EmbeddedGaming

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  • InstantAction dies in an instant, future of embedded gaming looks questionable

    by 
    Darren Murph
    Darren Murph
    11.14.2010

    Well, that was brief. Just a few short months after InstantAction went public with its embedded browser-based gaming platform at GDC 2010, the Oregon-based startup has gone belly-up. If you missed out on what this here outfit was offering, you clearly aren't alone -- but for the historians in attendance, we'd invite you to revisit our hands-on for an overview of what was planned. Unfortunately, the company has yanked all of its Vimeo clips detailing the system's features, and its website now affirms that the service as a whole is "no longer available." We're hearing that it'll be selling the underlying Torque Game Engine (and presumably that fancy "chunking" tech that enabled games to be played in a browser with just a broadband connection), but based on the tepid response so far, we're guessing it won't fetch much. We definitely saw a bit of promise in the concept -- after all, browser-based games like Solipskier are all the rage in some circles -- but bona fide console / PC games simply don't fit that mold, or so it seems.

  • InstantAction goes live with browser-based gaming model

    by 
    Darren Murph
    Darren Murph
    05.02.2010

    Remember InstantAction? You know, that startup that debuted at GDC in an effort to take on OnLive and catch the world ablaze with browser-based embedded gaming? If you've forgotten the dirty-dirty on this here company, be sure and give our prior hands-on a look; once you're up to speed, you may be interested in knowing that the company's first weekend in business (in the consumer's eye, anyway) is this one you're living in right now. The new "direct-to-consumer online video game distribution service" has gone live with LucasArts' The Secret of Monkey Island: Special Edition, enabling gamers to embed full titles into blogs, Facebook profiles and pretty much any other site that'll handle an HTML embed string. The magic involves a delicate mix of in-browser, thin-client, and progressive downloading technologies, and while this title may not float your boat, the concept could be gold for indie developers looking to reach directly to potential clients. Head on past the break for the full release, not to mention a play-by-play of how to try this thing out.

  • InstantAction streams full games to any web browser, gives indie developers a business model (video)

    by 
    Darren Murph
    Darren Murph
    03.12.2010

    Look out, OnLive -- you've got company. InstantAction is having their coming out party at GDC, and we stopped by for a lengthy chat about the technology, its future and the hopes / dreams of the company. Put simply (or as simply as possible), IA has developed a browser-based plug-in that allows full games to be played on any web browser so long as said browser is on a machine capable of handling the game. In other words, you'll still need a beast of a machine to play games like Crysis, but the fact that you can play them on a web browser opens up a new world of possibilities for casual gamers and independent developers. You'll also be notified before your download starts if your machine and / or OS can handle things, with recommendations given on what it would take to make your system capable. Oh, and speaking of operating systems -- games will only be played back if they're supported on a given OS, so you won't be able to play a Windows only title within a browser on OS X or Linux. Rather than taking the typical streaming approach, these guys are highlighting "chunking." In essence, a fraction of the game's total file size has to be downloaded locally onto your machine, and once that occurs, you can begin playing. As an example, we were playing The Secret of Monkey Island: Special Edition -- which is the sole title announced for the platform so far, though Assassin's Creed was demoed -- within minutes, and since you're curious, that's a 2.5GB game, and we were on a connection that wasn't much faster than a typical broadband line. More after the break... %Gallery-88068%