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  • The Perfect Ten: MMO mascots

    by 
    Justin Olivetti
    Justin Olivetti
    07.28.2011

    Everyone knows that a good mascot can make a difference between a video game's death and rabid popularity. Mario, Master Chief, Duke Nuke 'Em, Pac-Man, Samus Aran, Pyramid Head -- each one of these mascots isn't merely an aspect of the game, they are the virtual spokesperson (or spokesthing) which represents the game itself. Yet when you think about it, MMOs have had a tougher time producing mascots than other video game genres, partially because unlike other games, you don't play as the mascots, and partially because when you have a cast of thousands of NPCs, picking out one to elevate above the rest is a difficult job. Difficult, that is, but not impossible. Today we're going to look at ten MMO mascots (MMOscots?) that studios have tried to promote as the face of these games, to varying degrees of success.

  • The Game Archaeologist and the Girdle of Anarchy: The history

    by 
    Justin Olivetti
    Justin Olivetti
    09.07.2010

    "The future in your hands," Funcom promised gamers in the early days of the new decade. As the MMORPG genre slowly took shape and grew in popularity, game studios were still babes in the woods, feeling out this brave and complex new world without a standard handbook to guide them to success. EverQuest focused on large group content and raids, Dark Age of Camelot featured Realm vs. Realm conflict, and RuneScape brought the MMO to the browser. Everyone desperately hoped he had the next big hook that would reel in gamers by the thousands, especially Norwegian developer Funcom, which made headlines in 1999 with its highly acclaimed adventure The Longest Journey. Funcom took one look at the small but expanding MMO market, got together in a group huddle, and said, "You know what guys? This fantasy thing, it's everywhere. Let's do something different. Let's drill for sci-fi gold. And let's throw in robots, cuddly rodents, randomly generated missions and a bitter rivalry between factions. Geronimo!"* (*Quote fabricated by author.) And thus, almost a decade ago, Anarchy Online hit the industry like a sack of broken features. It wasn't the stellar debut Funcom desired, but the game endured and went on to carve itself out a workable plot of land. This month, The Game Archaeologist trades in his rugged leather attire for space armor and a high-powered laser rifle. The year is 29475, and the place is Babylon 5. Er, Rubi-Ka.

  • The Road to Mordor: Forum diving

    by 
    Justin Olivetti
    Justin Olivetti
    06.04.2010

    [Special note: Obviously, the news that LotRO is going free-to-play hit after this article was already written, so stay tuned as we dissect what it means for existing and potential new customers next week!] Lately, it feels like we're in a holding pattern for Lord of the Rings Online. The last major content patch, Volume III: Book 1, is fading into distant memory, and we're pushing into summer without definite news of the next update -- or better yet, the next expansion. Players are also nervous about any changes or new directions the game may take after the recent acquisition of Turbine by Warner Bros., and the silence certainly doesn't help any. However, there's always hope in the darkest places of Middle-earth, and the same can be said for the game itself. The Summer Festival should be around the corner, and as for new news, Sapience handed out a bit of vague encouragement on the forums: "You guys know we're preparing an announcement. I can't give you a specific date as to when we'll make it, but I can say I just ran into Adam Mersky coming out of an E3 planning meeting and he was pretty stoked!" While we continue the wait for the next step forward for LotRO, I thought it'd be a good idea to head over to the official forums and do a little diving for some of the more interesting topics and discussions bouncing around the LotRO community today.

  • Insider Trader: A discussion of our trade channel

    by 
    Amanda Miller
    Amanda Miller
    07.04.2008

    Insider Trader is your inside line on making, selling, buying and using player-made products.This week, Insider Trader will be starting a discussion about trade channel in World of Warcraft, including its usefulness to its likability, abuse, and role in the game. At first glance, trade channel is supposed to be a channel linking all major cities, providing a forum for craftsmen and buyers to meet up and exchange goods and services. Within this context, players make a living, purchase gear and consumables, research goods and services, make friends and business associates, and learn the ins and outs of server economy. Unfortunately, when asked their opinions of trade channel, many players describe it as annoying, useless, or offensive, and many keep it turned off permanently. Still others seem to hover in trade chat, spending a great deal of time in it either chatting, selling or sometimes, buying.

  • Shuttle XPC goes 1337 with custom-painted SDXi gaming rig

    by 
    Darren Murph
    Darren Murph
    12.20.2006

    Flame jobs on a PC most certainly aren't new, but we fear it's a fad that will always burn on in some regard, and its companies like Shuttle that keep on fanning it. While the rectangular-shaped box has made its way into a many of homes, gamers looking for some serious horsepower in a mobile rig can find a quite a potent system in the firm's forthcoming 1337 SDXi series desktops. While all the specifics aren't nailed down quite yet, the machine will boast an Intel X8600 or QX6700 quad-core processor, liquid-cooling system, unmistakable custom-paint job on the case, keyboard, and mouse, ATIs X1950 Pro CrossFire graphics cards, support for up to 8GB of DDR2 RAM, gigabit Ethernet, and a hint of that early 90s vibe to boot. Unfortunately, such a flashy rig sports an equally stunning pricetag, as these bad boys will be "starting" at $4,999 when they land later this month.[Thanks, Marshall W.]

  • My guild is so leet that ...

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    12.10.2006

    Normally the WoW Raids & Dungeons forum is the conventional wretched hive of scum and villainy, with raiders complaining encounters have been buffed, other raiders disparaging the previous raiders' progress, and casual players making the 200th "Get out of your mom's basement" post the day. But sometimes, like today, the forum produces wonderful and hilarious things. "My guild is so uber 1337 that ..." is full of raiders talking about how, in fact, their guild is so awesome at WoW it extends beyond the confines of the game itself. In fact, they're so uber 1337 that ...