beast-mastery

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  • Wrath of the Lich King class changes roundup

    by 
    Alex Ziebart
    Alex Ziebart
    11.13.2008

    Over the last two days, the WoW Insider team has been busy reviewing and gathering all of the still-current class information to bring you up to speed for your first steps into Northrend. You've probably had a chance to get a handle on your class since most of the changes were pushed through in patch 3.0.2, but you have an extra ten levels ahead of you, an extra ten talent points, and a whole bunch of new skills and abilities you're going to need to learn. Don't know what to expect? We're here for you. If you do know what to expect? Well, I guess you can keep reading if you want. We'll let it slide just this once. Death Knight - Being the new class on the block, there's certainly been a lot to talk about in the recent months. Daniel Whitcomb points you toward much of it, including leveling builds, in-depth looks at their core abilities and mechanics, as well as some sage advice from Allison Robert. Druid - Speaking of Allison Robert, she'll be your guide today if you're looking for more on the Druid class. Talent builds, a glimpse at raid healing as Restoration, the rise of the Moonkin and much more can be found within.

  • Scattered Shots: Wrath of the Hunter

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.06.2008

    Welcome to Scattered Shots, where Daniel Whitcomb is totally making plans to walk with rhythm so that he can attract the worm.So with Wrath less than a week away, we got our work cut out for us, so to speak. Luckily, 3.0's early release has given us time to learn to handle our pets and respec to take advantage of new talents, but now the big push is upon, as 10 levels and a whole slew of new zones opens up for us. When you step off the boat or zeppelin in Borean Tundra or Howling Fjord, where will you go? What will you do? Here's a few quick Hunter specific tips to getting started in the Wrath of the Lich King.

  • Beast Mastery: Spiders

    by 
    Zach Yonzon
    Zach Yonzon
    11.02.2008

    I like the creepy-crawlies. As soon as my hunter hit Level 15, I made my way to the Skittering Dark in Silverpine Forest and hunted down Krethis Shadowspinner. Sure, she looked exactly like the low-level spiders in Tirisfal Glades, but how could I not want her? With a name like that, she was sure to be deadly. Sure enough, she was, and she managed to kill me several times before I was finally able to tame her. If I had waited 5 more levels, Freezing Trap would've made things much easier.Of course, over the course of leveling, I had to abandon her (leveling pets was nowhere near as easy as it is post-Patch 3.0.2) but these days I keep the company of Leech Widow from the Wetlands. Yes, it's a generic white spider, but you'll understand these things if you have a Hunter. The cool thing is, Spiders now appropriately have the Web ability that we only used to envy from NPCs. It entraps opponents for 4 seconds from 20 yards and has a 40 second cooldown. It's a damage-less version of the Exotic Pet Silithid's Venom Web Spray. The good news is, the damage doesn't really matter. You'll want to use the web merely to keep opponents at a distance. This ability makes them a great choice for Level 19 twinks.

  • Beast Mastery: Bats

    by 
    Zach Yonzon
    Zach Yonzon
    10.19.2008

    My very first pet was a bat. As soon as my white-haired Troll turned Level 11, I hied off to Tirisfal Glades and sought out Ressan the Needler, one of only two tameable all-white bats in the game. Of course, some people mistook him for those semi-albino bats found in the Eastern Plaguelands, but true pet connoisseurs knew better. Even when Hunters started turning to those 1.0 speed bats from Zul'Gurub, I stuck to my white bat. All pets were eventually normalized but now in the Echoes of Doom, each pet has its own ability, making our choices of pets even more special and important.In Patch 3.0.2, all bats now have Sonic Blast as their unique, bat-exclusive ability. It's a 2 second stun with negligible damage on a one-minute cooldown. As far as Hunter pet abilities go, Sonic Blast is pretty run-of-the-mill and isn't significantly great to merit taming a bat for. It pales in comparison to the Ravage skill of Ravagers, for example, which is on a 40-second cooldown. Ravage is melee range ability while Sonic Blast has 20 yards -- an irrelevant bonus considering our pets are almost always at melee range. It's only a little better for chasing and stunning, but otherwise, I would much rather have it available every 40 seconds than have some extra range.

  • Scattered Shots: Getting started with talents in 3.0.2 as a Beast Mastery Hunter

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.17.2008

    Welcome to Scattered Shots, where Daniel Whitcomb is doing a special happy dance over that whole Aspect global cooldown removal thing.Before we get into the meat of this week's column, I have a confession to make. I was tempted to make a very short column that consisted primarily of a recording of me making squealing noises that you would generally only expect to come from a giddy schoolgirl, punctuated by a bit of gibberish that might sound something like "Aspect of the Dragonhawk." But that said, there's a lot of other things I could talk about, and I won't leave you hanging. It's a busy time in WoW, and Hunters have a lot of stuff to do now that 3.0.2 is out. By now, hopefully, your server has calmed down enough for you to get on, play around with learning all your companions and mounts, and start trying to figure out talent specs. Hopefully by now, you've seen some of our articles on the subject, such as Big Red Kitty's Hunter and Pet Talent overviews, and David Bowers' guide to exotic pets currently available in game. They're great resources, so I'm not going to attempt to replicate them here. Instead, I'm gonna focus on a quick and pertinent question: You've finally found some time to play WoW, your server's stable enough to let you play WoW, and you've just logged on your Beastmastery Hunter for the first time since 3.0.2 went live. What do you do?

  • Patch 3.0.2 guide to Exotic Pets: Core hound

    by 
    David Bowers
    David Bowers
    10.15.2008

    Core Hound:If casters are giving you trouble, then the core hound is the exotic pet for you. Their Lava Breath ability slows down the enemy's casting speed by 50% for 10 seconds. The cooldown is also ten seconds, so you don't even need the Longevity talent to keep this up all the time, which is especially nice for PvP also. Their Ferocity talents give them lots of extra damage and self-healing options as well. The core hound is the pet with the loudest footsteps in the game -- their feet pound the earth so hard it even makes everyone's screens shake if they happen to be nearby. So if you're the kind of hunter who likes to announce to the entire world, "Here I am! Look at me! Right here!" then this is the pet for you; but if you want to be sneaky and avoid attention, then you ought to look elsewhere.BRK loves core hounds lots. There are three types to choose from: red hot, green hot, and white wolf; found in Blackrock Mountain, Shadowmoon Valley, and Azuremyst Isle respectively.If you want a non-exotic alternative to core hounds, you could consider the serpents and their Poison Spit ability, which is almost just as good as the core hound ability, and ranged too! You won't deafen people and shake their screens with a serpent, but you'll do the trick just as well, more or less, especially if you have Longevity. Serpents are Cunning pets though, so you it also depends on which talents you prefer. NEXT: DEVILSAURS >>

  • Patch 3.0.2 guide to Exotic Pets: Chimaera

    by 
    David Bowers
    David Bowers
    10.15.2008

    Chimaera: Pronounced "kai-meh-ra," this mythical mish-mash of different animals has a Froststorm Breath ability, which does a bit of damage slows down your enemy by 50% for 5 seconds. Normally the cooldown is 10 seconds, which in itself isn't that bad, but with the Beast Mastery talent Longevity, you can shorten this to 7 seconds. Combined with well timed Concussive Shots, you could keep an enemy slowed to 50% speed for 12 out of every 14 seconds. That makes this pet one of your best bets kiting, and excellent for PvP: if melee types like rogues and warriors keep slowing you down with their hamstrings and crippling poisons, this beast is your revenge. It won't free you if you're snared, but it will snare them and give you some hope of escape. It's a Cunning pet, so it's extra mobile, and it can also help you recharge your mana in a fix, but it may not have some of the extra damage capabilities or survivability of Ferocity and Tenacity pets.Check out BRK's video of a chimaera pet, have a look at Wowhead's chimaera gallery to see whether you prefer the Azerothian or Outland breeds, and then scan their list of tamable chimaeras to find the one nearest you, in many places, such as from Winterspring to Shadowmoon Valley.If you're wondering what sort of normal pets have similar functionality, the next closest pet to the chimaera is the hyena, with Tendon Rip, which lasts 1 second more than the chimaera's ability, but has a 10-second longer cooldown. NEXT: CORE HOUNDS >>

  • Patch 3.0.2 guide to Exotic Pets: Silithid

    by 
    David Bowers
    David Bowers
    10.15.2008

    Silithid:The silithid is your choice if you want to keep an enemy stuck in place. It has a ranged Venom Web Spray ability which can do some damage and trap your enemy for 4 seconds every 40 seconds or so. Longevity helps with that, but to me at least it still doesn't seem as nice as the chimaera's Froststorm Breath. But it all depends on how you use it, I guess, as well as what other sorts of talents you choose for yourself. This is a Cunning pet, just the same as the chimaera. BRK had a look at this a while back, which showed off the pets abilities and looks. There are four different colors, and for the most part, they can be tamed in Tanaris, Un'Goro, and Silithus.The spider is your closest non-exotic alternative, with Webs that do the same thing as the Silithid but without the extra bit of damage. NEXT: WORMS >>

  • Patch 3.0.2 guide to Exotic Pets

    by 
    David Bowers
    David Bowers
    10.15.2008

    If you're a hunter, you're probably pretty excited about the new talents we're getting in Patch 3.0.2, not the least of which is the new Beast Mastery talent, appropriately enough called Beast Mastery. It gives you 4 extra talent points, and enables you to tame "exotic" pets that would otherwise be beyond your reach. But which exotic pet is right for you? Where can they be tamed? Are they really better than the regular pets? There are seven exotic pets in all, but only five of them are available to us now: Chimaera Core Hound Devilsaur Silithid Worm The Rhino and the Spirit Beast will only be available in Northrend once the expansion actually arrives next month. For now, we have the selection of exotic beasts that would become available to a level 60 hunter upon first clicking that 51st talent point, and reaching the pinnacle of his or her mastery of beasts. These pets are not necessarily set in stone, of course, and they will change a bit over the next month or so, though how much is still anyone's guess.So what makes each of these pets special? Let's have a look. FIRST UP: CHIMAERAS >>

  • Patch 3.0.2 guide to Exotic Pets: Devilsaur

    by 
    David Bowers
    David Bowers
    10.15.2008

    Devilsaur:This big red dino is a great Ferocity pet with a specialty in sustainable damage over time. Its Monstrous Bite builds up over a period of 30 seconds to an additional 9% damage on all the devilsaur's attacks. If your battle is going to last 30 seconds or less, though, you're not going to get the full benefit of that, especially if, as in PvP, there may be breaks of a few seconds in which the Monstrous Bite buff is not being reapplied, then your devilsaur will have to start over again. This makes me think that the best utility for a devilsaur is in instances, particularly on long boss fights where it can just wail on a target from start to finish. Just be sure that your tank doesn't mind the footsteps -- they're not as loud as the core hound, and they don't shake your friends' screens, but they could definitely get annoying sooner rather than later.This was the first exotic pet that BRK caught on film, and it comes in shades of red, white and black. You'll find them all in Un'Goro Crater, except for one more in the northernmost Netherstorm biodome as well.The closest non-exotic pet is the raptor, with a Savage Rend ability that does some bleed damage and boosts attack power if it critically hits. It has a nasty 1 minute cooldown though, which really limits its usefulness. NEXT: SILITHIDS >>

  • Patch 3.0.2 guide to Exotic Pets: Worm

    by 
    David Bowers
    David Bowers
    10.15.2008

    Worm:The worm is your exotic Tenacity option if you need a really hard-core single-target tanking pet. It doesn't have the gorilladin's ability to tank multiple targets at the same time, but you can't do much better than Acid Spit for single target debuffing over time. The more physical damage-dealers you have attacking that target over the longest period of time possible, the more you'll see its effect stack up. It looks to me like the best boss-tanking pet you can find in a party made up of mostly physical damage-dealers rather than magical, if you can get your friends to let it tank the boss, of course. In PvP, the effect doesn't wear off as fast as the devilsaur's ability, so you might find it somewhat useful there as well, if you need a pet with more survivability.BRK showed us worm a while back, and of course Wowhead can show you all its 6 colors (as well as the upcoming Northrend version). In Azeroth, the most likely place to find these is in Silithus, or if you're in the Horde, you can just hop down to Ragefire Chasm and tame one there.If you need a non-exotic pet with armor reduction, you can try out the wasp and its Sting, though that's a Ferocity pet for damage more than tanking. If you want a good Tenacity pet for PvP before Northrend, then the crab and its Pin ability might be what you're looking for. In Northrend, however, you're going to want a Rhino for all your PvP Tenacity needs, without a doubt. RETURN TO EXOTIC PETS GUIDE FRONT PAGE >> Patch 3.0.2 "Echoes of Doom" has landed and WoW Insider has you covered. From patch notes to talent guides for every class to fixing your addons to 5 easy achievements you can snag right now. Make sure to check out the latest news.

  • BigRedKitty: 3.0.2 Hunter talent trees

    by 
    Daniel Howell
    Daniel Howell
    10.13.2008

    Daniel Howell contributes BigRedKitty, a column with strategies, tips and tricks for and about the Hunter class, sprinkled with a healthy dose of completely improper, sometimes libelous, personal commentary. We didn't make 80. Nope, we were much more focused on obtaining a Spirit Beast for a hunter-guide movie. We failed. But we spent hours patrolling in Sholazar Basin, playing with Gorilladin, making leatherworking gear, and trying out all the hunter talent trees while not leveling as fast as we could have. Actually, we leveled from 77 to 78 without doing any quests at all. We also haven't run any dungeons or raids. OK, we did one Utgard Keep, but it didn't count. The entire party, except the healer, was was way over-geared for the place. We also haven't done DPS-testing with Recount or Training Dummies in sufficient quantities to provide factual evidence of one hunter-tree's superiority over another. We also haven't done hours of arena, battlegrounds, or PvP-zones. We've done a little, killed and been killed, but nothing that would give us a serious insight into the solutions that Blizzard has come up with to make our class more amenable to PvP. But! We have played all three trees, full 51-points each, for at least one entire level. We have tried just about every tree/pet-class combination at least once. Except Spirit Beast, natch. And we've cranked our leatherworking to 432! /win! So when we discuss the new hunter talent trees, keep in mind that your opinion of our opinion my vary. We may have some seriously beta-PvP-experienced hunters who disagree with some of our assessments of the new talents. We may have some Naxx-raiding hunters who disagree with some of our conclusions. But that's OK! The major purpose of this column is to give you, the WoW Insider reader, a point of reference. You know our writing, you know our play-style. You should know our limitations and the areas at which we're not too shabby. Read, absorb, analyze, and prepare to test to it all yourself on Tuesday.

  • Ask a Beta Tester: It's all about the money

    by 
    Allison Robert
    Allison Robert
    10.11.2008

    We have a lot of profession questions today, but also a few about Achievements, the Beast Mastery 51-point talent, and what happens when you push Death Knights off a cliff:Riley asks...How is the Shaman Hex ability working? Does the target still have control of movement and does the PvP trinket work against it?Hex is a the crowd-control spell for Shamans referenced by the devs at the class panel here, and it's been tinkered with a lot since we first heard about it. It was originally meant to be more of an emergency-only, short-duration CC. In its present form, Hex's duration has been increased to 30 seconds and it doesn't necessarily break on damage. However, in PvP the target can control where they go, the PvP trinket does work (you can also shapeshift out of it as a Druid), and it's considered a curse and can be dispelled by Mages, Druids, and restoration Shamans (who will have the ability do dispel curses with a 31-point talent Cleanse Spirit). Think of it as a somewhat odd combination of Counterspell, Fear, and Polymorph.

  • Scattered Shots: How do you make sense of all the beta hunter changes?

    by 
    David Bowers
    David Bowers
    08.21.2008

    Is the tauren above about to cut off his own head -- or lunge forward to attack? Perhaps he's just feeling confused about upcoming changes to hunters? Would you, too, like to know just what's going to happen to your class? Well, you can rest easy now, because Scattered Shots has all the answers to your most urgent questions.The short answer is: You don't; at the moment there is no making sense of all the Wrath hunter changes. We find ourselves at the mid-point of Blizzard's mysterious scheme for hunters, right in-between significant changes already in-progress and vague changes which they've promised or the future. We remain uncertain about which ones are going to make it live, which will be changed again, and which will be removed or added later on. Any analysis we do right now (and indeed much of the analysis we've already done) may or may not be completely out of date in a matter of days or weeks, and if your head hurts from all the ups and downs of turbulent beta-zone theorycrafting, rest assured that Scattered Shots feels your pain.The long answer is: Even though the jigsaw puzzle isn't complete, it's still a pretty neat picture to look at. Today isn't the day for point-for-point talent analyses plus spreadsheets of sting/shot-damage coefficients -- what a headache that would be. No, today is an opportunity to stand back and look at how all this is beginning to fit together, to see how the path our class is trekking through the wilderness of beta-testing ambiguity solves some of our long-standing problems, gives us more of what makes hunters great, and leaves us with several crucial questions mysteriously unanswered.What follows, ladies and gentauren, are the X-files of hunter beta mysteries, a fuzzy look through the crystal ball into the future of our class, the thrilling buildup to the surprising twist that comes just before the epic climax of the Hunter Saga season finale and leaves you hanging on the edge of your seat, biting on the tip of your fingernails, and gasping for air in the thrall of cliffhanger suspense.

  • Scattered Shots: Pet talent trees in the Wrath Beta

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.14.2008

    Welcome to another edition of Scattered Shots, the other WoW Insider weekly Hunter column. Daniel Whitcomb is your guest host again this week. So, we theorized about talented pets a bit quite a few installments of Scattered Shots ago, but now we have the actual trees live and testable on the Wrath Beta, and they seem to be firming up nicely. There's a few promised changes yet to come, such as the removal or lowering of focus costs on many major abilities and talents, and it's still very possible that Blizzard may make changes here and there before live, but I think they're solid enough at this point that we can look at each tree and make some solid predictions about how people will use them and how various talent builds might look.

  • Hunter Pet News: New exotic pet families added, Kill Command changed

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.09.2008

    The latest Beta Build has hit the test servers, and there's a lot to report for Hunters. In particular, many of the announced changes we discussed in the last Scattered Shots went through. Aspect of the Beast now grants a melee AP buff, and Mongoose Bite is unlinked from dodge. Tranquilizing Shot now dispels magic effects, and Arcane Shot does not. Most of the big notable changes however, center around pets, and specifically Beast Mastery. The 51 point talent is now implemented, and 5 extra talent points work. Chimeras and Devilsaurs are now exotic only. In addition, two new exotic pet families have been found: Worms and Silithids. %Gallery-28679% You can tame both the Dredge Striker and Dredge Crusher type worms in Silithus and the Jormungar worms in Northrend. For Silithids, only one "warrior" skin seems tamable, while the worker, wasp, and heavy tank type silithids are not tamable. The worms are Tenacity pets who feed on bread, cheese, and fungus and have a family skill called Acid Spit that does nature damage and reduces, while the silithid is a Cunning pet who feeds on meat and fungus and have an ability called Venom Web Spray that roots the target for 4 seconds and does nature damage. I've added some screenshots of the new pets and their abilities to the gallery above. Also, if you're not impressed with any of the new exotic pet families so far, take heart. We've been told they're still working on the pets themselves. Unfortunately, the rest of the pet-related news is less than amazing.

  • Build Shop: Hunter 41/20/0 Leveling Spec

    by 
    Matthew Porter
    Matthew Porter
    08.05.2008

    Periodically WoW Insider presents Build Shop, which takes a look into one of the many talent specs available to players. This week, Matthew Porter examines a beast master Hunter talent specialization built around leveling.Welcome readers to this week's Build Shop. I know you haven't seen this feature since the middle of last June, and that's because most viable talent specs have been covered for each class. Not a lot of additions or enhancements have been added since then but that will surely change when Wraith of the Lich King arrives. So this week I thought I would try a "theme" talent spec, one designed for a particular task, leveling a Hunter. Many people agree that the Hunter is one of the easier classes to level, but for fellow WoW Insider blogger Matthew Rossi and others, it's taking longer than expected. Let's see if this beast mastery spec can give him a boost!

  • Scattered Shots: New and improved abilities

    by 
    David Bowers
    David Bowers
    07.31.2008

    Scattered Shots: noun. 1. (Scatter Shot, singular) An ability used by Marksmanship hunters, especially to annoy other players in PvP. 2. (Scattered Shots, plural) A column at WoW Insider about anything even loosely related to hunters, except for high-level raiding and completely improper, sometimes libelous personal commentary.Hunters are getting quite a few changes in Wrath of the Lich King, but so far haven't covered them all. Today I'd like to go through the newest abilities and discuss them in greater detail.New Baseline Hunter Abilities:Nope, no Camouflage. We talked about this before, but it looks like the devs read our article, "Do hunters need Camouflage?" and decided the answer was no. So, instead we have a couple other new abilities to look forward to:Kill Shot: This is the new level 80 hunter ability, and it provides us with a bit of utility that help us to stand out and perform better in various situations:

  • Ask a Beta Tester: Wyrmrest Temple and the dragon shrines

    by 
    Alex Ziebart
    Alex Ziebart
    07.30.2008

    Elizabeth is off having grand adventures at the airport today, so I'll be filling in for her on Ask a Beta Tester today. You may know me from such WoW Insider features as Know Your Lore, Ask a Lore Nerd, Hybrid Theory, and Bad Pop Culture References. Hm, wait, I think I imagined that last one... Anyway! I'll be fielding your questions today, and I apologize if I didn't get to yours. I had to pick and choose questions I actually knew a thing or two about, so I couldn't really answer class questions about classes I don't play or don't know very well.If I didn't get to your question today, go ahead and ask it again today, and hopefully one of the other WoW Insider staff in the Wrath Beta will be able to answer it for you. Thanks, everyone!juicyjuice asked: As I understand it, the Argent Dawn is making a reappearance in WotLK. Will players who spent a lot of time with the Argent Dawn pre-BC have a significant advantage over people who may not have much or any Argent Dawn rep when WotLK hits? The Argent Dawn and parts of the Silver Hand are now operating as the Argent Crusade. I won't elaborate on that so we can avoid any spoilers on the front page here. So no, high Argent Dawn rep from WoW Classic will not give you any advantage in Wrath of the Lich King. However, it will probably play a role in an achievement or two, though it is a bit too early to say for sure whether that will be the case when Wrath hits retail.

  • Devilsaurs tamable on Wrath servers, Chimeras may be next

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.29.2008

    As of the latest build, Beast Mastery, the 51 point Hunter talent in the tree of the same name that lets you tame "exotic" pets, remains unimplemented. However, it looks a sneak preview of the talent may have snuck into the patch all the same: Devilsaurs are now tamable! The devilsaurs do shrink quite a bit, but are huge all the same -- I'd estimate the one I tamed was at least three times as tall as my dwarven hunter after taming. They also make a satisfying stomping sound as they run around behind you. They use the Ferocity talent tree (minus Charge for some reason), and eat meat. They come with all the basic pet skills, use Bite for their focus dump, and have an extra family skill called Monstrous Bite. Monstrous Bite looks slightly unfinished, as there's only one rank, and it only hits for 4-6 damage. It's not completely bad though: It also has a buff on hit that increases the Devilsaur's damage done by 5% and stacks 3 times (It should be noted that Monstrous Bite's tooltip currently claims it boosts AP instead). In addition, the buff makes the devilsaur larger. %Gallery-28679% It should be noted too that Wowhead now lists chimeras as a pet category, complete with a family ability called Froststorm Breath. However, I could not personally tame the chimeras in Winterspring or Azshara. [Thanks for the tip, Homelessbird!]