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  • The Care and Feeding of Warriors: Gearing for Karazhan, Fury/Arms pt 1

    by 
    Matthew Rossi
    Matthew Rossi
    06.13.2008

    I am a tank first and foremost. I tank on my human warrior, I tank on my tauren warrior, I even tank on my paladin and baby druid. Tanking is what I do in game nowadays. I even tried tanking on my shaman yesterday and achieved passable results. (I successfully tanked Captain Galvanger and Drek'Thar. Good healing on that one, boy.) But nobody can tank all the time without going bloody insane, and so I make sure that my tauren is an off-tank, that he gets as many chances to DPS as is possible without making raiding impossible. In the process, I'm learning the strengths and weaknesses of a non-prot tanking warrior in Burning Crusade at tanking raid content - yes, Virginia, an arms warrior can tank Nalorakk in just the gear that drops in Karazhan. If his healers are insanely awesome, thank you so much Vito, Tear and Veks. I'm sorry I didn't respec for that fight, but a man needs to hit things from time to time.I geared my tauren for pure DPS all the way back in pre-Burning Crusade content. I ran LBRS and UBRS constantly for gear upgrades, PvP'd for the epics, collected an assortment of dps rings and trinkets. I was fortunate to be playing horde side with a talented and well-practiced undead warrior who primarily wanted to tank, and so I could work on being DPS in my own unusual idiom... I've always preferred two handed weapons over dual wielding, even though I don't dispute the incredible damage potential of the DW builds. It comes down to two things: can you still do significant damage with a two hander, and what looks cooler?To me, the answers were always yes, and a big honking sword or axe smashing down in a tauren's gigantic armored hands. I'm glad to say it still holds true, especially when that great honking sword or axe is Jin'rokh, Now that my human has progressed beyond Kara it's still fun to come on runs in DPS gear, spec arms and crush things into paste. We don't always have the luxury of coming to Karazhan massively outgearing the instance, however.

  • Totem Talk: Stuff to wear to kill stuff in Karazhan Pt. 2

    by 
    Matthew Rossi
    Matthew Rossi
    06.12.2008

    Totem Talk marches on, covering the gear you're looking for to step into Karazhan. If you caught last week, you saw that we've covered boots, bracers, belts, shoulders and gloves in previous columns. This week, chestplates and legs are on the agenda, with capes, necklaces, rings and trinkets either this week or next.As before, while we're aware that leather and cloth gear can often be ideal for a particular slot, we're not going to cover those items this week, unless it's glaringly necessary. Leather and cloth for shamans will be covered in next week's installment if all goes well this week, and in two weeks if we run long. With three specs to cover and quite a few options in every gear slot, including leather and cloth in each post could easily stretch them out to novella length, and nobody wants that.Especially me. I have to use my fingers to type this stuff. I'm not a disembodied artificial intelligence who manipulates electrons and simulates a human guise in order to lull you into a false sense of security, before unleashing my army of drones to overwhelm your planet's defenses and take over. And even if I was, frankly, all the WoW I'm playing would probably be playing hob with my takeover schedule. You should probably thank the folks at Blizzard for saving your planet from my cold, mechanical rule.If I were a disembodied AI.Which I'm not.Anyway, on to gear for shamans about to start ten man raiding. And not conquer all life on Earth with an inexhaustible army of soulless robots. Last week's comments saw many good suggestions from the readers, so I expect more of the same this week. I'm not listing any of the big ticket badge purchases, as I expect those items to be part of why folks are running Kara in the first place.

  • 15 Minutes of Fame: Player settles in for Wrath with his friends

    by 
    Lisa Poisso
    Lisa Poisso
    06.10.2008

    15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about at 15minutesoffame (at) wowinsider (dot) com.What keeps you playing the game? Especially in light of Wrath's option of seeing all the upcoming new raid content in a 10-man version, friendship is proving to be the tie that binds many WoW players. Small guilds who've felt locked out of raiding content and players who don't care for the atmosphere in groups large enough to chew through 25-man content at a steady clip are reconsidering their options.This week, 15 Minutes of Fame offers a view from a player who's making exactly that journey, all the way from June 2005 and onward into Wrath of the Lich King. Myrena of Mug'thol is one of those players who's tried to "do it right" for years, trying out different methods of cobbling together scattered friendships, real-life work schedules and end-game raiding goals. Today, Myrena is looking forward to the opportunity to chill with friends in Wrath, nibbling their way through the game in a more intimate group. Peek inside Myrena's WoW evolution and find out why Wrath appears to be such a plum to players like him.

  • Officers' Quarters: A crossroads for small guilds

    by 
    Scott Andrews
    Scott Andrews
    06.09.2008

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.Small, casual guilds often have it the toughest of all. They don't have the numbers to run the 25-player content. They often have only a small handful of tanks and healers. With such few resources, how do you attract anyone new in order to maintain any semblance of a guild after people quit? It looks like life may become much easier for these guilds once Wrath of the Lich King launches. But that puts all the small guilds at a crossroads of sorts. What, this week's e-mail asks, should they all do in the meantime?Hello Scott, I am an officer of a guild on the Llane server on the alliance side. Our guild has existed for the past 2 years and have been very casual and most of us have become good friends through the course of the game. [. . .] We were clearing kara weekly at one point and since we are a very small guild, we only had 1 set of tanks and healers. The kara farming stopped when our Main Tank got all his drops and seeing that Kara was as far as we were going at that time, just stopped tanking to level an alt. He got bored and blamed us for not gearing up any other tanks. We were recruiting actively at that time and got a few other tanks, but we never had any set times for raids. This killed the spirit for the people who were new and they moved on to other guilds. Of course this hurt our numbers and we finally got back to doing Kara about 3 months later with the core group's alts filling in the tank and healer roles. A note about our core group . . . we gelled so well that we used to do Moroes with no crowd control and 7 out of 10 players in blues and greens. The group just worked and we made the best out of it. With alts tanking and healing, we got to clear Kara.

  • The Care and Feeding of Warriors: Gearing for Kara, Prot Warriors part 2

    by 
    Matthew Rossi
    Matthew Rossi
    06.06.2008

    Last week, for our fiftieth post, we spent so much time talking about prot gear to get ready to tank Karazhan that everyone went mad and the moon cracked open and rained fire upon the Earth. So get ready for part two! (Note, it's possible that didn't actually happen. But it felt like it did.)This week, we're going to be covering gloves, boots, helms, capes and tanking weapons. Last week's column and this column from a while back cover the other slots you'll need for tanking gear to allow you to step into Kara and begin annoying mobs with your irritating taunts while not dying immediately when they start punching you in the face.Without further ado, let's get down to business.

  • Totem Talk: Stuff to wear to kill stuff in Karazhan Pt. 1

    by 
    Matthew Rossi
    Matthew Rossi
    06.05.2008

    Last week, we talked about preparing for a shaman's roles in raiding. This week, we'll be talking about what gear to wear when you're stepping into Karazhan for the first time. Since shamans have three very different specs, this will inevitably be a multi-part series. Thankfully, some of the work has already been done for us: here you can find a list of pre-raid belts, bracers and boots for the aspiring raiding shaman.If you look at the picture of my newly elemental shaman to the right as I took him out of his first Karazhan run, you'll notice he's wearing a goodly amount of cloth. However, since this series would become impossibly long if I listed every possible leather and cloth drop that would be good for a shaman, I'm going to prioritize mail until the end of the series. If there's enough demand, I'll continue and conclude with a 'leather and cloth' post covering pieces that are good for a shaman. (The pieces I'm wearing there? They lack in MP5. Not all that great. You should have seen the crap I was wearing before this run.) I'm also going to try and avoid any badge gear that's superior to Karazhan level gear, because that kind of gear seems to me to be what people run Kara to be able to buy, not what they buy to be able to run Kara.This is not meant to imply that leather or cloth aren't often 'best in slot' for a shaman. Please have mercy on my poor aching fingers which toil endlessly compiling such lists! I don't want to go on the cart! I feel happy! I feel happy!Anyway, on to our gearing story.

  • Gearing a Holy Priest for Karazhan, part two

    by 
    Eliah Hecht
    Eliah Hecht
    06.05.2008

    Hey, Priest fans! Here is part two of our guide to some sweet gear that will get you ready to run Karazhan, everyone's favorite entry-level raid. If you missed part one, go check it out; I'll wait. Previously on "Gearing a Holy Priest for Karazhan" we talked about three relevant sets, as well as items for the head, neck, back, chest, and wrist. Today I'll be going over the rest of the slots, as well as gems. Let's get started. Gloves Hallowed Handwraps (Kargath Bladefist, Shattered Halls). You'll want to be running Hellfire instances anyway to get your Honor Hold/Thrallmar rep up for the head glyph. Blood Surgeon's Mitts. These drop from Broggok on normal Blood Furnace, oddly enough, but they're darn nice pre-KZ gloves. Gloves of Piety (world drop BoE). If you really can't get either of the above items, you might be able to snag these at the AH for cheap. Enchant Major Healing. A bit expensive; personally I might wait till Hallowed if not until a KZ drop (there are two good priest gloves in KZ) to enchant that. But if you have the spare cash/mats, go for it.

  • 15 Minutes of Fame: Tamzin on being a girl gamer, movies, music

    by 
    Lisa Poisso
    Lisa Poisso
    06.03.2008

    15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about at 15minutesoffame (at) wowinsider (dot) com.Last week, 15 Minutes of Fame introduced Tamzin, maker of the madly popular strat videos that have helped catapult so many guilds past some of the most intimidating battles in the game: Lady Vashj, Kael'thas Sunstrider and Illidan Stormrage. Our week-long correspondence with Tamzin meandered far beyond the actual videos – so this week, we bring you Tamzin's musings on her professional work in games and movies, being a girl gamer and her thoughts on the future of raiding.Catch the first installment of our conversation with Tamzin, and then join us after the break for the second part of our exclusive interview. Be sure to click the screenshot here to visit her most recent video, Tamzin's guide to downing Illidan.

  • Bornakk: Next Blizzcast to include talk on the status of badge loot in WoTLK

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.03.2008

    One of the biggest and most successful features of Burning Crusade has been the inclusion of Badges of Justice. Especially in 2.4, these badges have allowed even relatively casual players to get their hands on gear that comes close to the same stuff raiders are able to pull out of end game instances. While the system seems to have been mostly a success, there's still some question as to how it will evolve in WoTLK. The current 2.4 badge loot seems to have been created in part to allow a smoother gear transition between BC and WoTLK for both casuals and ubers, with badges dropping out of 10-man instances and the most powerful badge gear yet. But the question is, will this continue in WoTLK? Will we see badges off of Naxxramas' 10-man version (perhaps earning it the name Badgeramas)? Will we see loot purchasable from a Dalaran vendor that will be comparable to what raiders are pulling out of Icecrown Glacier? Or will they dial it back, or maybe not even include the badge loot system at all?

  • The Care and Feeding of Warriors: Gearing for Kara, Prot Warriors part 1

    by 
    Matthew Rossi
    Matthew Rossi
    05.30.2008

    The Care and Feeding of Warriors embarks on a massive multi-part exploration of how to gear your new level 70 to tank and DPS in the 10 man raids. Matthew Rossi begs your forbearance, as this sucker is going to be insanely long when it is all said and done.Karazhan is fast becoming the new UBRS. The ten man cap on the raid and the fact that the gear from Kara was necessary to begin thinking about 25 man raids (now, the badges from Kara are - Karazhan is the rough equivalent of five heroic dailies in a two to three hour run once you've gotten the place on farm status) makes it the gateway through which both serious endgame raiders had to progress and a dandy place for smaller guilds to clean out, and were it not for the raid timer I'm sure we'd see guilds running Kara repeatedly in a week, and the only thing that stops daily Kara PuG's is that same timer. Now you've reached level 70, and you want to tank or DPS in Karazhan.Well, first things first: I'm going to have to disappoint you a little. If you're a DPS warrior, there's not a lot of DPS plate in Karazhan. There are some nice weapons, yes, and you're going to want the badges to buy gear with, but you're not going to find much in terms of plate in here for your DPS needs aside from some boots and the Tier 4 DPS options, which in many cases you will replace as soon as you have the badges or the Gruul/Mag runs to do so. Still, the weapons are nice. For a tank, Karazhan has more goodies in store. But first, you have to get into the instance.The minimum tanking requirements for Karazhan (literally, for stepping in the door and tanking Attumen) are 490 defense, 12k health and armor. It would be nice to have at least 400 shield block value and you should be uncrushable with shield block up. This is achievable with drops from the 70 five man instances, heroics, and reputation rewards. I'm not going to list a lot of badge gear here because, frankly, if you have 100 badges to spend on a breastplate you probably are already tanking in Karazhan. Likewise, while I will list the tanking drops in Karazhan, I won't do that until after I've listed the options outside it first. Those drops will be considered as upgrades you'll probably need before tanking Prince Malchezaar. Before we get started, here's a list of rings, trinkets and necklaces that will still be of use to you.

  • Totem Talk: Into Medivh's Tower and beyond

    by 
    Matthew Rossi
    Matthew Rossi
    05.29.2008

    When you finally hit 70, and the swirl of light dies down around your character (I always seem to be fighting something when this happens) you step into what some people call 'Endgame'.Yes, I call it endgame too. So I should have said "What I call 'Endgame'." Anyway, last night while running around trying not to be killed by Thaladred it occurred to me that the fight demands a lot out of a shaman. Constant group movement, kiting, proper totem placement (gotta get that Tremor Totem up near the Sanguinar tank) and replacement makes this a very demanding fight for a shaman. That's not a bad thing... it's never boring... but it got me to start thinking about shamans and their roles in raids.Depending on your spec, your shaman will provide the role of ranged DPS, melee DPS or dedicated healing to any raid you're a part of. But abilities like Bloodlust/Heroism, the special abilities of the shocks and the various totem buffs and group utility auras (fire resistance, poison and disease cleanse, temporary tanking, temporary high DPS) make any shaman more than their raid defined role. Shamans are utility players to a degree, they can almost anything (with the exception of tanking) at varying levels of performance depending on spec. An enhancement shaman can throw an emergency heal but you wouldn't want him main healing your first Kalecgos attempt. If it's desperately necessary to apply every last ounce of DPS and heals are solid a resto shaman can fire off a few reasonable lightning bolts but you're not likely to ask him to be your main source of DPS unless he or she way outgears the run. Between this ability to vary their own abilities and the usefulness of their various class features, shamans often find themselves being asked to do unique or interesting things as they move into raiding.Let's discuss how you can prepare for 10 and 25 man raids and what you'll find there.

  • Is it really OK for Arthas to be 10-mannable?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.10.2008

    So one of the most exciting announcements from the recent flurry of news about WoTLK, at least from my point of view, is the that there will be 10-man and 25-man versions of every raid. Think about that for a moment. Yeah, that's right. That means that you and 9 other friends will be able to scale the heights of Icecrown Glacier and topple Arthas himself from his frigid throne. This has more than a few people worried.

  • I welcome our 10 and 25 man raid instance overlords

    by 
    Matthew Rossi
    Matthew Rossi
    05.09.2008

    First, go read Alex's post, because he makes some good points about recruiting for 25 man raids in Wrath of the Lich King. We now know that in the expansion, all raids will come with a 10 man and 25 man setting, effectively a 'normal' and 'heroic' mode for raiding. While I personally believe this to be awesome, I can understand the idea that this will adversely affect (not effect, I'm reminded) recruitment for 25 mans if people can see the exact same content by just running a 10 man. Sure, the gear won't be as good, but if the starter 10 man gear allows you to run the next stage 10 man, and so on until you finally reach a 10 man version of Arthas, guilds that run 25 man raid content might have a harder time recruiting people to run what is essentially the 'same' content with 24 other folks instead of 9 other folks.The reason I don't think it will be a real issue (I do think it's worth considering, though, and I do believe it will have some effect on 25 man recruitment) is threefold. Unrelated to those reasons (which are coming up after the jump) I have to admit that this may vary by server: on Norgannon, if anything I'm seeing more new 25 man guilds recruiting and starting up the crawl through Gruul's and Magtheridon, so I may just be working from a glass half full through rose colored glasses state of ludicrous (and heavily over-metaphoric) optimism here.

  • Questioning the fate of 25 mans in Wrath

    by 
    Alex Ziebart
    Alex Ziebart
    05.09.2008

    With the barrage of Wrath of the Lich King news we've received recently, one little tidbit stuck out in the bad way. Don't get me wrong, I'm very excited about quite a bit of it, this one thing in particular just struck me as odd. The mention of there being both 10 and 25 man versions of every raid zone is interesting, but makes me worry from a logistical point of view. I like the fact that it means more casual players can see the content, I like the fact that it means the content actually exists for the casual players.I wonder, though, what it will do to 25 man raiding. I can't speak for all servers, but on my server(or more specifically my raid group) the gear that comes out of boss fights is just a way of progressing to the next boss. It is largely unimportant to us until we come across something like Brutallus, in which the gear is absolutely necessary to have to progress. Seeing the characters, bosses and the encounters is far and away the most important part of raiding.

  • Shifting Perspectives: Gearing your bear tank from 70 to Karazhan!

    by 
    John Patricelli
    John Patricelli
    04.15.2008

    Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, the Big Bear Butt Blogger, comes late to the party with a mammoth of an article that hopes to cover bear tank gear choices from dinging at 70 up to and through running Karazhan with your guild. Gearing up as a bear tank As you approach level 70 as a feral druid, your playstyle to this point has most likely been as a Kitty, focusing on causing lots of damage, very swiftly. Kind of like a stripped down, no frills rogue. But with style. As much as you enjoy being a kitty, however, you just know all your friends want you to tank. With Fury Warriors, Enhancement Shamans, Retribution Paladins and real Rogues floating around, there is no shortage of melee DPS in the game. But a good tank! Well, that's another story.

  • Pimp My Profile: Pre-Heroic Protection Paladin

    by 
    Dan O'Halloran
    Dan O'Halloran
    02.26.2008

    Welcome to the first edition of our new twice-monthly column, Pimp My Profile. Readers submit their Armory profile to us and every two weeks we pick one to review. We provide a Gear Check, Talent Tune Up, AddOn/Macro recommendations and more to help you reach your goals in the game.For the inaugural column, I asked my long time friend Jon to submit his new Paladin for da pimpage. He had recently shelved his Warrior in favor or leveling a new Paladin to 70 to be the main tank for our casual group. Having played the class for only two months, he had a few questions and concerns. Here is what he had to say:"I'm highly aware of needing to obtain the "uncrittable" defense numbers so far in order to get a defense anywhere near 490 I've found that I have to sacrifice too much spell damage which eats into my ability to hold agro. I abandoned a 63 warrior in favor of my Pally tank and the teary eyed joy that comes with being able generate lots of agro quickly on multiple mobs. Big spell damage is essential to my ability to tank for my trigger happy friends whose 5 man instance approach is more akin to "Who's Line Is It Anyway" rather than the production of Shakespeare most people reading this think their guild regularly produces."Jon's goals as a new level 70 Protection Paladin on the verge of tanking Heroics are: To attain uncrushability by equipping more avoidance gear (+Dodge,+Parry or +Block equipment) Regain his threat generation through +Spell damage Retaining his uncrittable status by keeping his Defense at least at 490 Let's look at Jon's current set up and what he, or any pre-Heroic L70 Protection Paladin, can do to achieve those goals.

  • Breakfast Topic: The Zul'Aman speed bump

    by 
    Heath Milo
    Heath Milo
    02.06.2008

    Zul'Aman. Heard of it? Noticed a lot of folks trading in their Kara gear for some rickety pieces of wood held together with twine? ZA has been live for some time now and most of us have had the chance to check out Blizzard's latest 10-man offerings. So here's the question: Is Zul'Aman worth the trouble? Sure, it's fun. The bosses are nifty and whatnot. But is it progression? A number of guilds have graduated from Karazhan in the last month or so, but instead of moving into 25-man content, the majority are turning to our new favorite troll town. Of course some of them are dabbling in Gruul's Lair but I dare say Lady Vashj isn't getting as much company as she used to. There is definitely something to be said about the fact that ZA is 10-man content. If you have a great Kara guild but not enough numbers to move up, ZA is a blessing to say the least. But is that a good thing? Ultimately, if you want to see Black Temple, you're running out of time, and postponing 25-man content is not helping your cause. The expansion will arrive sooner or later and when it does, people will not be interested in killing Illidan anymore. They'll want to see Northrend. If you've tried to put together a Naxx run lately, you know what I'm talking about. So what do you think? Is ZA helping people get the gear they need to succeed? Or is it keeping them away from the prize?

  • Breakfast Topic: The great Kara divide

    by 
    Dan O'Halloran
    Dan O'Halloran
    02.02.2008

    Blogger Amava is having a bit of a crisis in his guild. They have just hit Karazhan and the question of who gets in on the 10-man team and who sits out destined to spend the evening begging for a pick up group in Shatt has caused much drama. Amava knows that they have to recruit more healers to make multiple Kara teams, but that will take time. Until then, the core group will have to learn the raid, then rotate in others. But who gets in on the rotation? As Amava put it "simply possessing the Master's Key does not mean you are ready." Standards have to be set, but they, of course, fall only on dps as healers and tanks are going to get in on every run, more or less.Has you guild hit this split? How did they handle it to keep everyone happy, but not coddle the inept? Is Amava's solution the best? Gear checks FTW?

  • BigRedKitty: Gear Up for Karazhan

    by 
    Daniel Howell
    Daniel Howell
    09.12.2007

    Each week, Daniel Howell contributes BigRedKitty, a column with strategies, tips and tricks for and about the hunter class sprinkled with a healthy dose of completely improper, sometimes libelous, personal commentary. Your gear, bluntly, stinks. You thought all that mail gear from those quests was fabulous until someone pointed out it was all for Shaman. You've got Strength, Spell Hit and Crit, chance-on-melee hit procs, and Spirit out the yin-yang. Nice. What are you gonna do now? Instances? Who's going to run an instance with hunter decked out in blue cloth leggings? PvP? You won't survive ten seconds unless it's due to your opponents laughing so hard they can't get their fingers to smash the Destroy the Incompetent Huntard button. You're an outcast. But we can help! One thing you can do is spend some of that gold you've been hoarding. The Auction House is loaded with super-duper bind-on-equip gear that is plenty good enough to get you through the first four bosses of Karazhan. Those guys drop gear that will keep you in line with the rest of your guildmates. But your current clownness isn't going to get an invite, so we've got to clean you up and make you look all sparkly. Grab your two-handed mace -- why did you even choose that, you know hunters can't even equip them -- and hustle to the nearest Auction House. Let's go shopping.

  • Zul'Aman screenshots and impressions

    by 
    Barb Dybwad
    Barb Dybwad
    08.03.2007

    We've got some nice eye candy from Zul'Aman for you, including some images of the animal aspect bosses Nalorakk, Akil'Zon (above) and Halazzi. We had a chance to stealth into the instance earlier in the press room, and our initial visual impression of the dungeon can be described in two words: Indiana Jones. Or rather, a cross between Indiana Jones and Zul'Gurub on steroids. A 20-minute "sacrifice" timer started counting down as soon as we zoned in, and at the end of the timer Hex Lord Malacrass's voice yelled across the zone that we had failed in our mission, and that every sacrifice made him stronger. There were a couple of closed doors barring our way from exploring further into the instance, but we were able to get a first-hand look at Nalorakk, the bear avatar boss, and Jan'alai the dragonhawk avatar before being detected and mercilessly pwned by a 4-pack Amani'shi patrol. The interior is incredibly picturesque, with cascading waterfalls, carved stone altars and a lagoon area. Populating the area are a number of elite Amani'shi mobs including Flame Casters, Guardians, Handlers with crocolisk pets, and the good old Beserkers we know and love. Shortly after the zone-in point and down a flight of stairs are a line of Amani'shi troll guards that look like a formidable initial pull -- we're so looking forward to getting 9 of our closest friends together, flexing our bad mojo and making our way through Zul'Aman.%Gallery-5517%