June 14, 2019
Feedback submitted!Unable to submit feedback! ## GPU core performanceThe Compute power of the 2080TIs I have are amazing; a single 2080TI has more compute power via its Tensor Cores than a $3000 Titan V's for the deep-learning applications I use them for when I'm not gaming. I like the promise of such cores being leverages by WinML & etc for next gen gaming beyond their use of Ray-Tracing.Ray-tracing has been a game changer for the few games I enjoy except probably the implementation for BFV (then again DICE is notorious not leveraging DX12 as well as it should be).Stand-out games I can't see myself playing without Ray-tracing on is Metro: Exodus & Shadows of the Tomb Raider.I think this current gen of gaming is held back from current gen consoles & Windows 7 prevalence without next gen consoles w/ ray-tracing to expect too much priority adding it to current games in development vs. upcoming_new games being in development. Fortunately the no-brainer addition of Ray-tracing to next-gen consoles is confirmed w_ Xbox Project Scarlett & PS5. Admittedly, if I was a publisher for something like FIFA, I'd be waiting till those next-gen consoles or an end-of-the-year treat to fans to apply ray-tracing, while game like FP shooters & games known to be significantly better on PC w/ their engines like the Tomb series would be games I'd add RT as a no-brainer to also save significant time. Unsurprisingly, that's how it's played out so far. For current gens overall, I like the 2080TI is the first GPU I can play high FPS 4K gaming on on Ultra. It's rather surprising, and it's a treat when another 2080TI is paired with a single—high FPS 4K monitors without compromises such as the Alienware 4K@120hz OLED HDMI 2.1 HDR Monitor can't come soon enough besides 4K@60hz TVs & monitors today (existing high FPS 4K monitors by Asus & Acer need to sacrifice chrome upsampling or peak HDR at ~98hz; that's not the case w/ HDMI 2.1 monitors/TVs like Alienware's, LG's 2019 HDMI 2.1 TVs, & select Samsung QLED TVs).It’s a treat to see the 2080TI’s NVLINK is utilized very well by my DX12-explicit-mGPU mode games(dunno if any of my Vulkan games like DOOM use Vulkan’s mGPU mode). It’s really a treat to see games like Gears 4 & Shadow of the Tomb Raider in high FPS using my 1440p Ultra-wide or 4K ultra wide. Kinda wish they were more DX12 & Vulkan games to utilize mGPU mode for high-FPS 4K over 100FPS, but again understand that the current landscape of games don’t require it yet till next-gen/upcoming games (think about it, the most popular game these days are Overwatch, Fortnite, & League of Legends that hardly pushes GPUs) with one additional year of Windows 7 being EOL to use WDDM 2.0+, DX12 or Vulkcan, & so on unapologetically.Similarly, I can’t wait for variable rating shading to be supported by more games other than Wolfenstein II: The New Colossus. Its impact on performance was thoroughly impressive. ## GPU DesignThe reference designs are actually stellar to me this time around, enough for me to skip waiting for a Asus Strix design (my go-to this go around) this gen. The GPUs aren't too loud, but I do miss the quiet fan feature my Asus Strix of old (980TI) had) to only turn on the fans when 30% or more of the load is required. Being a Oculus Rift user prior to waiting for my Valve Index, the VirtualLink port has been **invaluable** to save up ports connecting a headset. I use a VirtualLink adapter for my Oculus Rift ([Amazon.com: Accell USB-C VR Adapter: Home Audio & Theater](https://www.amazon.com/gp/product/B07LC4B43P/ref=ppx_yo_dt_b_asin_title_o02_s00?ie=UTF8&psc=1)) & pre-ordered Valve’s official VirtualLink adapter for my Valve Index. Besides disappointingly not having HDMI 2.1, I have no complaints with the I/O of the my 2080TIs. It was easy to install both cards, though it surprised me the pins were reversed which pretty ended up messing up my cable combs quite a bit (I broke pieces of my comb replace later.Having a built-in radiator (I have a DigitalStorm Aventum3 rig), my cards consistently are at 50-65 at full load. ## OverallOverall, I have no regrets getting my 2080TIs for prosumer & gaming use cases. The compute power at its price is a steal, and the additional ray-tracing capabilities are really invaluable getting ray-tracing work done for me. An increasing amount of pro software are leveraging its capabilities, like Adobe’s Dimension RT Renderer, for the GPU to easily pay for itself as you expect it to at its price point. For Gaming, it’s ability to play 4K at significantly higher FPSes than its predecessors, particularly the 980TI (the target audience for this upgrade; 1080TI owners should wait for the next TI as pretty much expected) , is significant along with game-changing capabilities to do real-time ray-tracing that is a no-brainer for game developers to utilize to save significant time involving lighting, shadows. Those productivity gains for game creatives are particularly best realized for concept phase of projects for now while waiting for next-gen consoles to inevitably support it being a no-brainer. Until then, Ray-tracing can help fake graphics the old-fashioned with what is learned from its realistic rendering vs. the attempt to fake such realism by hand. For use for actual games after the concept phase it’s added work for devs to support it **and** old ways of handling things like illumination until both PCs & consoles support it. Ultimately it’s an awesome, but huge changer to the process game developers have to render their games . Accordingly, it isn’t a surprise to anyone not that many games have supported it in that matter. After all, major engines that began support for it as a no-brainer only this year are releasing new version of their engines w/ ray-tracing support beyond their select partners or internally. It takes years for games to be made, and it can be considered unnecessarily pricey for stakeholders to pay additional hours for game developers to support it now incrementally instead of creating new content for their games that all gamers can enjoy. Until next-gen consoles come out & more time has passed after Windows 7 EOL date of January 14, 2020, I don’t expect no more than about a dozen games w/ ray-tracing. Nonetheless, ray-tracing has been adopted at a faster pace than any game-changing graphics feature in recent years in large part to its productivity gains moving forward rendering various aspects of graphics otherwise tedious. Fortunately, next-gen consoles of Microsoft & Sony will support it & will release as soon as Holiday 2020; it’s very optimistic ray-tracing for gaming will become much more prevalent as a result. With that in mind, & usually keeping a GPU 2 generations or ~3-4 years at a time, I feel very good in investing in a 2080TI as the transition to this gen to next gen starts.I dabble w/ Unity (& soon Unreal) for VR reasons & the differences are vastly noticeable. Even casual video processing w/ things like 4K rendering of videos w/ SVP are significantly faster w/ my 2080TIs vs. my 980TIs.