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  • Halo series spinoff Spartan Assault to end Windows exclusivity for Xbox One and Xbox 360

    by 
    Ben Gilbert
    Ben Gilbert
    10.29.2013

    Once again proving the Halo adage "Spartans Never Die," the twin-stick top-down shooter Halo: Spartan Assault lives on with ports to Xbox One and Xbox 360. Both will arrive "this December," having first launched on Window 8 and Window Phone devices earlier this year. Halo: Spartan Assault was the first Halo video game to launch on mobile and PC ahead of an Xbox platform, and it was developed in-house at Microsoft's 343 Industries (aka "the Halo studio"). It may also be the last Halo game launched on Xbox 360; Halo's next-gen iteration is planned for Xbox One and touts a 60FPS lock, which the 360 can't compete with. The debut trailer is just below the break.

  • Microsoft patent filing attempts to lock down games with multiple engines running concurrently

    by 
    Ben Gilbert
    Ben Gilbert
    06.27.2013

    Shortly after Microsoft released its Xbox 360 HD update to Halo: Combat Evolved -- a game which allowed players to seamlessly switch between the original game's graphics and the update -- the company filed a patent for games "having a plurality of game engines." That patent filing just got published today, and it seemingly attempts to specifically lock down the concept of gaming classics being re-released in an updated form while also allowing longtime fans to switch between the original game and the update. Microsoft-owned Halo developer 343 Industries is at the forefront of the filing, with executive producer Daniel Ayoub's name listed first and two other 343 employees rounding out the list. The description of the patent does allow for some flexibility. "A game having a plurality of engines is described. In one or more implementations, a computing device displays an output of a first engine of a game by a computing device. An input is received by the computing device to switch from the output of the first engine of the game to an output of a second engine of the game, the first and second engines being executed concurrently by the computing device," it reads. However, later on in the filing, it specifically speaks to "remakes of games" that "attempt to captivate their audiences by leveraging emotions associated with the initial game." Certainly a blunt way to put that, eh?

  • Halo: Spartan Assault revealed for Windows Phone and Windows 8, we go hands-on

    by 
    Sean Buckley
    Sean Buckley
    06.04.2013

    Between the Xbox One, Steven Spielberg's latest TV project and the approach of E3, fans have been eagerly awaiting the announcement of a new Halo game. 343 Industries has heard their pleas, but its answer is somewhat unexpected -- the next game in the legendary franchise isn't for Microsoft's next-generation game console, but for the company's mobile and tablet platforms. Built specifically for Windows Phone and touch-enabled Windows 8 devices, Halo: Spartan Assault hopes to offer the essence of Halo in a portable format. Engadget stopped in at the game's launch event to take a look. "In a nutshell, it's a top-down twin stick arcade-style action shooter," explained Dan Ayoub, executive producer at 343 Industries. "Really, a brand new way to play Halo." Ayoub told us that the game was designed to push the limits of phone and tablet graphics, stressing the Halo franchise's history as a trailblazer on Microsoft platforms. "We wanted this to be no exception," he said, inviting journalists at the event to try the game for themselves. We picked up a nearby Surface Pro slate and tucked in. %Gallery-190250%

  • Microsoft announces Halo live-action TV series created by 343 Industries and Steven Spielberg

    by 
    Michael Gorman
    Michael Gorman
    05.21.2013

    The Xbox One is a big deal for consoles, but Microsoft just made a massive content announcement at today's reveal event -- a live-action Halo TV series. As if the existence of such a television show weren't enough, it turns out that 343 Industries is teaming up with renowned moviemaker Steven Spielberg to bring the world of Master Chief to life in serial form. Spielberg will be the executive producer and the show will provide "exclusive interactive Xbox One content," whatever that means. Unfortunately, neither Microsoft nor Mr. Spielberg are telling when the show will actually be available for your eyeballs to view, but it is, most assuredly an actual thing. And just knowing that the follow-up to Halo: Forward Unto Dawn is coming is enough, right?

  • Microsoft working on a fix for Halo 4 SmartGlass issues, arriving in 'the coming weeks'

    by 
    Ben Gilbert
    Ben Gilbert
    01.04.2013

    Microsoft's SmartGlass and Microsoft's Halo 4 apparently aren't quite getting along on Windows Phone 8 devices. Using SmartGlass, Halo 4 players can normally access their stats and other info about their android supersoldier using the long-established Waypoint service -- except for Windows Phone 8 users, apparently. A forum thread dating back to Halo 4's November launch highlights the issue -- as Xbox.com forum user "Scion Eon" puts it: "Whenever I try to log into SmartGlass on my phone while playing Halo 4, I am immediately greeted with a message that says 'Your device is missing certain required features.'" As it turns out, Mr. Eon isn't the only one experiencing said connectivity issues -- specific to Windows Phone 8 devices -- and Microsoft's aware of the situation. "We are aware that there is an issue with the Xbox SmartGlass experience for 'Halo Waypoint' on Windows Phone 8 devices, which may prevent users from accessing Halo 4 player stats," a Microsoft rep told us this afternoon. Thankfully, Redmond's also taking care of a solution. "We are actively working on a fix and expect to have a solution within the coming weeks. We appreciate your patience as this gets resolved and apologize for any inconvenience this causes," the statement reads. Of course, should you want to access Halo 4's Waypoint functionality on SmartGlass before that fix, you can always use Microsoft's competitor's devices. But then who'd do that? [Thanks Colin!]

  • Xbox 360 Halo 4 bundle fights new enemies, packs familiar hardware on November 6th

    by 
    Jon Fingas
    Jon Fingas
    07.15.2012

    It's widely considered a tradition: Microsoft readies a new Halo game, and a new Xbox 360 bundle swings by stores to mark the occasion. The Limited Edition Halo 4 Xbox 360 follows that pattern, with a special (if minor) twist. No one will be shocked by the new Halo-themed artwork or the inclusion of a Halo 4 copy in the 320GB system's box, but the ring of light on both the console and its two matching gamepads will drop the Xbox 360's green glow in favor of a distinctive bright blue. At $400, the console arriving November 6th will aim chiefly at the hardest of hardcore sci-fi shooter fans -- although murmurs of an upcoming successor console could make the Halo 4 pack an unofficial swan song for Microsoft's market dominator. Consider the stand-alone $60 special edition wireless controller for a less expensive way to say goodbye.