city-of-steam

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  • Jukebox Heroes: City of Steam's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    08.13.2013

    City of Steam has to be the first MMO soundtrack that I've seen sold prior to the game actually launching. I mean, it's probably happened before, but I can't recall when. In any case, I had a good listen to this steampunk-inspired score months before its launch, but its lack of a presence on YouTube kept me from writing it up. Enter Composer Daniel Sadowski, who emailed me asking why I hadn't covered his soundtrack yet. I was like, "Well, it's not on YouTube," and he was like, "Well it is now," and I was like, "I saw Ferris pass out at 31 flavors last night." True story. I'm glad he did because this is a surprisingly decent score. With many browser-based MMOs, it might be easy to dismiss the music with the same wave of the hand that some dismiss the game itself, but that would be a shame. There's a lot of passion and ingenuity at work here. Let's listen!

  • City of Steam's Tears of the Oracle patch hails the return of the greenskins

    by 
    MJ Guthrie
    MJ Guthrie
    06.19.2013

    When City of Steam threw open its browser-based beta doors to all players, certain classes and races were noticeably missing from the soirée. But some fan-favorites have finally gotten their invitation and will be rejoining the party when the 1.3 patch Tears of the Oracle hits next week; greenskins, dwarves, and Channelers will once again be available to play. And that's not even the half of it! This next patch will also be raising the level cap, expanding questlines, and adding plenty of new things, including the Founder's Annex suburb, a PvP event, a collection system, rare mobs in dungeons, plenty of cosmetic items, and even a new crafting system. On top of that, levels one through nine can resurrect for free in dungeons and the salvage system got an overhaul. So get ready to get your goblin (or hobbe, or orc) on next week! [Source: Mechanist Games press release]

  • City of Steam dev journal discusses game events

    by 
    MJ Guthrie
    MJ Guthrie
    06.18.2013

    With a name meaning the center, you'd expect City of Steam's Nexus to be a happening place even in beta, right? That means plenty of events for folks to get in on. Well, it just so happens that there are two general events already in game and a third on the way, and Mechanist Games gives players the lowdown on how to get in on the action in the latest dev journal. Unlike temporary in-game events, events in CoS are permanent instances you queue for. Of course, victory promises reward. Of the two current events, the Arena is all about survival of the soloist as waves of mobs crash into you whereas Tesla Defense is a five-man tower defense. When patch 1.3 releases, the PvP-based Siege of the Spire will join the event lineup as a MOBA-inspired arena that includes mobs, turrets, and team bases. Players can join the regular events as well as daily and weekly events with larger rewards. For more details, check out the official site.

  • Jukebox Heroes: Starting your MMO music collection

    by 
    Justin Olivetti
    Justin Olivetti
    06.11.2013

    I love seeing people turned on to MMO music, particularly after it's gotten such a bad rap over the years. But for the new fan, it can be a daunting proposition to start up a collection. After all, it's not as if you can go down to your local vinyl shop, peruse a stack of 45s, and come out with a full set of SOE's greatest hits. Only a fraction of MMO scores are available for purchase these days, with the rest being free, packaged in with collector's editions, out of print, or just tucked away inside of game files somewhere. So how do you get started on building up a robust library of MMO music? If you don't have deep pockets, which scores would I recommend you pick up first? Well, my friend, I've given it some thought and have put together a guide to six essential purchases that will get you off to a great start. Don't thank me; thank music. And also me because I did this hard work.

  • Mechanist launches City of Steam's patch 1.2: The Vault Unsealed

    by 
    Mike Foster
    Mike Foster
    05.28.2013

    Tomorrow (or tonight, depending on your point of view) is patch day for free-to-play, browser-based title City of Steam. Starting at 2 a.m. EDT, the game will be taken offline for four to six hours while Mechanist Games pushes live patch 1.2: The Vault Unsealed. This new patch adds quite a bit of content to the still-in-development City of Steam, including new quests, the return of the Riven and Draug as playable races, the addition of a new content hub by the name of The Vault and a brand-new Wilderness level known as The Broken Stair. The level cap has also been raised up to 32, and PvP enthusiasts will find a new map and new tournament event in which to slay their fellow players. Mechanist is promising more details once the servers come back online; in the meantime, you can discuss the patch over at the official City of Steam forums.

  • City of Steam opens beta doors at 10 p.m. tonight

    by 
    MJ Guthrie
    MJ Guthrie
    05.10.2013

    If you've been eagerly awaiting your chance to get into the browser-based steampunk goodness of City of Steam, your wait is nearly over. Clear your Friday night plans because in just a few hours at 10:00 p.m. EDT, the city of Nexus will be welcoming its new residents. And you won't be needing any early access key, as Mechanist Games is throwing the beta doors open wide for any and all! Returning testers will notice many new features have been added since the closed beta runs, like events, a plethora of new cosmetic items, and more streamlined skill, talent, and crafting systems. And jetpacks -- who can forget the jetpacks! Players will also find over 80 dungeons, over 100 quests, new PvP maps, open Wilderness levels, customizable gear, and more... and that's only to start! The devs have an aggressive release schedule plan of adding new features and content on an almost bi-weekly basis throughout the beta. For more details on what you can expect, check out Massively's hands-on experience as well as the official open beta features list. [Source: Mechanist Games press release]

  • City of Steam opens up beta to all on May 10th

    by 
    Justin Olivetti
    Justin Olivetti
    05.07.2013

    You know the special beta keys that you needed to access the upcoming City of Steam test? Yeah, well, you don't need them any longer. Mechanist Games has decided to drop the key concept in order to open up the beta to everyone. So starting on May 10th, anyone who has an interest in checking out this steampunk MMO may do so with no hassle. The upcoming beta test will be continuous and will feature an improved tutorial, events, wiliderness levels, and the Massively-approved technique of jumping. The team also removed the old faction system and teased the possibility of a MOBA-like addition to the game. [Source: Mechanist Games press release]

  • City of Steam open beta early admission starts May 10

    by 
    Jef Reahard
    Jef Reahard
    04.26.2013

    Want an early look at steampunk browser MMO City of Steam? Mark May 10th on your calendar, because that's the day that Mechanist is launching an "early admission" ramp up to its forthcoming open beta test. The testing phase will be continuous (as opposed to that trendy weekend-only tomfoolery), and Mechanist will start with three classes and four races with more to come as the process matures. If you don't have a key already, you can get one by subscribing to the City of Steam newsletter on the official site.

  • The Daily Grind: Has an MMO ever implemented your idea?

    by 
    Bree Royce
    Bree Royce
    04.26.2013

    Earlier this month, Massively's MJ sat down with the City of Steam devs and discovered that you, the Massively readers, had actually influenced one of the game mechanics. Wrote MJ, There is one new feature that was put into game specifically because of Massively fans: jumping! That's right. You made it clear you wanted jumping in game, and the devs listened. Who says you don't have the power to change things? Leaving aside the implication that we spent one of our precious wishes on jumping, I thought this was really cool, and I tried to think of other examples of players coming up with amazing (or not) design ideas that were subsequently implemented in a game. I can think of certain demands that were met in classic MMOs. World of Warcraft is infamous for implementing the most popular player mods as official features, and in more recent news, there are Guild Wars 2's efforts to split reset times for different continents after much player protest. How about you? Has an MMO ever implemented your idea or the ideas of a fellow player? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • City of Steam gets the green light

    by 
    Shawn Schuster
    Shawn Schuster
    04.19.2013

    The steampunk browser MMO City of Steam is happy to announce today that it has been greenlit by the benevolent members of Steam. What does this mean? It means that the people have spoken and they want to see City of Steam on... Steam, and the folks at Mechanist Games can now work with Valve to get the game up on the popular game distribution platform, opening the free-to-play title up to much more exposure. Out of 1195 games campaigning for a spot on Steam, CoS came out in "8th or 9th place," according to the team's recent news post. Up next: getting out of beta and on to a finished client-based version for Steam. Congratulations to everyone at Mechanist Games!

  • City of Steam going public with wilderness areas

    by 
    MJ Guthrie
    MJ Guthrie
    04.09.2013

    If you were just thinking to yourself that the one thing City of Steam needed (besides being released already so you can play!) was an open, public hunting area, you're in luck! In the latest dev blog, Mechanist Games announced the addition of wilderness areas -- zones where many players can congregate, kill respawning mobs, and do quests. The wilderness areas give players a travel route that offers XP and loot along the way. Wilderness areas will also host public events and have an occasional rare spawn. Even more things are in store for these public areas. The dev blog hints at PvP, as also mentioned in Massively's recent interview.

  • GDC 2013: City of Steam demo showcases crafting and other streamlined features

    by 
    MJ Guthrie
    MJ Guthrie
    04.05.2013

    It may seem like a while has passed since we last experienced City of Steam, the fantasy steampunk MMORPG that fits in your browser. That's because it has! The game's last closed beta testing round was back in December, and fans have been eagerly waiting to get back into the city-state of Nexus. Of course there has been some news to tide us over in the meantime while developers have been turning all of that beta feedback into fixes and updates, but that's not the same; people want to play. Luckily, it's GDC to the rescue! While the rest of the world won't actually get to access City of Steam until it launches open beta (which is anticipated to be within the next two months!), I was able to dive in and explore the fruits of the devs' winter labors. And let me tell you, they've put their time to good use! I met with Communications Manager Gabriel Laforge and Operations Director Andrew Woodruff from Mechanist Games who showed off all the work that has gone into the game since the beta closed, from graphics to crafting to airships. They also highlighted the game's cash shop and revealed numerous rewards players can earn simply by playing the game.

  • PAX East 2013: Hands-on with City of Steam

    by 
    Matt Daniel
    Matt Daniel
    03.23.2013

    I don't know what it is about steam engines, brass goggles, and copious amounts of clockwork mechanisms that excites me so much, but the steampunk genre has a special place in my heart. With that in mind, it should be no surprise that when I discovered that Mechanist Games, the studio behind upcoming F2P browser MMO City of Steam, was going to be at PAX East, I immediately claimed the assignment. For the uninitiated, City of Steam is a title that mixes the traditional fantasy flavors of magic, elves, and goblins with steampunk staples of industrialism, clockwork automatons, and airships to create what is described as "industrial age fantasy in a fallen world." During my time at PAX East, I got to spend just under an hour exploring the world of City of Steam and chatting with the game's developers who were milling about the booth. It's a fairly ambitious title that's aiming to bring a high-quality, modern MMO experience to players' browsers, but will it run like clockwork or go up in a cloud of steam?

  • Free for All: The 10 best-looking browser-based MMORPGs

    by 
    Beau Hindman
    Beau Hindman
    03.20.2013

    Beauty, they say, is in the eye of the beholder. Keep that in mind before you tell that me the games that fill out the following list of "best-looking browser-based MMORPGs" are ugly as sin. Sure, some of them are an acquired taste, but I wanted to display just how much variety there is now in browser gaming. It's not the delivery system it once was; we have had fancier-looking Flash-based titles for a while, but now with engines like Unity or Silverlight and even HTML5 coding, we have games that look no different from their client-based counterparts. There are still some ugly-as-sin games out there as well, but they have endearing qualities all the same. So keep that in mind; this is my top 10 list. If you want to suggest your own in the comments section, I would love to hear them! Now, on to the list, in no particular order...

  • City of Steam fires up the Colossus

    by 
    Justin Olivetti
    Justin Olivetti
    02.06.2013

    There appears to be no shortage of interesting sights and sounds to experience in City of Steam, although one particular landmark looms above the rest. It's the Colossus, a slumbering defensive... thing that rests in the city proper, and Mechanist Games has an amusing post giving a bit of backstory to the machine. Apparently the Colossus was created a long time ago as a giant mobile fortress tasked with protecting the city in times of dire peril. As the city is more or less at peace, the Colossus is in stand-by mode -- although it could be woken at any moment. This mega-sized robot features cannons and an arm that's good for punchin' and aught else. The devs revealed that originally it had several more limbs, but revisions turned it into a walking fort instead.

  • City of Steam's bestiary gives pre-launch advantage

    by 
    Justin Olivetti
    Justin Olivetti
    01.31.2013

    While we're twiddling our thumbs waiting for the steampunk City of Steam to finally release, Mechanist Games has a great way that we can prepare for the launch. The team has put a spotlight on the website's bestiary, a helpful encyclopedia of creatures and people that players will be encountering in the game proper. Beyond just providing some flavor and filling in some lore, the bestiary has a practical purpose by giving players details as to the strengths, weaknesses, and relationships between the mobs. The bestiary can be searched by individual creatures and by species and has plenty of cool pictures to boot.

  • City of Steam partners with publisher R2 Games

    by 
    MJ Guthrie
    MJ Guthrie
    01.22.2013

    Although limited in duration, City of Steam's alpha and closed beta sessions last year have helped build a following for Mechanist Games' upcoming steampunk-flavored browser-based MMO. And now, thanks to a publishing partnership with Reality Squared Games, the industrial age fantasy game will have access to a wider audience. R2 Games already has other free-to-play titles in its portfolio, but City of Steam will be the first using the Unity 3D engine. R2 Games CEO Jared Psigoda stated, "I see a lot of potential in City of Steam. Mechanist Games' approach to making a game is something we're thrilled to be a part of. We want to make sure City of Steam gets the recognition it deserves for being the innovative game that it is." [Source: Reality Squared Games press release]

  • City of Steam focuses on improvements for open beta

    by 
    Justin Olivetti
    Justin Olivetti
    01.09.2013

    With City of Steam preparing for its eventual open beta test, Mechanist Games CEO Dave Lindsay has a few words to say about the testing process so far and what the team has in store for the future. Lindsay said that he personally spent time gaming with players during the recent test because as he says, "I believe as a small developer working on our first game, it's critical for us to be listening to our players." Lindsay delivers a substantial list of improvements and additions for the next version of the game in a short letter on the official site. Among these chances include a smoother difficulty curve, easier-to-understand stats, a broader training regimen, better UI tools for quests, and a whole lot of polishing. Then there are some yet-to-be-named surprises: "Of course, we will continue to raise the bar for browser games all-over the world. New features will definitely be in there to dazzle and jaw-drop. You ain't never seen a browser game like this!"

  • The Perfect Ten: New MMOs to watch in 2013

    by 
    Justin Olivetti
    Justin Olivetti
    01.03.2013

    Oh, I had a great Perfect Ten prepped as the first list of the year, but my meanie-face editor slammed on the veto button and told me, point-blank, that I was going to be counting down the best MMO prospects for the year. Then she drove a lawnmower through a Nordstroms while huffing paint thinner and throwing empty cans at the security personnel. Even so, her idea is probably more interesting than what I had. Let me give you a few notes on today's list because I sense that I'm going to tick more of you off than normal here. My goal was to sift through the possible releases for 2013 and pick the 10 most promising, both in "will it actually launch this year?" and in its potential for success. The combination makes it a tough call because some of these will undoubtedly be delayed to 2014 or beyond and some of these we still don't know as much as we'd like about them. But who cares? Let's have some fun and kick this year off right. Here are my picks for new MMOs to watch in 2013.

  • Mechanist says no to huge pauldrons, revamps City of Steam NPC duds

    by 
    Jef Reahard
    Jef Reahard
    01.02.2013

    It didn't take Mechanist Games long to release its first City of Steam dev journal for 2013. Today's steampunk browser title update focuses on an NPC uniform revamp, and while clothes aren't quite the stuff of epic MMO legend, we must admit to digging the new Victorian duds. The NPCs in question are Nexan guards, the original outfits for which featured gigantic shoulder pauldrons and some sort of checkerboard faux pas motif. The new uniform is noticeably sleeker, "much more respectable, and far less gaudy," according to the devs. Have a look for yourself at the official City of Steam website.