Halo Infinite's accessibility features make driving and menu navigation easier

Microsoft is also making it easier to identify accessible games before buying them.

·2 min read
Microsoft / 343 Industries

When 343 Industries set out to create Halo Infinite, it says one of its goals was to make the game more accessible to as many people as possible. As part of Microsoft’s recent Xbox Accessibility Showcase, the studio detailed the lengths it went to make that vision a reality. The included accessibility options that will come with Halo Infinite don’t look as comprehensive as they were in The Last of Us Part II, but they come close.

For example, in addition to the usual UI and subtitle options you find in many other games, Halo Infinite will include a feature called Linear Navigation. You can enable it to move through the user interface without the need to see how controls are positioned on the screen. Another new enhancement called Movement Assisted Steering allows you to use additional controls to steer vehicles if the traditional look-to-steer mechanic isn’t doing it for you.

Outside of those, there are options that allow you to tweak the colors of friendlies and enemies beyond the usual red and blue. Another setting lets players enable menu narration, and adjust the reading speed of the feature. It’s also possible to enable text-to-speech and speech-to-text tools to make party chat more accessible. The included options probably won't cover every accessibility need, but they should help make Halo Infinite playable for a much broader group of people when the game comes out on December 8th. 

During the same showcase, Microsoft announced it adding introducing accessibility tags to the Microsoft Store on Xbox. At launch, there will be 20 of these tags, with the company planning to add more with time. Each one will denote a specific accessibility feature.

Some of the currently available tags include “Narrated Game Menus,” “Input Remapping” and Single Stick Gameplay.” Each one comes with specific implementation requirements. For instance, in the case of a developer that wants to point to the subtitle support in their title, they’ll need to allow players to resize them by up to 200 percent. Members of the Xbox Accessibility Insiders League (XAIL) will see the tags appear in the Microsoft Store starting today. In the coming months, the feature will roll out to Xbox.com, the Xbox app on PC and Xbox Game Pass apps.