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  • Peter Molyneux would 'love' to see Fable 3 on PC

    by 
    Richard Mitchell
    Richard Mitchell
    03.12.2010

    There was an interesting moment during the Q&A session of Peter Molyneux's Fable 3 panel at GDC this year. When asked if Fable 3 will be released on PC, Molyneux was cagey though he did say that he would 'love' to see the game appear on the platform. He was careful not to raise the ire of Microsoft's "PR police people ... with sniper rifles," but went on to state, "I can say, mystically, that I love the PC." He continued, "I love what's happening to the PC, and I would love to see the Fable franchise on the PC." He concluded that he would want to make sure it was "a truly amazing experience on the PC and that, you know, it's brilliant." Hardly a confirmation of any actual plans for a PC version of Fable 3 -- and it should be noted that Fable 2 has remained exclusive to the Xbox 360 since 2008 -- but it's clear that Lionhead would jump at the opportunity if given the chance.

  • Fable 2 sold 3.5 million copies, Lionhead 'needs' 5 million for Fable 3

    by 
    Richard Mitchell
    Richard Mitchell
    03.11.2010

    Speaking during GDC, Peter Molyneux highlighted Lionhead's strategy for Fable 3, specifically noting that a franchise will die if it fails to grow. "If we don't grow as a franchise, If Fable doesn't get bigger as a franchise," said Molyneux, "then it will eventually die." Lionhead is "very happy" with the success of Fable so far, with Molyneux stating that the original Fable sold "about 3 million" copies, while Fable 2 moved approximately 3.5 million. He added that he hopes that 25-30 percent more people will play Fable 3, explaining Lionhead's plans to craft Fable 3 as more of an action-adventure title -- a genre which tends to perform better than RPGs. The overall goal for Lionhead is to sell more than five million copies of Fable 3. According to Molyneux, Fable 3 needs to sell that many in order to "be part of the big boys, the big blockbusters." How will Lionhead rope in that many new customers? Read our full coverage of the Fable 3 GDC panel to find out.

  • Peter Molyneux explains Fable 3 menu, morphing systems

    by 
    Richard Mitchell
    Richard Mitchell
    03.11.2010

    click to visit the new Albion Peter Molyneux has made it clear that Fable 3 is ditching as much of the 2D interface from Fable 2 as possible. Speaking at GDC, he finally showed us exactly how Lionhead will achieve this. According to Molyneux, Microsoft user research revealed that a majority of Fable 2 players understood fewer than half of the features in the game. "We're creating content that people literally don't care about," said Molyneux. To help rectify this, Fable 3's menu system is managed entirely from within the game world. When players pause the game, their character is instantly warped to a chamber with different rooms that serve different functions. Molyneux specifically demonstrated the dressing room, where players will change clothes. Molyneux contrasted the process with that of Fable 2, in which changing outfits was like "going in the morning and choosing index cards to choose what you wear." %Gallery-88019%

  • Xbox Live Marketplace release schedule for March

    by 
    Griffin McElroy
    Griffin McElroy
    03.09.2010

    Though we already know the bulk of the March release schedule for new content on the Xbox Live Marketplace, Major Nelson's blog recently laid out how the rest of the month will play out. Tomorrow, we'll get our hands on Scrap Metal for 1200 ($15), next Wednesday will see the release of Perfect Dark for 800 ($10), and on March 24, we'll get our hands on the (somewhat) free Game Room hub. Oh, and the Games on Demand service got a bit crazier today with the release of Condemned: Criminal Origins for $19.99. If you're an insatiable value-hound, you should turn your attention to the upcoming Deals of the Weeks: The original Fable will have its price reduced to 800 ($10) from 1200 ($15) during the week of March 15. All of Fallout 3's add-on packs, including Operation: Anchorage, The Pitt, Broken Steel, Point Lookout and Mothership Zeta, will be offered at half price (400, or $5) during the week of March 22. For the rest of the schedule, including Avatar outfits and add-on packs, check out the list after the jump.

  • Molyneux combats fear of Natal input lag

    by 
    Richard Mitchell
    Richard Mitchell
    03.05.2010

    The problem of input latency is something that keeps popping up in coverage of Microsoft's Project Natal. It's something we noticed when demoing Natal at TGS last year, something Microsoft promised to address before launch. Apparently, certain outlets are still noticing latency issues, which has prompted both Microsoft and Peter Molyneux to come to the peripheral's defense. The comments come in response to reactions from a recent event held in London for non-enthusiast press. Speaking to GI.biz (account required), Molyneux noted his "frustration" at seeing the press use a version of Natal that has since been "exceeded many times over." Said Molyneux, "So very often you get a position that what a person's looking at is two, three, four months, a year old and you kind of want to go, 'no, no, it's 10 times better than that!'" He added that there have been "countless" revisions to Natal's camera and software since X10, which was held just weeks ago. Furthermore a Microsoft source told GI.biz that the unit demonstrated in London was "one-tenth as responsive" as the current revision. Microsoft doesn't have any Natal presentations planned for GDC next week, but maybe, just maybe Molyneux will show us how far the peripheral has come during his panel on intuitive game design.

  • Why not take this Fable 3 merchandise survey?

    by 
    Richard Mitchell
    Richard Mitchell
    02.25.2010

    Remember when Lionhead and Microsoft decided to make the collector's edition of Fable II much, much less appealing by removing the sweet little Hobbe figure? Now is your chance to make that right, thanks to a Fable III merchandising survey posted by Lionhead. The survey asks users to rate different categories of merchandise, based on how much said merchandise is desired. Do you want book? Coffee mugs? A nice T-shirt, perhaps? Of course, the answer is no. You don't want those things. What you want is collectible Hobbe figurines. Preferably with mix-and-match accessories. Also, just remember that we would never influence our readers for personal gain. Now go ask Lionhead for some Hobbes.

  • Fable 3 co-op to bring full characters, dogs, weapons into friends' games

    by 
    Ben Gilbert
    Ben Gilbert
    02.16.2010

    If there's one thing we could've used in Fable 2, it was a more fleshed-out co-op system. Sure, we could see our friends' orbs floating about Albion and we could even invite them to play as a one-off character in our world, but it was one unable to collect experience or have any lasting impact on our game. As you might image, Lionhead's head lion Peter Molyneux is ready to deliver just that in Fable 3. Molyneux told the 4Guys 1UP podcast: "I heard you all about co-op. You want to have your own hero come into the world. Okay, fine, you can have that definitely." Detailing the system further, he admitted that the player's dog and weapons will also be available in co-op. "When you come into my world, you come in as your hero, with your dog, with all your unique weapons, self-crafted weapons. I heard you -- you don't wanna be tied to my camera, you wanna go off and do your own thing in my world. Fine, fair enough." That said, he warned about "consequences" from bringing in said friends to your own version of Albion. "It means careful who you invite in, 'cause they can screw the whole thing up, man!" And then, when the possibility of using the new "touch" functionality came up, things took a turn for the weird. "Yes you can use touch with your co-op partner. Yes you can walk down the street hand-in-hand. Yes you can drag your co-op partner to your dungeon and see what happens. Absolutely." Keep in mind, folks -- what happens in the dungeon stays in the dungeon. Rawr! %Gallery-85302%

  • Fabled interview: Peter Molyneux at X10

    by 
    Xav de Matos
    Xav de Matos
    02.12.2010

    It doesn't take much for Fable III designer Peter Molyneux to get going on and on about his latest project. We even managed to squeeze in a few questions for the Lionhead boss, who was on hand at yesterday's X10 media event to unveil his studio's next grand fable. Of course, it just wouldn't be polite to kick off a conversation with Molyneux without first checking in on the little one. Joystiq: So, how's Milo?

  • Fable III dev diary reveals 'extreme morph' feature

    by 
    JC Fletcher
    JC Fletcher
    02.12.2010

    Ready to see a few seconds of Fable III in action? Ready to see Peter Molyneux and other Lionhead staff tell you how awesome it is? Check out the first developer diary of the game above. Molyneux introduces the "extreme morph" system, which allows players to show their alignments in dramatic ways at the press of a button. His example? "You're walking along and someone upsets you.You can press this expression, and out of your back appears these huge angel wings. A shaft of light comes down and shines on you. Everyone around you steps back, and, 'Oh, my goodness!' You're showing your true character." The Fable III peek also briefly introduces the weapon morphing system and the "touch" system, and it features several shots of people being stabbed, sometimes with interesting-looking weapons. Good stuff.

  • X10: Welcome back to Albion, Fable 3 screens emerge

    by 
    Xav de Matos
    Xav de Matos
    02.12.2010

    albion my way, just as soon as you click through to this gallery Microsoft has just sent off a handful of screens for the upcoming Lionhead adventure, Fable III. Featured in the images is a gruff-looking anti-hero, who has clearly lost more than a few followers from a slew of evil decisions. The pirate isn't all bad, though; one image shows the gun-toting maniac playing with his son ... unless, of course, kidnapping is a brand new Fable III feature. %Gallery-85302%

  • Molyneux: Fable 3 news at X10 will make you 'super pissed off'

    by 
    Richard Mitchell
    Richard Mitchell
    02.07.2010

    Speaking to Gamereactor, Lionhead maestro Peter Molyneux revealed that there will be some big Fable 3 news at the X10 event this week. "There's some very, very big things happening in Fable," said Molyneux, "Bigger than you think, and it's going to really upset people." Molyneux added that he is "really scared" about telling people the news, saying, "They're going to get super pissed off, they really are." Still, he concluded that it's "the right thing to do," and confirmed that he will be demonstrating the mystery announcement at X10 in San Francisco. Joystiq's theory: The entire story of Fable 2 was a dream sequence. Whatever it is, we'll be delivering the news directly from X10, so Joystiq's staff and readers can all get pissed off together. In the meantime, be sure to watch the whole interview, which also contains some really interesting talk about Project Natal. [Via VG247]

  • Halo Wars, Fable 2 join Europe's Xbox 360 Classics

    by 
    Richard Mitchell
    Richard Mitchell
    02.05.2010

    Eurogamer reports that two new games have been added to the Xbox 360 Classics budget line in EU territories. The two games are Fable II and Halo Wars. If you need a refresher, Fable II is Lionhead's brilliant, charming adventure that we kind of liked back in 2008. Halo Wars on the other hand, serves as both the first Halo RTS spin-off and the swan song of Ensemble Studios. The games can now be had for the tempting price of £19.99 ($31) apiece. Both are worth picking up -- just be sure to watch out for those Warthog rushes.

  • Fable 3 'almost at its final edit' stage, says Molyneux

    by 
    Ben Gilbert
    Ben Gilbert
    02.05.2010

    The head of MGS Europe assuredly has a few more things on his plate than the third game in a franchise he helped create, but in a recent feature on Peter Molyneux at Develop, the British creator calmly pronounced the game to be nearing its "final edit" stage of production. Whether he means "ready for submission to Microsoft" or "we haven't started polishing it yet" (or, heck, anywhere in between) remains unclear, though we'd certainly like to get our hands on the final product sooner rather than later. Additionally, Molyneux triple dips on his love for Valve, proclaiming Half-Life 2 as his "favourite" game ever (you crazy Brits!) as well as the game he would most like to have worked on, and also notes the developer as the one he most admires (get a room, you two!). And hey, if you've been hankering to know his "favourite" album, it's Pink Floyd's "Dark Side of the Moon." (Yep, we were kind of disappointed too.)

  • Fable III to see the light of day next month

    by 
    Griffin McElroy
    Griffin McElroy
    01.11.2010

    Lionhead community manager Sam Van Tilburgh recently teased his Twitter followers with a pair of less-than-140-character missives. Tilburgh spent this past weekend "writing storyboard summaries for two new Fable 3 videos," which will apparently "come out when we show Fable 3 for the 1st time at an event next month in SF." Of course, for that second Tweet, we're assuming "SF" stands for San Francisco, and not a much smaller venue, such as "Sam's Foyer." We're not certain what event Tilburgh is talking about -- it's possible that Lionhead might be planning its own event to introduce the world to the flatulence-simulating technology it's discovered over the past year. Regardless, we're not too far off from seeing more of Fable 3, and that fills us with joy. [Via Eurogamer]

  • Capcom employee recreates Fable II's Fortune's Tower pub game

    by 
    Griffin McElroy
    Griffin McElroy
    12.06.2009

    This has to be the most endearing display of cross-developer love we've seen during our games writing careers. Capcom's Shawn Baxter (a.k.a. "Snow,") recently posted on the company's community blog about his latest D.I.Y. project -- a real-life version of Fortune's Tower, one of the pub games featured in Fable II. Oh, and in Fable II Pub Games, though you probably didn't need us to tell you that. Words can't really describe this two-month, $400 project as well as pictures, so hop on over to Capcom's blog and check out the delectable fruits of Baxter's labor. If you're of a crafty ilk, the post also contains a few blueprints you can follow to make your own Fortune's Tower set. We probably won't post about yours, though. This is a one-time thing.

  • Peter Molyneux on WoW's reward system

    by 
    Mike Schramm
    Mike Schramm
    10.30.2009

    You probably know Peter Molyneux's name if you've been playing video games for any significant amount of time -- he's the mind behind such classics as Populous and Dungeon Keeper, all the way up to Black and White and the current Fable series. He recently gave a talk to the British Academy of Film and Television Arts, and early on his talk (part 1 is here, part 2 and part 3 are also online), he speaks out about our favorite game, World of Warcraft. Specifically, he mentions it as an influence on his game design, and says the most brilliant thing about the game are "the steeds," or the mounts you could pick up at level 40 (nowadays, of course, they're available at level 20). He says that in his own games, he tries to give everything out to the player as soon as possible, but the fact that Blizzard made you wait to ride a mount around, made you work up a few levels for it, really stuck with him. Now, of course, he's taking away his own lessons here -- Blizzard's philosophy with the game as a whole seems to reward the player as much as possible, and especially lately, with emblems and the different modes and all of the other daily and weekly quests they've come up with, they're making you do less waiting for prizes than they ever have before (in fact, compared to MMOs when they first started, much, much less waiting). And Molyneux's own games are very "rewarding" -- I don't think more than two minutes went by in Fable without me getting a level or a new spell or a new item to play around with. But his point is still good, even after all that: anticipation of a reward can be just as strong a motivator as the reward itself.

  • Peter Molyneux picks his 5 favorite innovators

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    10.23.2009

    After discussing his vision for Fable's future, Lionhead's Peter Molyneux recently reiterated his mantra of inclusive gaming innovation to attendees of BAFTA's Annual Video Games Lecture. Citing their ability to challenge "the foundation stones of conventional wisdom," he revealed five titles (documented by That VideoGame Blog) that he considers to be among the most revolutionary within the last two decades.Molyneux praised Tomb Raider for subverting gaming's tough-guy protagonist and named Mario 64 as the genuine precursor to 3D titles like Grand Theft Auto 3. Dune 2 got a nod for its encouragement of more thoughtful tactics, while Bungie's first Halo earned mention for halfway introducing the now-ubiquitous regenerative health system and curtailed weapon swapping. And the fifth title? World of Warcraft, which managed to lure Molyneux to level 40 with promise of a steed. You see? He's human, just like the rest of us.

  • In-game 'shop' will bring microtransactions to Fable 3

    by 
    Randy Nelson
    Randy Nelson
    10.21.2009

    Lionhead boss Peter Molyneux isn't just pushing the curve on Xbox 360 with now-confirmed Project Natal support in Fable 3; during his speech at the annual BAFTA gathering, the legendary designer revealed his intent to integrate an "in-game shop" within the game world, enabling players to purchase DLC without disrupting the game experience (i.e. exiting to the Xbox Live Marketplace). In a report on the presentation, That VideoGame Blog noted that Molyneux had suggested special weapons, for example, could be sold for about £1 ($1.70).Also mentioned were plans to offer "travel" to new areas of the game world (think Fable 2's DLC destinations) for a fee. Molyneux thankfully didn't suggest that such things as tattoos, hair dye and the like -- which were purchased using the in-game currency of Fable 2 -- would be for-pay in its sequel. We imagine that getting the town crier to announce you as "Supreme Ruler of the Universe Who's Better Than Anyone Else at Fable 3 Ever" will carry a modest fee.[Thanks, Rain!]

  • Molyneux confirms Natal support in Fable 3

    by 
    Richard Mitchell
    Richard Mitchell
    10.21.2009

    Shocking absolutely no one, Peter Molyneux has confirmed that Fable 3 will support Project Natal in some fashion. The confirmation came during a lecture at BAFTA in London. The news was confirmed by Eurogamer's Johnny Minkley, who tweeted the info during the event itself. Molyneux also reportedly showed off Milo and proved that Natal is capable of scanning objects (people, presumably) in bad lighting. Molyneux himself hinted at the possible inclusion of Natal in Fable 3 as recently as two weeks ago, though he neglected to confirm it for fear of a quick, sniper-borne death. So that's that then: Fable 3 will use Project Natal. Of course, we don't speak for everyone, but we can't wait to pretend to fart in front of a crowd of adoring, virtual townsfolk. [Via VG247]

  • Interview: Microsoft Game Studios' Phil Spencer

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    10.14.2009

    If given the choice of becoming a (presumably) anthropomorphic vegetable, Phil Spencer would opt for an eggplant. Sure, we spoke to the confident head of Microsoft Game Studios about other things -- Halo, Project Natal, Fable, Crackdown, the Xbox 360's successor, blah blah blah -- but with that profound scoop out of the way, there's barely any reason to read this interview. Mind you, the part where Spencer suggests that alternate forms of input (whether in addition to or in substitute of traditional controllers) might become a common expectation is pretty interesting. You should definitely read that. Joystiq: We just came out of the Tokyo Game Show panel discussion for Project Natal ... Phil Spencer: The creators panel. Yes, the creators panel. Hideo Kojima was there; they brainstormed about all these games. How much focus is Microsoft Game Studios placing on Natal development internally in comparison to other projects? It's a big focus for us in first party. As a first party, I think it's our duty, it's our responsibility to look at the new technologies that we bring to our platform. We did this with Live. We did at launch of 360. When we look at Project Natal as an opportunity for first party to truly innovate on our platform, creating new experiences, new intellectual property, we're very focused. A large percentage of the studio right now is thinking about Natal as part of what they're doing.