Dave Moss

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  • X-ray machine used to disappoint 'Star Wars' fan

    by 
    Daniel Cooper
    Daniel Cooper
    10.18.2014

    Back in the day, British Star Wars fans could send off for a figurine enclosed in an opaque white box. Of course, if you wanted to peek at whatever was hidden inside, you'd have to open the packaging, which would take a massive chunk off the value. Without it, however, you'd never know what was inside, with toys ranging from standard-issue models through to ultra-rare Boba Fett pieces that are now worth around $8,000. UK collector Dave Moss paid just $8 for one such box, and began to wonder if it was possible to peek inside using more modern methods.

  • RPG Vault: Stargate Worlds Diary #4

    by 
    Eli Shayotovich
    Eli Shayotovich
    02.11.2008

    Chris Klug, Creative Director for Stargate Worlds, continues his chat about the power of choice in a new dev diary on RPG Vault. In it he deconstructs a mission from Earth & Beyond wherein the player must listen to his conscience -- and make an important choice.Chris says that to successfully deconstruct the mission it is imperative that we understand what emotion the writer wanted for his audience. At the heart of any well written story... be it anything, is this: a creator manipulating the audience to feel something. Sure, it happens all the times in books, movies and television shows... but how often does that happen in a video game? When was the last time you actually felt something - something with emotional complexity, not the adrenaline rush you get from fragging 17 people in a row - during a video game? For me it was playing Bioshock. More specifically, when was the last time you felt a true emotional response during an MMO?Morality and player's conscious have been a hot button topic of late. In his weekly column, Building a Better MMOusetrap, our own Dave Moss talks about morality in video games. In fact, he asks: can there really be moral choices in an online world? From a purely creative standpoint all of this "esoteric" thinking is fascinating. I'm glad to see that these philosophical questions are being asked because they will have to be answered if video games are to evolve to the next level, one that requires a true moralistic choice to be made. Check out Chris' fascinating article (which includes three brand new pieces of SGW concept art), peruse Dave's article then let us know what you think.