Atanas-Atanasov

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  • Massively Interview: Masthead Studios' CEO on Earthrise and freedom of choice

    by 
    James Egan
    James Egan
    06.03.2009

    There is a slow but steady shift in direction in the MMO industry from being dominated by fantasy titles to one where gamers have other options, namely in terms of sci-fi and post-apocalyptic games. The smaller game studios producing these titles have some big challenges ahead of them, not the least of which is whether or not MMO gamers will embrace settings and gameplay elements that depart from the fantasy MMO paradigm. One of those newcomers to the MMO scene is Masthead Studios who are developing the post-apocalyptic Earthrise.This first title from Masthead Studios will present gamers with a futuristic, dystopian setting where two major factions struggle for control over the island of Enterra, the last refuge of humanity after the burn. Continoma are the technocratic elite; they hold the keys to genetic immortality and enforce their ordered societal views on the population they've resurrected. The game's other major faction, Noir, is a shadow government -- the resistance. Earthrise's setting and factional struggles aren't limited to simple right-and-wrong scenarios, though, and this carries over to the gameplay. Players or guilds may align with one faction or another for their own benefit, but the game's numerous sub-factions provide other options for allegiances, or even the possibility of shifting those allegiances. We had the opportunity to see Earthrise firsthand at GDC 2009 but we've always got more questions. Fortunately, Masthead Studios was willing to oblige. We've had another chance to speak with Masthead Studios CEO Atanas Atanasov about some of the core concepts and lore behind Earthrise, and how their approach to the game and the genre should allow a great deal of freedom for players.%Gallery-48760%

  • Masthead Studios CEO explains reputation system in Earthrise

    by 
    James Egan
    James Egan
    05.29.2009

    One of the upcoming sci-fi and post-apocalyptic MMOs that Massively is keeping an eye on is Earthrise, the first title from Masthead Studios.They've been very good with communicating with the media about the directions they're taking the game, with interviews each month painting a clearer picture of the upcoming title. The latest such interview we've come across is a brief one at German fan site Earthrise HQ, which spoke with Masthead Studios CEO Atanas Atanasov about a few aspects of the game. If you've been reading up on Earthrise, the interview hits some of the topics you'd expect -- the basic concepts of the game, for instance -- but also but heads into some new areas. Atanasov mentions faction capital cities that are expanded upon over time, "using meaningful events that progress not only their visual representation but their story and functionality as well." The interview also hits on the fact that Earthrise will have two reputation systems: Contribution and Reputation. Contribution, Atanasov says, is "the policy of Continoma to discern friend from foe by measuring each citizen's contribution to their system. The second system is Reputation. Numerous smaller organizations exist in Earthrise, each with its own agenda and plans. Players can do tasks for these organizations and grow in Reputation towards them. Organizations provide players with rare resources, monopolized designs that create new, different item combinations, as well as other rewards." For more from the Masthead Studios CEO on Earthrise, head on over to his interview with Earthrise HQ.%Gallery-48760%

  • Earthrise interview explains Masthead Studios approach to sandbox design

    by 
    James Egan
    James Egan
    05.19.2009

    Bulgarian game developer Masthead Studios has been putting a lot of effort into spreading the word about their upcoming post-apocalytic MMO Earthrise. Massively had a chance to sit down with Masthead Studios CEO Atanas Atanasov at GDC 2009 for a preview of Earthrise which gave us a taste of what to expect from the title, but we're always on the lookout for more info about the game. We've come across a short interview at QJ.NET with Atanasov that might be worth a read if you're excited about the dystopian MMO. He discusses some of the major game design decisions Masthead Studios made with Earthrise in respect to character progression (both online and offline) as well as departing from a few of the tried-and-true systems found in other MMOs on the market. Have a look at the Earthrise interview over at QJ.NET for more on the sandbox elements of this first release from Masthead Studios.

  • Earthrise videos show game mechanics and zones

    by 
    James Egan
    James Egan
    04.09.2009

    The post-apocalyptic MMO title Earthrise from Masthead Studios has caught our attention, perhaps even moreso since we heard of their involvement with the much-rumored Fallout MMO. Massively ran a fairly comprehensive look at Earthrise from our meeting with them at GDC 2009 and the game seems to be coming along rather well in terms of development. We came across something else interesting today over at MMORPG.com that might interest our readers. Masthead Studios CEO Atanas Atanasov gave MMORPG.com a demo of Earthrise which they captured in video in two parts.The first video introduces some of the core aspects of playing Earthrise, with the system of skills, abilities, tactics, and stances explained briefly while moving about in a starter zone. The second bit of in-game footage focuses on Earthrise's zones. It shows off the contrast between the utopian Eastern Gardens and a devastated region, once a city and now a buffer between the game's civilized areas and the wasteland. Both videos are worth checking out over at MMORPG.com.

  • GDC09: Massively previews Earthrise page 2

    by 
    James Egan
    James Egan
    03.29.2009

    The struggle for dominance Earthrise will be a very PvP-centric title, with open PvP and full looting adding greater risk to combat. How long will players have to loot fallen opponents (or allies)? Atanasov says, "There will be a time limit. Right now we're planning for 30 seconds, which means that once you die nobody can pick up your inventory for that first 30 seconds. So you have the time to choose whether or not you want your inventory back," at a cost, of course. A key game mechanic that's central to Earthrise's combat is a player's "battle rating" which is a numerical ranking of how tough you are (as presently skilled/equipped) and conversely how tough your opposition is. Your own battle rating and that of your opponents determines the experience you can gain from defeating them, or how juicy a target you are to them. Your battle rating is determined by a few factors. The armor and weapons you equip and the abilities you've learned largely dictate battle rating. A target's battle rating will be visible to you and determines how much experience you'll get from taking down a mutant or other opponent. The battle rating system will also give players flexibility in how quickly they advance. For example, you may be very strong but if you want greater experience gains from taking on weaker opponents you can choose to use weaker gear to match. In effect, you lower your own battle rating but earn more rewards by facing a greater challenge. The battle rating system isn't just a system that determines individual gains, it will also carry over to groups. Atanasov says, "I would say it's very unique in the MMO field. Nobody has tried it so far. I hope it will work well and will bring some new ideas to the future of MMO games."

  • GDC09: Massively previews Earthrise

    by 
    James Egan
    James Egan
    03.29.2009

    The futuristic game Earthrise is one of the upcoming sci-fi massively multiplayer games that we can see on the horizon. It's the first MMO developed by Sofia-based Masthead Studios and features the post-apocalyptic setting of a world divided between utopian idealism and revolution. Massively had a chance to sit down with Masthead Studios CEO Atanas Atanasov at the Game Developers Conference 2009 where he gave us a walkthrough of Earthrise, shedding some light on what this new title may bring to the MMO world.%Gallery-48760%

  • Earthrise interview sheds light on title's sandbox gameplay

    by 
    James Egan
    James Egan
    03.09.2009

    Fans of 'sandbox' massively multiplayer online titles where gamers can largely play how they choose to might be interested in Earthrise, a post-apocalyptic MMO in development at Masthead Studios. Although there's no solid estimate on the game's release date, Masthead Studios is getting the word out about Earthrise in preparation for beta testing. The most recent interview they've done can be found over at GameSNAFU. Michael G. Koshgarian from GameSNAFU interviewed Masthead Studios CEO Atanas Atanasov, who dished out some info on the storyline quests for the warring Continoma and Noir factions. Of particular interest is the fact that players will be able to shift their allegiances and defect to a rival faction, but at the risk of being branded a traitor.

  • Earthrise interview explains game's crafting and sandbox elements

    by 
    James Egan
    James Egan
    02.22.2009

    We've been noticing that the post-apocalyptic MMO Earthrise is getting a lot of press these days. The latest piece that's caught our eye is an interview with Masthead Studios CEO Atanas Atanasov conducted by ReviewStash's Daniel Levy. The interview ranges across several topics of interest for potential Earthrise players, but perhaps what's of most interest are Atanasov's comments on combat game mechanics and crafting. Aiming in Earthrise's combat will be done as with standard shooters, but the weapons available to characters will allow a player to keep a bead on their target. On Earthrise's crafting system, Atanasov says that players will be "capable of infusing Designs into items -- special bonuses and enhancements, or totally separate effects that allow the crafter to customize an item to the needs of his or her customers." Certain crafters may well become influential figures in Earthrise, Atanasov says, known for coming up with powerful item builds.

  • Interview reveals more juicy details on Earthrise

    by 
    Shawn Schuster
    Shawn Schuster
    01.28.2009

    If you were just kinda "meh" about Masthead's Earthrise before, we have a little something for you that might change your mind. In a recent interview with Eurogamer, Masthead's CEO Atanas Atanasov speaks openly about the game's unique features, storyline, class-less system, PvP endgame and potential launch date, set for later this year.While this sci-fi game will be classified as post-apocalyptic, Atanasov says that there will be more technology than your normal story set in the aftermath of civilization's collapse. "When designing the title we wanted to add more technology than typical post-apocalyptic settings because it brings more fun to the game," he said. "And we're designing a game, not writing a movie or a book. We want our players to have more fun with big weapons and blow up things, and use all kinds of special attacks."

  • Masthead Studios CEO discusses Earthrise's sandbox philosophy

    by 
    James Egan
    James Egan
    11.11.2008

    It looks like the sci-fi MMO genre is going to experience quite an influx of new titles in the months and years to come. Beyond the more standard sci-fi MMOs we've reported on in the past, one that's caught our attention at Massively is the upcoming post-apocalyptic title, Earthrise. It seems that beta testing is going to begin "in autumn", as confirmed by Masthead Studios CEO Atanas Atanasov in an interview with Polish MMO-centric gaming site The Art of MMO. While the interview brought to light some interesting revelations about Earthrise as a sandbox MMO, it also nailed down some details such as the system requirements to run the title: minimum requirements are 2 GHz CPU, 1024 MB RAM and 256 MB VRAM video card supporting shader model v3.0, according to Atanasov. But the interview also gives confirmations about guild-based PvP (which Atanasov refers to as 'Guild-vs-Guild' or 'GvG'), character advancement, and the roleplaying opportunities he sees being available to players in the Earthrise sandbox. Check out the entire English version of the interview over at The Art of MMO for more on this title.

  • Earthrise sound effects designer discusses influences and approach

    by 
    James Egan
    James Egan
    08.21.2008

    Earthrise is the upcoming post-apocalyptic MMO being developed in Bulgaria by Masthead Studios. We've been keeping an eye on this title at Massively, but admittedly it hasn't been that difficult so far. Although Masthead Studios is a comparative newcomer to the MMO industry, the company has been doing a good job of raising awareness of Earthrise through the press, while fostering an active community which is eagerly awaiting beta. Their latest media coverage comes to us through Massimo Villa's interview with Earthrise's Kamen Atanasov, Sound Effects Designer for the title. The interview touches on how Atanasov progressed from being a freelance sound designer to working on the audio backdrop of Earthrise. If you're curious about the development of this title, check out this Q&A with Kamen Atanasov. [Thanks, Nolvadex.]

  • Earthrise game mechanics confirmed in Masthead Studios dev chat

    by 
    James Egan
    James Egan
    06.13.2008

    The creators of the sci-fi MMO Earthrise have been very active in recent months -- granting a number of interviews, releasing monthly newsletters, and participating in dev chats. Stratics recently hosted the third Earthrise 'House of Commons' dev chat, with three members of the Masthead Studios team.The Masthead Studios devs that took part were Atanas Atanasov (CEO of Masthead Studios), Apostol Apostolov (Lead Game Designer), and Moll (Community Manager). Their discussion ranged from the professions available to players to the extensive crafting system in the game. Read on after the jump for details straight from the devs about what we can expect from Earthrise.

  • Earthrise newsletter introduces dev team and their influences

    by 
    James Egan
    James Egan
    06.12.2008

    Masthead Studios has released the second newsletter for their upcoming sci-fi MMO Earthrise. As with their first newsletter, it's full of hyperlinks to images and audio related to the game, however there are a few new additions this time around. We've read about the game itself in recent months, but until now little has been known about the people behind the scenes who are working to make Earthrise a reality. The newsletter features an introduction to the members of the Earthrise development team at Masthead Studios in the form of a short Q&A for each developer. Each of the devs discusses what brought them to work on the project, their influences, and what they do at Masthead Studios to further the creation of Earthrise. There's also screenshots of a new area on Enterra called The Nest and a hyperlinked recap of Earthrise's media coverage in the last month. But the real focus of the Earthrise newsletters is on the community, and a number of issues are showcased in the latest iteration.

  • The new player experience of Earthrise

    by 
    Shawn Schuster
    Shawn Schuster
    06.06.2008

    The new player experience is not only crucial to any game's success, but it is particularly important to an MMOG, where developers can lose out on subscription income if players don't see anything that grabs them initially. So in a recent interview over at Ten Ton Hammer, Atanas Atanasov, the CEO of Masthead Studios discusses how Earthrise will approach this concern.He mentions the fact that character creation will be fairly involved, with the ability to customize many features of your character, yet you won't be overwhelmed with too many choices on class or statistics right away. Atanasov also mentions that Masthead Studios has developed their own game engine from scratch that will utilize both DirectX9 and DirectX10 so that it will be accessible to more computers. Be sure to check out more of the in-depth interview over at TTH for more information.

  • Earthrise newsletter offers glimpses of dystopian future

    by 
    James Egan
    James Egan
    05.04.2008

    Some of us at Massively just can't seem to get enough info about the upcoming sci-fi MMO Earthrise. Hitting their forums regularly and following the recent surge of Masthead Studios interviews surrounding the title still leaves this blogger hoping for something more. But it seems those unspoken wishes have been granted -- Masthead Studios has released their first monthly Earthrise newsletter and will continue to churn out newsletters right up until it's time for launch. The May '08 newsletter showcases a section of hyperlinks to Masthead Studios' media coverage over the past two months. This issue also features Community Corner, a recap of the major news and topics found on the official site's forums offered up by Moll, Earthrise's Community Manager. In addition, there's a statement by Atanas Atanasov, CEO of Masthead Studios, as well as some obligatory new Earthrise screenshots.

  • Earthrise on the horizon

    by 
    James Egan
    James Egan
    04.25.2008

    New details about the sci-fi themed MMO Earthrise have emerged, thanks to MMOCrunch's recent interview with Atanas Atanasov, the CEO of Masthead Studios. Gameplay in Earthrise is chiefly skill-based and Atanasov explained in detail the limitations of the skill system, or more accurately -- the lack of limitations. The game mechanics will not limit the skills available to a player character, regardless of faction chosen. However, many skills will only come into play through the use of equipment that utilizes them. As a skill-intensive game, Earthrise will not rank characters by level. A character's gameplay options are kept in check by their physical attributes (Physique and Intellect) and their genetic code. Gene modification is available at a cost and will allow players to tweak their potential, opening up new possibilities. This is in keeping with Earthrise's system of character customization, which they've stated is largely free of class restrictions.

  • Today's sunrise brings updates to Earthrise

    by 
    Eli Shayotovich
    Eli Shayotovich
    04.21.2008

    The Italian game site Alteregonline has a new interview with the CEO of Masthead Studios, Atanas Atanasov. In it which he reveals a few more nuggets o' knowledge about their upcoming sci-fi MMO, Earthrise. The site also has an exclusive new screenshot. When you first go to the site don't worry that it's all in Italian. Just scroll down until you find the English translation towards the bottom.When asked about the endgame, Atanasov said that term was very broad. When players max out their skill development they can do other things, like fight the biggest and baddest monsters in the game. If that doesn't interest them, PvP dominance via territory conquest is an option. Players can also gain economic power via brokering the world's resources or focus on crafting and selling the phatest loot in the land. Endgame content is important them, and the gang at Masthead realizes that if there's nothing to do -- players will leave. They hope to circumvent this with enough content at launch, as well as regular updates and expansions.

  • An interview with Masthead Studios' CEO

    by 
    Eli Shayotovich
    Eli Shayotovich
    03.10.2008

    Mark Arsenault of MPOGD.com sat down with Atanas Atanasov, CEO of Masthead Studios, and grilled him about their upcoming post-apocalyptic MMO, Earthrise. It's a very lengthy and intriguing interview chock-full of good stuff.Earthrise will offer a "true sandbox experience" and give plays unparalleled freedom, including the ability to customize almost every aspect of the character. PvP will be a very important part of the game and is tided into the lore, which has players fighting for control over pieces of a ravaged pacific island called Enterra. As such, players will be able to attack any other player (at any time) if they are in a non-secure area.As we mentioned in an article a few days ago, every item will be crafted by the players. Atanasov gives even more details about this game mechanic. Apparently players will be able to "overclock" certain items. Instead of providing static effects, players will be able to actually define the effect value of an item. Forcing that value to high ("overclocking" it) is a risk/reward scenario. Push it too high and it might fry the component completely; push it just right, and ya got yourself something truly unique.While I'm not a big crafter, this feature sounds fantastic and may lend itself to some very sweet loot that I'm sure the game's economic system will benefit from. Closed beta begins this summer with open beta occurring just prior to release.