EEG

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  • NeuroFocus makes first wireless EEG sensor headset, don't call it a thinking cap

    by 
    Michael Gorman
    Michael Gorman
    03.23.2011

    It's well known that advertisers track our web-surfing habits to tailor the ads we see, but they'd prefer to know exactly what's going on inside of that brain of yours. NeuroFocus' aptly named Mynd, a full-brain wireless EEG sensor headset, serves as a stylish and easy way to record your thoughts whilst gazing at logos and lusting after products. In addition to neuromarketing applications, the European Tools for Brain-Computer Interaction consortium (TOBI) see it as a tool to help develop new technology for those with neurological disabilities. Sporting looks straight off the Game Grid, the Mynd is made of medical-grade EEG sensors to capture brain activity 2,000 times per second and a Bluetooth radio to shoot your thoughts to the smartphone, tablet, or PC of your choice. The wireless bit represents a huge upgrade over traditional EEG caps because it makes the headset's mind-reading powers available in shopping malls and living rooms instead of just hospitals. All so the sellers of things can know just how effective a spokesperson the ETrade baby really is. PR's after the break.

  • NeuroSky shows off MyndPlay, we control movies with our brainwaves (video)

    by 
    Sean Hollister
    Sean Hollister
    03.04.2011

    Would you pay $100 to control the outcome of a movie with the power of your mind? That's what NeuroSky and Triete Labs are banking on with MyndPlay. Simply put, it uses NeuroSky's $99 Mindwave headset with a custom video player that monitors your mental activity during critical points in specially designed films, and offers multiple outcomes depending on your focus and relaxation levels. For instance, in Paranormal Mynd (above), you play an exorcist who must drive a evil spirit away -- if you don't focus intently, this woman will choke to death. Another gangster film has you dodging bullets and sports multiple endings; depending on how relaxed and concentrated you are, you could come away clean, take a bullet to the head, or dodge poorly and have the projectile strike your friend dead instead. MyndPlay plans to produce a raft of such short-form content for $0.49 to $1.99 per episode, and also let you shoot and share your own, scripting sequences with a tool to be released next month called MyndPlay Pro. We gave Paranormal Mynd a try at GDC 2011, and came away somewhat impressed -- you definitely can control the outcome of a scene, but it doesn't work quite like you'd expect. Since NeuroSky's technology is still limited to detecting the mental states of concentration and relaxation, you can't "will" the movie to go the way you'd like with your thoughts -- in fact, thinking about anything rather than what you're seeing on screen seemed to register as a form of distraction, and lowered our scores. Instead, the ticket to success seemed to be focusing intently on processing the images on screen and clearing our head of all thought or emotion, making us feel totally brain-dead even as we aced the scene. If that sort of zombification sounds like fun, watch a couple video teasers after the break!

  • NeuroSky sticks EEG sensors in a golf visor, sells it to Japanese athletes (video)

    by 
    Sean Hollister
    Sean Hollister
    12.26.2010

    NeuroSky's mind-reading headsets haven't exactly revolutionized modern user input -- they just measure midichlorian count and control an app or three -- but the company's definitely moving towards products that the general public can take seriously. This BrainAthlete system, for instance, first graced Tokyo Game Show 2010 as an ugly sweatband, but has since graduated to this handsome golf visor cap, which merely measures an athlete's brainwaves as they play rather than promise brain control. The idea is that trainers can analyze the data in real time, and potentially find strengths and weaknesses in their charges' state of mind. The 40,000 yen (about $483) went on sale in Japan early this month, and promises to find stateside availability in the first quarter of next year. Plenty of time for you to figure out how you're going to get one onto your opponent's head. Video after the break.

  • Rat controls vehicle with its brain, Pinky and The Brain apply for 'one last run'

    by 
    Darren Murph
    Darren Murph
    10.06.2010

    So, let's paint the picture, shall we? There's a rat, a bundle of electrodes, more wiring than an electrician would know what to do with and some sort of wheeled apparatus. In the background stands a team of crazed Japanese scientists, intent on never sleeping again until said rat controls said vehicle entirely with his mind. Nah, it's not a re-run of a WB classic -- it's real life, and it's happening now in a dark, shadowy corner at the University of Tokyo. The RatCar is a newly developed rat-vehicle experiment that researchers hope will open new doors for those with mobility issues; we've seen brain-machine interfaces change the lives of the disabled before, but giving them the ability to control their wheelchair with their mind (for instance) would be taking things to an entirely new level. As of now, the team still has to figure out how to accurately determine how much movement is coming from the rat's feet and how much is coming from its mind, but there's no question that the research shows promise -- just don't let the humanoids learn of our findings, okay folks?

  • G-Tec Intendix brain-computer interface ready for consumers (video)

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    03.10.2010

    If you've seen G-Tec's thought control cap being used to control a Second Life avatar, play a game of Pong, or make music in an orchestral setting, you probably wondered when the thing would become available for less frivolous pursuits (to help the disabled communicate, for starters). Well, it looks like that day is close at hand: With the brand name Intendix, the €9000 (about $12,250) brain-computer interface gives you everything you need to send text messages with brain activity alone via EEG cap. According to the company, most people achieve five to ten characters per minute the first time they use the thing, with some folks eventually typing as fast as 1 character per second. In addition to text messages, the system can also be used to trigger an alarm, send email, or send commands to external devices. There's no word on a shipping date yet, but we did thoughtfully provide that Second Life demo for you after the break.

  • DARPA working on "Silent Talk" telepathic communication for soldiers

    by 
    Laura June Dziuban
    Laura June Dziuban
    05.14.2009

    We're no strangers to crazy DARPA projects around here, but this one especially strikes our fantastic fancy. The agency's researchers are currently undertaking a project -- called Silent Talk -- to "allow user-to-user communication on the battlefield without the use of vocalized speech through analysis of neural signals." That's right: they're talking about telepathy. Using an EEG to read brain waves, DARPA is going to attempt to analyze "pre-speech" thoughts, then transmit them to another person. They first plan to map people's EEG patterns to his / her individual words, then see if those patterns are common to all people. If they are, then the team will move on to developing a way to transmitting those patterns to another person. Dream big, that's what we always say!

  • Thought controlled orchestra makes its debut in Prague

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    05.06.2009

    The Multimodal Brain Orchestra had its world premiere last week in Prague, a city known for its big thinkers (and its Velvet Revolution). As a guy in black tie-and-tails led the traditional players through their arpeggios and glissandos, an "emotional conductor" led four performers fitted with G-Tec caps as they controlled both visuals and the sounds, frequencies, and volumes of various instruments. The controls were based on two of the effects that EEGs measure, SSVEP (or steady-state evoked potential) and the P300 signal. While we're not sure if this will ever take off in the classical world, we do think that there are quite a few turntablists who could do some wild things with a thought controlled Kaoss Pad. Are you listening, Korg? Video after the break.[Via Make]

  • Mind-controlled wheelchair prototype is truly, insanely awesome

    by 
    Laura June Dziuban
    Laura June Dziuban
    05.04.2009

    We've seen brain-controlled wheelchairs in the past, but we've never seen them in action. This one, developed and built at the University of Zaragoza in Spain, uses an EEG cap worn on the head, using a P300 neurophysiological protocol and automated navigation. The user sees a real-time visualization of his surroundings on the screen in front of him, and then concentrates on the space which he wants to navigate to. The EEG detects the location, which is then transmitted to the autonomous navigation system, which then drives the chair to the desired location, avoiding any obstacles that might be in the way. Once the location has been chosen, the user can sit back and relax while the chair does all the work, making the use of the system far less mentally exhausting than some previous iterations which demand constant concentration on the target. Although there is no information about commercial availability of the wheelchair, it has been successfully tested by five different participants in a study. There's a video with a more detailed explanation of its impressive operation after the break.

  • USF scientists develop brainwave controlled wheel chair

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    02.07.2009

    Those crazy kids at the University of South Florida are at it again -- they've given us 'intelligent' scarecrows and engaged an RFID network in the fight against Alzheimer's, and now they're doing some rather interesting work with the Brain-Computer Interface (BCI). The device uses an electrode-covered head cap to capture P-300 brainwave responses and convert them into action, such as "typing" or manipulating a robotic finger. The team has developed a motorized "smart wheelchair" that allows users to pilot the chair and even control a robotic arm without any physical movement whatsoever. USF researchers say that this will be a great help not only for those with special needs, but also for the extremely lazy.[Via MedGadget]

  • Star Wars Force Trainer teaches children to kill... with their minds

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    01.13.2009

    Toy maker Uncle Milton has introduced Force Trainer, a game that utilizes NeuroSky's brainwave-controlled gaming technology. In a manner similar to the Mindflex we got our heads on at CES, the young Jedi dons a wireless headset that communicates with a simplified EEG. If you focus well enough, the "training sphere" rises in a 10-inch tube. Seems pretty harmless, no? At least until your humble child starts lifting rocks and choking people by simply furrowing their brow and gesturing menacingly. If you find this an acceptable risk (or you feel the need to work on your own mental prowess) the thing should be available this fall for just under $100.

  • Researchers cram bio-signal monitoring system inside baseball cap

    by 
    Darren Murph
    Darren Murph
    05.17.2008

    Never before has headgear been so intrinsically linked with actual brain waves. Thanks to a team of researchers looking to create a method for "continuously monitoring high-temporal resolution brain dynamics without requiring conductive gels applied to the scalp," a new baseball cap has been created to do the trick. Said hat conceals five embedded dry electrodes which contact the wearer's forehead, while a single electrode behind the left ear acquires EEG signals. From there, the data is transferred wirelessly and can be processed in real-time to determine a driver's level of drowsiness, for instance. The gurus behind the invention have high hopes for its future, and they've already envisioned it being used in a plethora of medical scenarios and for controlling home electronics. To those about to rock this -- prepare for some serious hat-hair.

  • Intelligent dashboard could shut off distractions to improve reaction times

    by 
    Darren Murph
    Darren Murph
    01.21.2008

    We've already seen whips that brake for us, steer for us and wheel us into that last remaining spot on 5th Avenue without marring someone's BMW, so it follows logic that we'd see vehicles that peer into our minds, too. Research done by a crew at the Technical University of Berlin has shown that a "smart dashboard" could one day deactivate distractions within the vehicle in order to improve driver response if things simply get too hectic. Reportedly, the system could switch off in-car gadgetry (you know, navigators, radios, Hello Kitty headsets, etc.) when one's brain became overloaded in order to speed up reaction time "by as much as 100-milliseconds." Of course, this is assuming that said brain won't melt down even further when that beloved iPod inexplicably shuts off just as Slash gears up for some serious shredding in Welcome to the Jungle, but nevertheless, we applaud the effort.[Image courtesy of TAMU]

  • Mind-controlled gaming lands on Popular Mechanic's shortlist

    by 
    Ross Miller
    Ross Miller
    12.12.2007

    Who says motion control is next-generation? Not Popular Mechanics, who have decreed electroencephalography (EEG), or mind-controlled input, as one of the 10 tech concepts we need to know for 2008. The technology has already proven viable enough to control avatars through Second Life, according to Japanese researchers. Couple that with a light gun and we think you've got a rather immersive first-person shooter. Our prediction? Expect Nintendo to make some facsimile of the technology for a future console, and commenters to complain that the system is just "two Wiimotes duct taped to your head."

  • Brain2Robot project creates EEG-controlled robot arm

    by 
    Darren Murph
    Darren Murph
    11.26.2007

    Thought-controlled appendages are far from new, but an international team of researchers have apparently created an apparatus that aims to make the lives of paralyzed individuals a tad easier. The Brain2Robot project utilizes electroencephalograph (EEG) signals in order to give patients the ability to control a robotic arm, which could eventually be used to do everything from hold periodicals to lift a cup of coffee. Reportedly, the arm could be ready for commercial use within just a few years, but there's no mention of an expected price range. Granted, we'd be a bit more excited about all of this if the technology were somehow made mobile, but it's hard to kvetch about a helping hand, regardless.[Via Primidi]

  • IMEC reveals wireless EEG headband, Geordi La Forge approves

    by 
    Darren Murph
    Darren Murph
    11.01.2007

    Make no mistake about it, if Geordi La Forge ever needed a wireless EEG system, this would be atop his list. Developed by IMEC, the same folks who brought us the wireless ECG patch, this wearable contraption enables brain wave monitoring sans the use of batteries. Rather, it relies on body heat dissipated naturally from the forehead for power, which allows it to "operate completely autonomous and maintenance-free." The entire rig consumes just 0.8mW of energy, and it utilizes the company's proprietary biopotential readout ASIC to extract EEG signals, which are then encoded and beamed to a PC via a 2.4GHz wireless radio. As for applications, IMEC is apparently hoping that this creation can be used to detect certain kinds of brain trauma, monitor brain activity and draw all kinds of unwanted attention.[Via MedGadget]

  • Brain-reading biofeedback caps on the rise, NeuroSky returns

    by 
    Darren Murph
    Darren Murph
    04.30.2007

    Pushing the envelope is what it's all about, and for companies cranking out Wiimote-like devices to make gaming and PC experiences more eventful, even that's not enough to satisfy a bevy of outfits with their eyes set on getting biofeedback into games. Companies such as Emotiv Systems, CyberLearning, and our old friend NeuroSky are all looking to take advantage of the public's current curiosity about thought-controlled (and influenced) gaming by offering up electrode-laced headsets that read a variety of brain impulses to effect gameplay. Essentially, these gel-free caps rely on technology such as electromyography (EMG), which records twitches and other muscular movements, and electrooculography (EOG), which measures changes in the retina, in order to change the way games are experienced. For instance, a nervous, uneasy GTA player would barely be able to aim at his / her enemies, while a daydreamer would have a hard time staying on course and reaching full speed while playing Gran Turismo. Unsurprisingly, said companies have noted that "finding their target markets" have been the most difficult aspect, and certain analysts rightfully question whether gamers would actually enjoy such "mentally taxing restrictions" on their games, but if all goes as planned, we should start seeing a few more options in the commercial brain-interface market before too long.

  • EEG signatures are the new fingerprint scans

    by 
    Darren Murph
    Darren Murph
    01.17.2007

    If you think (er, know) that fingerprint scanners just aren't up to snuff with your strict demands, a team of European scientists are developing a novel replacement for biometric security. Dimitrios Tzovaras and his colleagues at the Center for Research and Technology Hellas in Greece have established a system which relies on measured activity in the brain to form a security protocol that's "difficult to forge." Since electroencephalography (EEG) measurements are unique for every person, users begin by having their brain activity recorded and analyzed, producing an "EEG signature" which can then be used to allow or deny entry into buildings, data centers, or other top secret locales. The catch is that employees would be forced to walk around with a wired helmet on their noggin, which could "potentially chang the ambiance of the workplace" according to a researcher at the University of Cambridge. Notably, the method is just one of the security layers that are being scrutinized as a part of the Human Monitoring and Authentication using Biodynamic Indicators and Behavioral Analysis (HUMABIO) project going on in Europe, which aims to "combine several different biometrics to create a more efficient and secure overall system." Of course, there's still some kinks to be worked out, especially considering that brain patterns are extremely dependent on "alertness," and we seriously hope they develop a less invasive (and gaudy) alternative to forcing blokes to rock oddly-shaped headgear as a part of their job.