7-days-to-die

Latest

  • Crowdfund Bookie August 2013: Extreme samples

    by 
    Mike Suszek
    Mike Suszek
    09.04.2013

    The Crowdfund Bookie crunches data from select successful Kickstarter and Indiegogo campaigns that ended during the week and produces pretty charts for you to look at. Crowdfunding is full of extreme samples. For every handful of projects that earn a few thousand dollars, games like Hex, Massive Chalice and Torment: Tides of Numenera count their earnings in the millions. These games are rare, and not only can they color our perception of crowdfunding, but can also have a major impact on the numbers behind it. Last month's data compiled for successfully-funded projects says as much. August's 29 successful projects raised $2,976,550, but after taking away the month's biggest earner in turn-based strategy game Warmachine: Tactics, the other 28 projects that ended during the month hauled in just $1,397,600. Warmachine: Tactics received $1,028,950 over its funding goal as well. While the month's total amount raised is 53.19 percent over the projects' combined goals, the rate is just 39.66 percent without the top earner. Additionally, the month's average pledge per person drops from $46.57 to $31.70 without Warmachine. Warmachine: Tactics was the only strategy game that was successfully funded among the group in August. While July saw a boost in RPGs, with 11 games in the genre getting funded, August had 12 successful adventure game projects, the most of any genre. Adventure games earned a total of $286,098 thanks to 10,425 people. By comparison, the two shooters funded during the month earned $508,767 from 13,926 backers. While there's no way to discern whether the release of popular retail games like Saints Row 4 or funders' tendency to gravitate to a few extreme samples such as Warmachine had a bigger an impact on crowdfunding for the month, the latter seems pretty clear in August's data. You'll find the month's breakdown by genre after the break, as well as a list of August's top five projects.

  • Crowdfund Bookie, August 11 - 17: 7 Days to Die, Yatagarasu Attack on Cataclysm

    by 
    Mike Suszek
    Mike Suszek
    08.19.2013

    The Crowdfund Bookie crunches data from select successful Kickstarter and Indiegogo campaigns that ended during the week and produces pretty charts for you to look at. It was an active week in crowdfunding, as the Kickstarter campaigns for 7 Days to Die, Legend of Iya, Tangiers, Balrum, Candle, Collateral, Codename Cygnus and Crypt Run as well as the Indiegogo campaigns for Yatagarasu Attack on Cataclysm and Gods Will Be Watching came to a close. Open-world survival horror game 7 Days to Die earned the most money this week ($507,612), and had the most backers of the group, with 13,876 people funding the project. Another open-world game, a vehicular combat game called Collateral, had the highest average pledge per person, with each backer averaging $53.52. Take a gander at the week's results and our fancy charts after the break.

  • Steam gives Satellite Reign, 7 Days to Die and others the Greenlight

    by 
    Sinan Kubba
    Sinan Kubba
    08.09.2013

    The latest round of Steam Greenlight-approved games is headlined by a few Kickstarter successes, perhaps most notably the only-recently-funded Satellite Reign. The Syndicate Wars-inspired real-time strategy title achieved around $611K in backing, and now heads to Valve's portal alongside open-world zombie horror 7 Days to Die and 70s sci-fi god game Maia. 7 Days to Die even-more-recently achieved its Kickstarter goal of $200K and still has six days of its campaign to go, while Maia from indie dev Simon Roth, self-described as Dwarf Fortress meets Dungeon Keeper, was funded on Kickstarter late last year. Other highlights from the round of 15 include The Novelist, in which you play a ghost who observes and shapes the lives of a family, the re-release of 90s horror The 7th Guest, sci-fi janitorial sim (yes really) Viscera Cleanup Detail, and another Kickstarter success in Nekro, which mixes Diablo-style gameplay with the charming art of necromancy. We've got the full list of newly Greenlit games after the break.

  • 7 Days to Die smells blood, rushes to Kickstarter

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    07.27.2013

    If endlessly fearing the sudden hissing sound of a creeper isn't filling your horror-flavored, vector-based gameplay needs, 7 Days to Die combines open-world sandbox gameplay with zombies. Developer The Fun Pimps' Kickstarter pitch describes it as a mash up of survival horror, tower defense, and RPG elements. Following the apocalyptic events of a third world war, 7 Days to Die takes place in the fictional Navezgane County of Arizona. An unknown virus infects the barren wasteland, leaving players fighting for survival. The game's story generation system guides players to other survivors and points of interest. Scavenging for food and supplies is necessary for survival, but finding the best gear will boost character stats like health and agility. The game's scope includes a day and night cycle that strengthens zombies as darkness falls. Stagnant blood and loud noises will attract hordes as well. Crafting, skill trees, degenerating weapons, boss battles, realistic building physics, stealth options and creative user tools are all planned for 7 Days to Die. A no-rules Zombie Nomad Mode will also let players pick between guiding a human, bandit or zombie in solo, co-op and multiplayer games. The Fun Pimps estimates a May 2014 Windows launch for 7 Days to Die with Mac and Linux versions following a few months afterwards. As of this writing, $70,422 of the requested $200,000 has been collected for the game's development. The Kickstarter campaign concludes on August 15.

  • 7 Days to Die has 27 days to raise funds

    by 
    Justin Olivetti
    Justin Olivetti
    07.19.2013

    Excuse me, but you got your zombies all over my Minecraft. What, that's the intent? Well then, carry on! Dubbing itself "the survival horde crafting game," 7 Days to Die is appealing to Kickstarter patrons to help fund this new title to completion. The game puts players in an Arizona county that has largely survived nuclear fallout but is infested with zombies throughout. Players will scavenge for materials, level up classes, build up defenses to survive each night, and use destructible terrain and buildings to their advantage. It remains to be seen whether or not 7 Days to Die crosses over into MMO space; the creators boast a multiplayer feature that may be expanded if stretch goals are met. The Fun Pimps, the developing studio, is looking to raise $200,000 to expand its full-time team. We've got the pre-alpha trailer for you to check out after the break. [Thanks to Dengar for the tip!]