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  • Fable 3 'Kingmaker' companion game coming Oct. 1 to 'smartphones'

    by 
    Randy Nelson
    Randy Nelson
    09.28.2010

    Back in August, Lionhead boss Peter Molyneux teased that, while there wouldn't be a Pub Games-like companion game for Fable 3 on XBLA, something similar was in the works -- seemingly for mobile phones -- that we'd see in October. Well, that something would definitely appear to be Fable 3 Kingmaker, a "smartphone" game due on October 1. The title was revealed by the UK's Xbox World magazine and detailed by CVG. "The battleground is your town, and your only weapon is your smartphone," according to Xbox World, which, when combined with statements like "plant virtual flags for the Royals or the Rebels" and "claim power-ups in locations throughout the United Kingdom," suggests that Kingmaker will be a foursquare-style app based on checking in at different locations in the real world. "For every flag you plant, and every power up you claim, you shall earn gold coins, which you shall then be able to transfer into the Fable 3 game on your Xbox 360," the description reads. Of course, this information is UK-centric, so we're checking with Microsoft's US PR to clarify release plans for North America. There's also the matter of what exactly a "smartphone" constitutes in this case -- will the game be released in the Apple App Store and Android Market? An official site for Kingmaker has been launched, which, for now, simply contains some artwork and the October 1 date.

  • Fable franchise expected to incorporate Milo's technology

    by 
    Christopher Grant
    Christopher Grant
    09.24.2010

    It seems like just a couple months ago that Peter Molyneux was on stage at the prestiguous TED conference sharing "Project Milo" with the attendees, and now rumors suggest the virtual boy-shaped tamagotchi has been put down and carved up. We spoke with Microsoft Game Studios boss Phil Spencer in Tokyo last week and asked him about the commercial prospects of the always commercially vague Milo project. "If I had to bet, which I guess I do, I think you will see the innovation that that team put forward come to market, absolutely," Spencer told Joystiq. "Will it be under the idea and framework of 'Milo,' I'm not as convinced of that."

  • Fable III's special edition Xbox 360 controller, morally ambiguous and gold

    by 
    Ross Miller
    Ross Miller
    08.14.2010

    Because standard hues and anachronistic science fiction designs simply won't mesh, Microsoft will be releasing this kingly limited edition Fable III Xbox 360 controller designed after the in-game Crown of Albion. Street date is October 5th, three weeks before the game itself decides to rear its royal head, and comes with a token for downloading an exclusive in-game tattoo. Look for it priced at $59.99, or about 15 boxes of Lucky Charms depending on your grocery store preferences. Video showcase after the break.

  • The Engadget Show Live! with Peter Molyneux, Windows Phone 7, BlackBerry Torch, and more!

    by 
    Chad Mumm
    Chad Mumm
    08.04.2010

    Keep your eyes tuned to this post -- because at 8:00 PM ET, we'll be starting The Engadget Show live, with Peter Molyneux! Josh, Nilay, and Paul are back of course, plus we'll have music from Zen Albatross and visuals from invaderbacca and much, much, more! You seriously don't want to miss it! Check out the live stream after the break!

  • Be the first to show up at the Engadget Show with Lucky Charms and Peter Molyneux will put you in Fable III! (We've got winners!)

    by 
    Nilay Patel
    Nilay Patel
    08.04.2010

    Hey, Peter Molyneux is here at the Engadget Show, and his Fable III demo assistant Dimitri mentioned that he's looking for a box of Lucky Charms, since he can't get it in England. That prompted Peter to make an insane crowd-sourcing offer: the first person to bring a box of Lucky Charms to the Engadget Show will become a character in Fable III. Insane, right? What's more, everyone else who brings a box will get a free signed copy of the game, which is some seriously serious cereal. The show starts in 30 minutes -- we'll see you soon! Updated: See that lucky guy and girl right up there?! Yep, they're going to be characters in Fable III. Congrats, Monica and Jay -- we'll see you in the game.

  • Peter Molyneux on the App Store, RPG design and more

    by 
    JC Fletcher
    JC Fletcher
    08.03.2010

    Peter Molyneux foretells the end of the App Store's gold rush in an interview with Develop. "I think there's this opportunity now for game developers," he said, discussing the case of creative director Dene Carter, who left to Lionhead form an iPhone studio. "I think of the iPhone and Facebook and all these types of channels offer a window of opportunity for small developers to experience what it was like in [the bedroom coding era of] the late eighties." Unfortunately, that ends, he says, when big companies start pouring money into iPhone games. "It's inevitable that a Star Wars or Disney game, a five million dollar iPhone project, will be released. And when it does, consumers are going to like it. They're going to say "I can pay 59p for this [indie iPhone game] or I can pay 59p for this [triple-A iPhone game]." He's cultivating creativity in his staff now (giving them less incentive to, say, go make iPhone games) by instituting a one week period in which Lionhead staff can work on whatever they'd like. "And at the end of the week we're all going to come together look at people's ideas, and that's going to form the foundations of what happens next at Lionhead." Speaking about his own game, Fable 3, Molyneux dismissed the most notable features of many RPGs. Most developers took the wrong inspiration from Dungeons & Dragons, Molyneux believes, emphasizing stats and random numbers. "But actually," he said, "the purity and the core element of role playing games is to feel more powerful. That's the true core of them. It's about growing as a character, finding and collecting things, and freedom. What we want to do is amplify those feelings with Fable 3."

  • The Engadget Show returns tomorrow, August 4th with game designer Peter Molyneux and much more!

    by 
    Chad Mumm
    Chad Mumm
    08.03.2010

    Well ladies and gentlemen, the time has come -- the Engadget Show is back tomorrow, August 4th at 8pm! This time around, we'll have the inimitable Peter Molyneux, one of the world's most forward-thinking game designers and creator of "Black & White" and the "Fable" franchise. What's more, we'll have a rousing roundtable with Josh, Paul, and Nilay, some fine, fine music from Zen Albatross, mind-bending visuals from invaderbacca, and a few other big surprises. As usual, we'll be doing tons of giveaways at the live show only, so make the trek and join us at The Times Center in person. If you're geographically incapable of joining us in New York City, just tune into the stream right here on Engadget starting at 8:05pm. The Engadget Show is sponsored by Sprint, and will take place at the Times Center, part of The New York Times Building in the heart of New York City at 41st St. between 7th and 8th Avenues (see map after the break). Tickets are -- as always -- free to anyone who would like to attend, but seating is limited, and tickets will be first come, first served... so get there early! Here's all the info you need: There is no admission fee -- tickets are completely free The event is all ages Ticketing will begin at the Times Center at 5:30PM on Wednesday, doors will open for seating at 7:30PM, and the show begins at 8PM You cannot collect tickets for friends or family -- anyone who would like to come must be present to get a ticket Seating capacity in the Times Center is about 340, and once we're full, we're full The venue is located at 41st St. between 7th and 8th Avenues in New York City (map after the break) The show length is around an hour If you're a member of the media who wishes to attend, please contact us at: engadgetshowmedia [at] engadget [dot] com, and we'll try to accommodate you. All other non-media questions can be sent to: engadgetshow [at] engadget [dot] com. Subscribe to the Show: [iTunes] Subscribe to the Show directly in iTunes (M4V). [Zune] Subscribe to the Show directly in the Zune Marketplace (M4V). [RSS M4V] Add the Engadget Show feed (M4V) to your RSS aggregator and have it delivered automatically.

  • Fable 3 for Windows not arriving day-and-date with 360 version

    by 
    Randy Nelson
    Randy Nelson
    08.02.2010

    PC gamers will have to delay their journey into the land of Albion for a bit. Microsoft has confirmed today that the Windows version of Lionhead's action RPG Fable 3 will not, as originally planned, arrive on October 26 alongside the Xbox 360 release. "The console and PC versions are now on different schedules as we're focusing on building experiences optimized for each platform," the publisher said in a statement received by Joystiq. "We aren't announcing a ship date for the PC sku at this time, but expect news soon." Although Microsoft couldn't provide us with a revised release date, it did seek to assure those PC players awaiting Fable 3 that it's not game over for that version. "We will be offering PC players the ability to pre-order 'Fable III' for Windows, and in fact, retailers such as Amazon.com and Game (UK) are taking preorders today for the PC version of Fable III," the company said. Still, we don't expect Windows users to deliver a victorious arm pump emote until a new date is set in Bowerstone.

  • Develop: Molyneux talks Fable 2 problems, Fable 3 fixes

    by 
    Kyle Orland
    Kyle Orland
    07.15.2010

    Despite "generally favorable reviews," there were quite a few people out there who had some serious problems with Fable 2. And to hear Lionhead's Peter Molyneux talk at the Develop Conference in Brighton today, he's one of them. Molyneux's hour long on-stage presentation of Fable 3 included a veritable smorgasbord of self-deprecating remarks about the problems in the first two Fable games that would be fixed or mitigated in the threequel. For instance, Molyneux lambasted his studio for throwing way too many unnecessary features into Fable 2, even citing a study showing that most people didn't use more than 60% of the available features. Even when a feature was used, Molyneux said, it was often only used once and didn't factor into the larger game enough. For example, "most people did get married, but it didn't mean anything, it was just an excuse to have sex," he said. At one point Molyneux likened Fable 2 to "designing a car with 300 buttons on dashboard when you only need a steering wheel." %Gallery-95691%

  • Lionhead talks about Fable 3 voice stats, emotional storytelling

    by 
    Kyle Orland
    Kyle Orland
    07.14.2010

    If you thought the amount and variety of spoken dialogue in Fable 2 was ridiculous, then the voice statistics Lionhead is targeting for Fable 3 will... um... also seem ridiculous to you. Speaking at the Develop Conference in Brighton, Lionhead Audio Producer Georg Becker mentioned that the upcoming title would feature about 80 actors speaking over 460,000 recorded words, representing a full 47 hours of speech in the final game. For context, Becker estimated Fable 2 had a mere 50 voice actors speaking a paltry 370,000 words over a laughably short 36 or 37 hours of speech. %Gallery-95691%

  • Fable 3 combat video is not safe for wolves

    by 
    JC Fletcher
    JC Fletcher
    07.02.2010

    Lionhead's latest Fable 3 video depicts an epic fight against a pack of wolves who are endangering a young girl's life, in which the hero transitions effortlessly between the sword, gun, and magic combat styles. Although, given the sheer power at the hero's command, it comes off a lot more like a massacre of some helpless animals.

  • The Daily Grind: Should your characters age?

    by 
    Justin Olivetti
    Justin Olivetti
    06.17.2010

    For a genre that prides itself on creating a virtual life for imaginary characters, many elements of real life are conspicuously absent. Like bathrooms. Why don't your characters ever need to go? What would be so wrong about having a third bar under "health" and "mana" titled "bladder?" Okay, bad example, but you get the gist. Seeing as how MMOs attempt to convey the journey of life and accumulation of knowledge and experience through leveling, it isn't hard to imagine a game in which your characters age as you progress. In strategy games like The Sims and some RPGs like Fable, aging is built in to the system, adding a layer of immersion as you see your characters grow older as time goes by. When you contrast this with the stuck-in-amber preservation of MMO characters, forever beautiful and flawless, a possible missed opportunity beckons. When developing Warhammer Online, Mythic got players excited about a "character growth system" where your avatar would gain size, facial hair and scars with age. While this got the axe, it also got players thinking and talking about the subject. So should characters age in MMOs? Would the immersion be worth the difficulty and debate over how such a system would function?

  • Fable 3 launches on October 26

    by 
    Ben Gilbert
    Ben Gilbert
    06.14.2010

    Ready to drag some slaves back into your dungeon, Fable-style? Well, you'd better be, 'cause Fable 3 is heading to Xbox 360 and PC on October 26. Peter Molyneux hit the stage at this morning's Microsoft press conference and let the release date slip. We'd love to tell you more, but frankly, there's not much else to say. We'll have a new trailer for you (featuring dog grabbing, no joke) just as soon as Microsoft hands it over.

  • Fable 3 also conquering lands on PC; Collector's Edition detailed

    by 
    Ben Gilbert
    Ben Gilbert
    05.21.2010

    This morning, Microsoft officially announced that Fable 3 will be heading to the PC as well as the Xbox 360, confirming news derived from last week's accidental box art reveal. Standard and "Limited Collector's" editions were also detailed -- for $59.99 and $79.99, respectively -- with the latter coming with several in-game and physical items (seen in full after the break). Since the Windows iteration will only be available in the standard version at retail (for just $50, might we add) and downloadable "exclusively" through Games for Windows Live Marketplace, all PC players will be able to access the extra quest, region, and dog breed that come with the Xbox 360's collector's edition. Between now and the game's fall release, why not take a look through these exciting retail mockups below in our gallery? Oooh!%Gallery-93474%

  • Fable 3 dev diary reveals Jasper the butler, played by John Cleese

    by 
    David Hinkle
    David Hinkle
    05.13.2010

    We can't imagine anybody being a better butler than John Cleese. It's not that we've always pictured a life of indentured servitude for the man -- we're just excited by the prospect of hanging out with him in Fable 3. After you've seen this latest Lionhead dev diary, you'll wish you had your own, luxurious Jasper immediately. Oh, there's also talk of the game's new 3D graphical interface -- but is that played by John Cleese? We thought not.

  • Fable 3 art team working on a menagerie of animals

    by 
    Mike Schramm
    Mike Schramm
    05.10.2010

    You may not have been too disappointed by Fable 2's lack of animals (filthy, stinking animals), but Lionhead's Lead Artist John McCormack was, and he tells Beauty of Games that he's making up for it with the next game. "The lack of animals in the Fable franchise is always something that has bothered me," he says, and so in Fable 3, "we've built bats, crows, rabbits, ducks, robins, vultures, lizards, rats, butterflies, moths, insect swarms, dogs, fireflies, geese and we even started on a cow." Rest assured that animals won't be the only new part of the experience, though -- McCormack also says his team is hard at work on incorporating the new Industrial aesthetic into the game's buildings, morphed weapons and NPCs as well. He's not sure whether all of those animals will eventually make it into the finished product, but we hope so -- vultures need to be Touched, too.

  • Ben Kingsley joins Fable 3 voice cast

    by 
    Richard Mitchell
    Richard Mitchell
    05.06.2010

    If you thought that the Fable 3 voice cast couldn't get any classier, you'd be wrong. But how, you ask? The game already packs the wonderful John Cleese and the inimitable Stephen Fry, you say. Well, guess what? Ben Kingsley, that's what. Oscar-winning, Gandhi-playing, Ben Kingsley. The actor informed CVG that he'll be portraying the "king of Mist Peak," whom Kingsley described as "a wonderful wizard character." He added that acting in video games is "very demanding." And with that, maybe it's time to forgive Mr. Kingsley for Bloodrayne. Then again, maybe we should wait to see how that Prince of Persia movie turns out. [Image: David Shankbone]

  • Make babies with a co-op partner in Fable 3

    by 
    Griffin McElroy
    Griffin McElroy
    04.12.2010

    Still not sold on Fable 3 as an iterative improvement over the last game in the series? Well, you might just change your mind when you hear about the game's latest feature, which was recently revealed in the latest Official Xbox Magazine: When you're not busy building a monarchy and roaming the wild landscape of Albion, you'll "be able to enjoy, ahem, intimate moments with your co-op friend and eventually produce offspring together," according to the mag. We hope this isn't another one of those "no, really, the trees will grow" scenarios, because this is quite possibly the sexiest thing we've ever heard. Sure, it might lead to some horrifically awkward Xbox Live voice messages, but its raw sexiness is undeniable. %Gallery-85302%

  • PSA: Fable, other Xbox Originals are 'Deal of the Week'

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.15.2010

    This week's Xbox Live Deal of the Week finds a few Xbox Originals at a 33 percent discount (sounds so much more substantial that way). As previously noted, the promotion includes the original Fable for 800 ($10), along with Max Payne 2: The Fall of Max Payne and Grand Theft Auto: San Andreas at the same $5 discount. Before you impulse buy, make sure you aren't interested in next week's Deal of the Week, which finds all of Fallout 3's DLC (Operation: Anchorage, The Pitt, Broken Steel, Point Lookout and Mothership Zeta) at 400 ($5) apiece. Broken Steel is a must-have for the level cap increase, but all the packs help deepen the already epic game.

  • Molyneux: Motion gaming is making devs 'sweat'

    by 
    Ben Gilbert
    Ben Gilbert
    03.12.2010

    You hear that, developers? You should be shakin' in yer boots -- motion-based gaming is going to force you to throw away everything you've ever learned about game design and start anew. At least that's what Lionhead's Peter Molyneux (not so exaggeratedly) had to say when quizzed on the subject of the "arms race" between the big three for waggle supremacy. "All of this stuff is making all the designers sweat -- I've met lots of designers at GDC, and we're all very bleary-eyed at the moment because every rule we've got, we're having to throw away," Molyneux told Eurogamer. And understandably so. Between WIi's established console dominance (not to mention last year's MotionPlus add-on), this week's unveiling of PlayStation Move, and Microsoft's Project Natal this holiday, there's a lot to work with. It's this problem, though, that Molyneux believes will forge new types of game experiences in the years to come. "I don't think the first wave of these motion-control titles will be what you expect .... just as with every hardware chain, it's the second wave where they usually come up with stuff that's interesting ... so the second wave could be really cool." And as far as Natal in Fable 3 goes, the eccentric developer kept mum on the specifics, only offering, "You can expect us to use Natal to make you laugh and to surprise you and to give you this feeling of power -- there are some very obvious things we could do, like controlling the GUI in Natal, and it doesn't really excite me." Tom Cruise will be so disappointed.