improved console will be accompanied by The Legend of Zelda: Majora's Mask 3D and Monster Hunter 4 Ultimate along with each game's respective special edition 3DS systems. [Image: Nintendo]
Monument Valley made $5.8 million, over 80 percent on iOS
Monument Valley developer Ustwo earned $5,858,625 from sales for the game as of this past Monday, as highlighted in a fancy infographic breaking down the puzzle game's earnings. Of that revenue, 81.7 percent was earned on iOS, compared to 13.9 percent on Android (where it was released about a month later) and 4.3 percent on Amazon. Ustwo says Monument Valley was installed on over 10 million unique devices, though its profits come from 2,440,076 official sales. The original game took $852,000 to develop while its eight-level Forgotten Shores update cost the developer $549,000. It first arrived on iOS in April 2014 and recouped its development costed in its first week; Ustwo has now clarified that its launch day on the App Store amounted to $145,530 in revenue. [Image: Ustwo]
GDC survey: eSports rising, consoles cresting
The Game Developers Conference revealed its third annual "State of the Industry" survey results, which found that 79 percent of North American game developers believed eSports is a "sustainable business." GDC surveyed over 2,000 developers, 12 percent of which said they are working on an eSports-style, skill-based, competitive multiplayer game. The State of the Industry survey also found that 21 percent of developers said they made most of their profits from microtransactions, whereas 29 percent said "direct sales to consumers or digital sales" was their biggest draw. This compares to 13 percent of the developers surveyed, which pointed to sales at retail as the source of the majority of their profits. Of those surveyed, 41 percent said profits for their companies were higher in 2014 compared to the previous year. Lastly, 56 percent of the polled developers said their current projects would launch on PC and 50 percent said their games would reach smartphones or tablets. 26 percent said they were currently working on a game for PS4 while 22 percent said they were developing an Xbox One game. Head over to GDC's site for a more detailed breakdown of its State of the Industry survey results. [Image: GDC]
Twitch introduces free-to-use music, place to perform tunes
Twitch introduced a library of music that is safe to use for broadcasting on the platform. The streaming service's new music section includes over 500 royalty-free tracks that broadcasters can feature in both live and archived videos. Notably, the songs "will not be flagged by the audio recognition system implemented in 2014 to protect audio copyright holders and Twitch broadcasters alike," according to Twitch. "Our community has been vocal about the importance of music for their broadcasts and their love of music in general," Twitch's Chief Strategy Officer Colin Carrier said in the announcement. "By working with both established and upcoming record labels, we are now able to offer music for them to use that is cleared for live broadcasts and archiving." The streaming platform's audio recognition tech began muting archived broadcasts in August that seemingly contained "unauthorized third-party audio," which included many false-positive cases where genuine in-game audio was muted as well. The company's CEO Emmett Shear called those cases a mistake, introducing an appeals system for streamers to use. Additionally, Twitch added "Music" to the platform's game directory, giving artists a space for "creating, performing and presenting original songs." Pending Twitch's approval, "certain established labels and artists" may also host "radio-style listening shows and broadcast large scale events, such as music festivals." [Image: Twitch]
Obsidian's Pillars of Eternity to launch on March 26
Obsidian RPG Pillars of Eternity will launch on March 26, the developer announced on its Kickstarter page. The game entered a backers-only beta phase in August, available in early access form to those that pledged at least $110 to its development. Pillars of Eternity is currently available for pre-purchase on Steam for PC, Mac and Linux, starting at $45. The game earned $3.9 million on the crowdfunding service in October 2012, back when it was known as "Project Eternity." It was originally given a spring 2014 launch window, prior to its name change in December 2013. Pillars of Eternity received two more delays, the first in February 2014, when project lead Josh Sawyer said "virtually nothing good comes from [Obsidian] releasing a date before we're very confident in it." Paradox Interactive agreed to handle the marketing and distribution of the game one month later. Finally, the developer pushed Pillars of Eternity back to early 2015 this past October, noting that "since the very beginning of this project we promised our fans and ourselves that we would release this game only when we knew it would be absolutely ready for the best experience possible." [Image: Obsidian Entertainment]
2015 DICE Award nominations led by Shadow of Mordor
The Academy of Interactive Arts and Sciences announced the nominees for this year's DICE Awards, recognizing a total of 56 games. Middle-earth: Shadow of Mordor received nine nominations, including the Game of the Year award. The other Game of the Year nominees are Destiny, Dragon Age: Inquisition, Far Cry 4 and Hearthstone: Heroes of Warcraft. Far Cry 4 received seven nominations, one being for Action Game of the Year. Destiny and Hearthstone each had six nominations, whereas Call of Duty: Advanced Warfare and Monument Valley received five apiece. The 18th Annual DICE Awards ceremony will be held at the The Joint at the Hard Rock Hotel and Casino in Las Vegas following the 2015 DICE Summit, which runs from February 3 through February 5. The event will be livestreamed on DICE's Twitch channel, starting at 10:00 p.m. ET (7:00 p.m. PT). Head past the break for a partial list of nominees; the full list can be found on AIAS' website.
Hyrule Warriors getting Majora's Mask pack next month [Update]
Hyrule Warriors will receive a new piece of downloadable content themed after The Legend of Zelda: Majora's Mask on February 5, Nintendo revealed during its Nintendo Direct livestream this morning. The DLC will include Tingle and the game's youthful Link as playable characters, the former giving his enemies a kiss of death and whipping them with bags of rupees. The pack will also include three as-yet-unknown character skins. Update: Nintendo says the DLC will cost $7.99 and will also feature a new Adventure Mode map. [Image: Nintendo]
Wii games coming to Wii U eShop
Wii games will begin surfacing on the Wii U eShop, Nintendo announced during its Nintendo Direct livestream this morning. Starting today, players will be able to download Super Mario Galaxy 2, followed by Punch Out on January 22, then the Metroid Prime Trilogy on January 29. The games will be half price ($10) for their respective first weeks on the digital service. Nintendo also revealed that Wii games that traditionally used the Wii's Classic Controller will be able to use the Wii U's Game Pad to control the game, and the games will be playable right from the Wii U's home menu. The Wii U previously required players to enter "Wii mode" in order to play the previous generation system's games. [Image: Nintendo]
Former pro League of Legends team opens wallets to fantasy eSports
Former League of Legends team Vulcun started a new fantasy eSports website, offering a $250,000 prize pool for League of Legends spectators. Much like other fantasy sports such as baseball and football, players participate in daily challenges by selecting a team of competitors during the upcoming 2015 League of Legends Championship Series. Also like other daily fantasy sports challenges, both of Vulcun's free and paid leagues work on a salary cap basis; the best League of Legends players in the LCS will be more expensive to roster, so fantasy players will need to be discerning about the athletes they add to their teams. Founded by Ali Moiz and Murtaza Hussain, Vulcun earned $1.3 million in funding from investors such as eVentures, Battery Ventures and 500Startups, and the team plans to "re-invest every single dollar we make at increasing the prize pool for League fans." While this season's fantasy League of Legends prize pool is $250,000, Vulcun's next goal is to reach $1 million. The next LCS season begins on January 22, so those interested in Vulcun's fantasy challenges will need to request an invite to its closed beta. As League of Legends continues to grow in popularity as a competitive sport, universities are awarding scholarships to student eSports athletes. [Image: Riot Games]
Hear a new song from Hotline Miami 2's soundtrack
Dennaton Games' Hotline Miami 2: Wrong Number has quite the name to live up to; the developer's original 2012 twin stick shooter of the same name is well-regarded for its musical tastes alone. While we've spun Hotline Miami's soundtrack on Steam many times, electronic music artist Magic Sword recently provided a new jam to listen to called "The Way Home," and it happens to be part of Hotline Miami 2's soundtrack. Head past the break to hear the song, courtesy of Magic Sword's SoundCloud page. Magic Sword told The Guardian that the musical duo was "excited to get involved with the sequel" by providing music for the game. "Hotline Miami has a lot in common with 80s movies like Thief and Blade Runner," the group said. "Movies like that and their synth-heavy soundtracks have always been big inspirations for us." Those that really dig the series' tunes can pick up a special collector's edition of Hotline Miami 2 that includes the games's soundtrack on vinyl, featuring music from artists such as El Huervo and Jasper Byrne. Following its October delay, Hotline Miami 2 is expected to launch early this year. [Image: Devolver Digital]
Destiny patch repairs Crota's bum knee
Bungie issued a new patch for Destiny today, primarily providing fixes for issues with the Crota's End raid in the game's first expansion, The Dark Below. As the developer revealed late last week, the update zapped a glitch that allowed players to easily beat the raid boss, Crota, by unplugging one teammate's network cable. The "force quit" by one player previously caused Crota to enter an irrecoverable kneeling state, according to Bungie's patch notes. Additionally, not only does the update fix a "rare case where the Shriekers would not spawn, preventing players from reaching the Deathsinger" enemy in the expansion, but the Deathsinger now has a chance to drop rare exotic gear and materials. The Dark Below launched in December, bringing with it a slew of story missions and three Crucible arenas. The DLC is available for $20 on its own, or as part of Destiny's $35 season pass. [Image: Bungie]
GameStop stores going Azure to stream promos to mobiles
GameStop plans to use Microsoft's Azure cloud computing technology to enhance its retail locations, allowing customers to stream "video game and promotional content" to mobile devices. While not offering a timetable for when the services would be offered, the retailer revealed examples of ways it would use Azure, such as giving customers the opportunity to view game trailers on their smartphones while browsing the store shelves. GameStop will also shift its checkout process to in-store mobile shopping carts that "can be used by the customer to facilitate a faster checkout." Microsoft's Azure technology was previously used by Respawn Entertainment for the developers' first-person shooter, Titanfall. Respawn's Jon Shiring explained in March 2014 that elements of the game's online multiplayer functions like AI hosting and physics calculations relied on the cloud computing tech. GameStop updated its trade-in policies with a four-tiered pricing structure in August. The retailer showed overall declining sales in November, though sales of new hardware was on the rise. [Image: GameStop]
GDCA 2015 finalists led by Middle-earth: Shadow of Mordor
The finalists for the 2015 Game Developers Choice Awards were revealed today, led by Middle-earth: Shadow of Mordor, which received five nominations. Monolith's third-person action game was nominated for Game of the Year, Innovation, Best Design, Best Narrative and Best Technology awards at the ceremony (on top of also being Joystiq's favorite game of 2014). The other nominees for the 15th annual GDCA's Game of the Year award are Bayonetta 2, Alien: Isolation, Destiny and Hearthstone. Blizzard's collectible card game received three nominations in total, the other two for Best Design and Best Handheld/Mobile Game. Destiny also received two other nominations for Best Audio and Best Technology. The ceremony for this year's Game Developer's Choice Awards will be held during the Game Developers Conference on Wednesday, March 4 at 9:30 p.m. ET (6:30 p.m. PT) at San Francisco's Moscone Convention Center. Head past the break to see the full list of nominees.
Report: Steam Controller design finalized, more at GDC
After a number of revisions since its inception, the design of the Steam Controller has reportedly been finalized and will be introduced during March's Game Developers Conference in San Francisco. Origin PC CEO Kevin Wasielewski discussed the official Valve hardware with GameSpot at the Consumer Electronics Show in Las Vegas this week. "So now they're going to production and at GDC is when they're going to announce more stuff," Wasielewski asserted, noting that Origin PC will be in attendance, though the CEO did not divulge what products the company will show off. Valve announced the Steam Controller alongside SteamOS and Steam Machines in September 2013. It later showed off an updated version of the controller in March 2014 that featured a more traditional face button layout (which we went hands-on with at GDC 2014). Valve then added an analog stick to the gamepad in July before seemingly tacking a d-pad onto it, according to images of the controller's design that surfaced last month. Origin PC launched two small form-factor "Chronos" gaming machines last year after announcing the SteamOS-compatible rigs just over one year ago. The company teased new living room gaming systems this week, though it is now downplaying the system's compatibility with Valve's operating software. Wasielewski told GameSpot that the "Steam Machines" moniker is "kind of pretty much dead," and while living room-focused systems are nothing new, "it seems like there's a legitimate demand and push for living room PCs." [Image: Valve]
Capcom drops sales forecasts ahead of year-end results
Capcom revised its consolidated earnings forecast for the fiscal year ending on March 31, lowering its net sales expectations from 80,000 million yen ($673 million) to 65,000 million yen ($547 million). The change represents an 18.75 percent decline, which Capcom said is "primarily due to the severe impact on pachislo machine sales," thanks to "the delay in the introduction of a new model." Capcom added that "delays in the launches of some midrange titles in the Digital Contents business" also impacted its projections. While the publisher did not specify what previously-delayed digital games were the culprit, it did push back the beta for its online RPG Deep Down (seen above) to 2015 back in late August. Capcom also delayed the Japanese launch of Breath of Fire 6: Guardians of the White Dragons to this coming spring as of late July. [Image: Capcom]
Daylight developer closes, passes Blacklight IP to new studio
Seattle-based developer Zombie Studios is closing its doors after over twenty years of operation. The developer announced the news on its website, noting that the studio's owners are retiring. As a result, former Zombie Studios employees started a new company, Builder Box, and "acquired some of the work Zombie is parting with." That includes all rights to Blacklight: Retribution (seen above), Zombie Studios' 2012 cyberpunk first-person shooter. Builder Box was formed by Andy Kipling and Russell Nelson, Zombie Studios' director of production and technical director, respectively. In a PlayStation Forums post last week, Kipling assured Blacklight: Retribution fans that "the people behind the scenes who have been constantly contributing to the Blacklight universe for the last four years remains intact," and that players "can look forward to more updates and exciting changes in the coming year." Zombie Studios formed in 1994, launching its first game the following year, a spaceship simulator known as Ice and Fire. The developer is known for creating the Spec Ops line of tactical shooters, starting with Spec Ops: Rangers Lead the Way in 1998 for PC. Among the final games developed at Zombie Studios is the Atlus-published survival horror game Daylight, which arrived on PC and PS4 last year. [Image: Zombie Studios]